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Mobs don't follow food in hand in love mode

objects
Wuzzy 2020-12-05 02:07:43 +01:00
parent 0d7e957694
commit 1362730dbf
1 changed files with 8 additions and 4 deletions

View File

@ -592,14 +592,16 @@ local update_tag = function(self)
if mobs_debug then
tag = "nametag = '"..tostring(self.nametag).."'\n"..
"state = '"..tostring(self.state).."'\n"..
"attack = '"..tostring(self.attack).."'\n"..
"order = '"..tostring(self.order).."'\n"..
"attack = "..tostring(self.attack).."\n"..
"health = "..tostring(self.health).."\n"..
"breath = "..tostring(self.breath).."\n"..
"gotten = "..tostring(self.gotten).."\n"..
"tamed = "..tostring(self.tamed).."\n"..
"horny = "..tostring(self.horny).."\n"..
"hornytimer = "..tostring(self.hornytimer).."\n"..
"runaway_timer = "..tostring(self.runaway_timer)
"runaway_timer = "..tostring(self.runaway_timer).."\n"..
"following = "..tostring(self.following)
else
tag = self.nametag
end
@ -2024,10 +2026,12 @@ local follow_flop = function(self)
self.following = nil
end
else
-- stop following player if not holding specific item
-- stop following player if not holding specific item,
-- mob is horny, fleeing or attacking
if self.following
and self.following:is_player()
and follow_holding(self, self.following) == false then
and (follow_holding(self, self.following) == false or
self.horny or self.state == "runaway") then
self.following = nil
end