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clear up comment confusion.

hardcore_mode_test
Michieal 2023-01-06 17:46:54 -05:00
parent ede21a8627
commit 132178b8c7
1 changed files with 2 additions and 2 deletions

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@ -305,7 +305,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc. -- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
-- Added in a quick check. need to test it. -- Added in a quick check. need to test it.
if node.name ~= SCAFFOLDING_NAME then if node.name ~= SCAFFOLDING_NAME then
-- this is a temp fix... will NOT work in final scaffolding implementation. -- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation.
-- Use pointed node's on_rightclick function first, if present -- Use pointed node's on_rightclick function first, if present
if placer and not placer:get_player_control().sneak then if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
@ -313,7 +313,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
end end
end end
-- -------- -- End: Temp fix
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)