make all arrow types activate target (+ depends and code fixes)
parent
fb35af4dba
commit
1048b3a38f
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local math = math
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local vector = vector
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@ -117,8 +119,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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self._time_in_air = self._time_in_air + .001
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local pos = self.object:get_pos()
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local dpos = table.copy(pos) -- digital pos
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dpos = vector.round(dpos)
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local dpos = vector.round(vector.new(pos)) -- digital pos
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local node = minetest.get_node(dpos)
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if self._stuck then
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@ -383,6 +384,11 @@ function ARROW_ENTITY.on_step(self, dtime)
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tnt.ignite(self._stuckin)
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end
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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end
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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@ -1,6 +1,6 @@
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name = mcl_bows
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author = Arcelmi
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description = This mod adds bows and arrows for MineClone 2.
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depends = controls, mcl_particles, mcl_enchanting, mcl_init
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depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util
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optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
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@ -18,20 +18,6 @@ local function dir_to_pitch(dir)
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return -math.atan2(-dir.y, xz)
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end
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local function random_arrow_positions(positions, placement)
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if positions == "x" then
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return math.random(-4, 4)
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elseif positions == "y" then
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return math.random(0, 10)
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end
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if placement == "front" and positions == "z" then
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return 3
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elseif placement == "back" and positions == "z" then
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return -3
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end
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return 0
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end
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local function damage_explosion(self, damagemulitplier)
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mcl_explosions.explode(self.object:get_pos(), 3, {})
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local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
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@ -49,10 +35,10 @@ end
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local function particle_explosion(self)
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local particle_pattern = math.random(1, 3)
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local fpitch = 0
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local true_type = ""
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local type = math.random(1,2)
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local size = math.random(1,3)
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local fpitch
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--local true_type
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local type = math.random(1, 2)
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local size = math.random(1, 3)
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local colors = {"red", "yellow", "blue", "green", "white"}
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local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]}
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@ -64,11 +50,11 @@ local function particle_explosion(self)
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fpitch = math.random(60, 70)
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end
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if type == 1 then
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--[[if type == 1 then
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true_type = "Popper"
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else
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true_type = "Floof"
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end
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end]]
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if type == 1 then
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minetest.sound_play("mcl_bows_firework", {
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@ -243,6 +229,7 @@ end
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_target = minetest.get_modpath("mcl_target")
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minetest.register_craftitem("mcl_bows:rocket", {
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description = S("Arrow"),
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@ -578,6 +565,11 @@ function ARROW_ENTITY.on_step(self, dtime)
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tnt.ignite(self._stuckin)
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end
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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end
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local math = math
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-- Time in seconds after which a stuck arrow is deleted
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@ -342,6 +344,11 @@ function mcl_potions.register_arrow(name, desc, color, def)
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self.object:set_velocity({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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end
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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