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New translation system, part 1: entities

objects
Wuzzy 2019-03-07 20:43:39 +01:00
parent e0418553a6
commit 1217d9fa88
49 changed files with 80 additions and 245 deletions

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@ -1,3 +1,4 @@
local S = minetest.get_translator("mcl_boats")
--
-- Helper functions
--
@ -258,7 +259,7 @@ end
minetest.register_entity("mcl_boats:boat", boat)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
@ -273,9 +274,9 @@ for b=1, #boat_ids do
-- Only create one help entry for all boats
if b == 1 then
help = true
longdesc = "Boats are used to travel on the surface of water."
usagehelp = "Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item."
helpname = "Boat"
longdesc = S("Boats are used to travel on the surface of water.")
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
helpname = S("Boat")
end
minetest.register_craftitem(itemstring, {

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_minecarts")
mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
mcl_minecarts.speed_max = 10
@ -470,11 +472,11 @@ end
register_minecart(
"mcl_minecarts:minecart",
"mcl_minecarts:minecart",
"Minecart",
"Minecarts can be used for a quick transportion on rails." .. "\n" ..
"Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.",
"You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving." .. "\n" ..
"To obtain the minecart, punch it while holding down the sneak key.",
S("Minecart"),
S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
S("To obtain the minecart, punch it while holding down the sneak key."),
"mcl_minecarts_minecart.b3d",
{"mcl_minecarts_minecart.png"},
"mcl_minecarts_minecart_normal.png",
@ -511,7 +513,7 @@ register_minecart(
register_minecart(
"mcl_minecarts:chest_minecart",
"mcl_minecarts:chest_minecart",
"Minecart with Chest",
S("Minecart with Chest"),
nil, nil,
"mcl_minecarts_minecart_chest.b3d",
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
@ -523,7 +525,7 @@ register_minecart(
register_minecart(
"mcl_minecarts:furnace_minecart",
"mcl_minecarts:furnace_minecart",
"Minecart with Furnace",
S("Minecart with Furnace"),
nil, nil,
"mcl_minecarts_minecart_block.b3d",
{
@ -566,7 +568,7 @@ register_minecart(
register_minecart(
"mcl_minecarts:command_block_minecart",
"mcl_minecarts:command_block_minecart",
"Minecart with Command Block",
S("Minecart with Command Block"),
nil, nil,
"mcl_minecarts_minecart_block.b3d",
{
@ -587,7 +589,7 @@ register_minecart(
register_minecart(
"mcl_minecarts:hopper_minecart",
"mcl_minecarts:hopper_minecart",
"Minecart with Hopper",
S("Minecart with Hopper"),
nil, nil,
"mcl_minecarts_minecart_hopper.b3d",
{
@ -605,7 +607,7 @@ register_minecart(
register_minecart(
"mcl_minecarts:tnt_minecart",
"mcl_minecarts:tnt_minecart",
"Minecart with TNT",
S("Minecart with TNT"),
nil, nil,
"mcl_minecarts_minecart_block.b3d",
{

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_minecarts")
-- Template rail function
local register_rail = function(itemstring, tiles, def_extras, creative)
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1}
@ -64,14 +66,14 @@ local rail_rules_long =
local rail_rules_short = mesecon.rules.pplate
local railuse = "Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed."
local railuse = S("Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.")
-- Normal rail
register_rail("mcl_minecarts:rail",
{"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
{
description = "Rail",
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.",
description = S("Rail"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
_doc_items_usagehelp = railuse,
}
)
@ -80,9 +82,9 @@ register_rail("mcl_minecarts:rail",
register_rail("mcl_minecarts:golden_rail",
{"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"},
{
description = "Powered Rail",
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.",
_doc_items_usagehelp = railuse .. "\n" .. "Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.",
description = S("Powered Rail"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power."),
_rail_acceleration = -3,
mesecons = {
conductor = {
@ -118,9 +120,9 @@ register_rail("mcl_minecarts:golden_rail_on",
register_rail("mcl_minecarts:activator_rail",
{"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"},
{
description = "Activator Rail",
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.",
_doc_items_usagehelp = railuse .. "\n" .. "To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.",
description = S("Activator Rail"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
mesecons = {
conductor = {
state = mesecon.state.off,
@ -157,9 +159,9 @@ register_rail("mcl_minecarts:activator_rail_on",
register_rail("mcl_minecarts:detector_rail",
{"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"},
{
description = "Detector Rail",
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.",
_doc_items_usagehelp = railuse .. "\n" .. "To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.",
description = S("Detector Rail"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
_doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
mesecons = {
receptor = {
state = mesecon.state.off,

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@ -9,7 +9,7 @@ local MAX_MOB_NAME_LENGTH = 30
-- Intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
local S = minetest.get_translator("mcl_mobs")
mobs.intllib = S
@ -71,7 +71,7 @@ local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or
if peaceful_only then
minetest.register_on_joinplayer(function(player)
minetest.chat_send_player(player:get_player_name(),
S("** Peaceful Mode Active - No Monsters Will Spawn"))
S("Peaceful mode active! No monsters will spawn."))
end)
end
@ -3562,8 +3562,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
inventory_image = invimg,
groups = grp,
_doc_items_longdesc = "This allows you to place a single mob.",
_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.",
_doc_items_longdesc = S("This allows you to place a single mob."),
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
on_place = function(itemstack, placer, pointed_thing)
@ -3588,7 +3588,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack
end
if not privs.maphack then
minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.")
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())

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@ -3,13 +3,9 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
local c = mobs_mc.is_item_variable_overridden

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--maikerumines throwing code
--arrow (weapon)

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@ -1,9 +1,7 @@
--MC Heads for minetest
--maikerumine
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
-- Heads system

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@ -2,9 +2,7 @@
--################### AGENT
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:agent", {
type = "npc",

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:bat", {
type = "animal",

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@ -3,11 +3,8 @@
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### BLAZE
--###################

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@ -1,11 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### CHICKEN

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
local cow_def = {
type = "animal",

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@ -1,11 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### CREEPER

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@ -8,5 +8,4 @@ mcl_fishing?
bones?
mesecons_materials?
mobs_mc_gameconfig?
intllib?
doc_items?

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@ -2,9 +2,7 @@
--################### ENDERDRAGON
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--[[
mobs:register_mob("mobs_mc:12enderdragon", {

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@ -10,12 +10,7 @@
-- and they are provoked by looking directly at them.
-- TODO: Implement MC behaviour.
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### ENDERMAN

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@ -2,9 +2,7 @@
--################### ENDERMITE
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:endermite", {
type = "monster",

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@ -3,11 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### GHAST

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@ -4,9 +4,7 @@
--################### GUARDIAN
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian", {
type = "monster",

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@ -4,9 +4,7 @@
--################### GUARDIAN
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian_elder", {
type = "monster",

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### HORSE

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@ -1,45 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -3,11 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### IRON GOLEM
--###################

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@ -1,6 +1,4 @@
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### LLAMA

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### OCELOT AND CAT

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@ -3,12 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### PARROT

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:pig", {
type = "animal",

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@ -1,10 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### POLARBEAR

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
local rabbit = {
type = "animal",

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### SHEEP

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@ -3,11 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### SHULKER

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@ -2,9 +2,7 @@
--################### SILVERFISH
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:silverfish", {
type = "monster",

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@ -3,12 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### SKELETON

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### WITHER SKELETON

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
-- Returns a function that spawns children in a circle around pos.
-- To be used as on_die callback.

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@ -3,9 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false

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@ -3,11 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### SPIDER

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@ -4,9 +4,7 @@
--################### SQUID
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:squid", {
type = "animal",

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### VEX

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@ -19,9 +19,7 @@
-- TODO: Internal inventory, pick up items, trade with other villagers
-- TODO: Farm stuff
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
-- playername-indexed table containing the previously used tradenum
local player_tradenum = {}

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@ -3,11 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### EVOKER
--###################

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:illusioner", {
type = "monster",

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@ -3,11 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### VINDICATOR
--###################

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@ -3,9 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
-- TODO: Turn villagers to zombie villager

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@ -3,11 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### WITCH

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@ -3,18 +3,12 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### WITHER
--###################
mobs:register_mob("mobs_mc:wither", {
type = "monster",
hp_max = 300,

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
local default_walk_chance = 50

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@ -3,12 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
local S = minetest.get_translator("mobs_mc")
--###################
--################### ZOMBIE

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@ -3,11 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local S = minetest.get_translator("mobs_mc")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ZOMBIE PIGMAN
--###################