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Additional cleanup, impelemnt partial item stack pickup

patch_skins
teknomunk 2024-02-16 13:49:15 +00:00
parent 0a294c55a1
commit 13ce4f9092
1 changed files with 33 additions and 30 deletions

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@ -116,47 +116,50 @@ end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (object:get_luaentity()._magnet_timer >= 0) then return end
if not (object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time) then return end
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Make sure we have room for the item
local itemstack = ItemStack(object:get_luaentity().itemstring)
if not inv:room_for_item("main", itemstack ) then
return
end
-- Collection
if object:get_luaentity()._removed then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring == "" then return end
if le.itemstring == "" then return end
inv:add_item("main", itemstack )
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)