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Merge pull request 'Fix sign color requirement and translation issue' (#3677) from sign_color_fix into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3677
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
illager_banner_description
ancientmarinerdev 2023-05-16 21:44:12 +00:00
commit 11b371a107
2 changed files with 51 additions and 26 deletions

View File

@ -93,41 +93,41 @@ mcl_signs.build_signs_info()
-- ---------------------------- --
-- Standard (original) Sign
mcl_signs.register_sign("mcl_core", "#ffffff", "", "Sign")
mcl_signs.register_sign("mcl_core", "#ffffff", "", S("Sign"))
mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
-- birchwood Sign "#d5cb8d" / "#ffdba7"
mcl_signs.register_sign_custom("mcl_core", "_birchwood",
"mcl_signs_sign_greyscale.png","#ffdba7", "mcl_signs_default_sign_greyscale.png",
"mcl_signs_default_sign_greyscale.png", "Birch Sign"
"mcl_signs_default_sign_greyscale.png", S("Birch Sign")
)
mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
-- sprucewood Sign
mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
"mcl_signs_sign_dark.png","#ffffff", "mcl_signs_default_sign_dark.png",
"mcl_signs_default_sign_dark.png", "Spruce Sign"
"mcl_signs_default_sign_dark.png", S("Spruce Sign")
)
mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
-- darkwood Sign "#291f1a" / "#856443"
mcl_signs.register_sign_custom("mcl_core", "_darkwood",
"mcl_signs_sign_greyscale.png","#856443", "mcl_signs_default_sign_greyscale.png",
"mcl_signs_default_sign_greyscale.png", "Dark Oak Sign"
"mcl_signs_default_sign_greyscale.png", S("Dark Oak Sign")
)
mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
-- junglewood Sign
mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", S("Jungle Sign"))
mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
-- acaciawood Sign "b8693d"
mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", S("Acacia Sign"))
mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
if minetest.get_modpath("mcl_mangrove") then
-- mangrove_wood Sign "#c7545c"
mcl_signs.register_sign("mcl_mangrove", "#b8693d", "_mangrove_wood", "Mangrove Sign")
mcl_signs.register_sign("mcl_mangrove", "#b8693d", "_mangrove_wood", S("Mangrove Sign"))
mcl_signs.register_sign_craft("mcl_mangrove", "mcl_mangrove:mangrove_wood", "_mangrove_wood")
end
@ -137,13 +137,13 @@ if minetest.get_modpath("mcl_crimson") then
-- warped_hyphae_wood Sign
mcl_signs.register_sign_custom("mcl_crimson","_warped_hyphae_wood", "mcl_signs_sign_greyscale.png",
"#9f7dcf", "mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
"Warped Hyphae Sign")
S("Warped Hyphae Sign"))
mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood")
-- crimson_hyphae_wood Sign
mcl_signs.register_sign_custom("mcl_crimson", "_crimson_hyphae_wood","mcl_signs_sign_greyscale.png",
"#c35f51","mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
"Crimson Hyphae Sign")
S("Crimson Hyphae Sign"))
mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood")
end

View File

@ -550,7 +550,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
end
new_sign = table.copy(mcl_signs.wall_standard)
new_sign.description = S(ttsign)
new_sign.description = ttsign
new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
@ -797,10 +797,18 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
new_sign = table.copy(mcl_signs.wall_standard)
new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
new_sign.description = S(ttsign)
if not color or color == nil then
new_sign.wield_image = wield_image
new_sign.tiles = { tiles }
new_sign.inventory_image = inventory_image
else
new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
end
new_sign.description = ttsign
-- currently have to do this, because of how the base node placement works.
new_sign.on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
@ -905,9 +913,15 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
local new_sign_standing = {}
new_sign_standing = table.copy(mcl_signs.standing_standard)
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
if not color or color == nil then
new_sign_standing.wield_image = wield_image
new_sign_standing.tiles = { tiles }
new_sign_standing.inventory_image = inventory_image
else
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
end
new_sign_standing.on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5" .. _name
@ -1013,7 +1027,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
end
new_sign = table.copy(mcl_signs.wall_standard)
new_sign.description = S(ttsign)
new_sign.description = ttsign
new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
@ -1253,10 +1267,16 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
new_sign = table.copy(mcl_signs.wall_standard)
new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
new_sign.description = S(ttsign)
if not color or color == nil then
new_sign.wield_image = wield_image
new_sign.tiles = { tiles }
new_sign.inventory_image = inventory_image
else
new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
end
new_sign.description = ttsign
-- currently have to do this, because of how the base node placement works.
new_sign.on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
@ -1360,10 +1380,15 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
-- standing sign base.
local new_sign_standing = {}
new_sign_standing = table.copy(mcl_signs.standing_standard)
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
if not color or color == nil then
new_sign_standing.wield_image = wield_image
new_sign_standing.tiles = { tiles }
new_sign_standing.inventory_image = inventory_image
else
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
end
new_sign_standing.on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5" .. _name