Use minetest.LIGHT_MAX
parent
f4888a42a9
commit
101c9b7322
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@ -1,11 +1,13 @@
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local S = minetest.get_translator("mesecons_lightstone")
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local S = minetest.get_translator("mesecons_lightstone")
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local light = minetest.LIGHT_MAX
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minetest.register_node("mesecons_lightstone:lightstone_off", {
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minetest.register_node("mesecons_lightstone:lightstone_off", {
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tiles = {"jeija_lightstone_gray_off.png"},
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tiles = {"jeija_lightstone_gray_off.png"},
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groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
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groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
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is_ground_content = false,
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is_ground_content = false,
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description= S("Redstone Lamp"),
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description= S("Redstone Lamp"),
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_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power."),
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_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {effector = {
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mesecons = {effector = {
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action_on = function (pos, node)
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action_on = function (pos, node)
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@ -23,8 +25,7 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
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drop = "node mesecons_lightstone:lightstone_off",
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drop = "node mesecons_lightstone:lightstone_off",
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is_ground_content = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype = "light",
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-- Real light level: 15 (Minetest caps at 14)
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light_source = light,
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light_source = 14,
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {effector = {
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mesecons = {effector = {
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action_off = function (pos, node)
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action_off = function (pos, node)
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@ -1,3 +1,3 @@
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# textdomain: mesecons_lightstone
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# textdomain: mesecons_lightstone
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Redstone Lamp=Redstonelampe
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Redstone Lamp=Redstonelampe
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Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von 14), wenn sie Redstoneenergie erhalten.
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Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
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@ -1,3 +1,3 @@
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# textdomain: mesecons_lightstone
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# textdomain: mesecons_lightstone
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Redstone Lamp=
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Redstone Lamp=
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Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.=
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Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
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@ -118,8 +118,7 @@ minetest.register_node("mcl_core:lava_flowing", {
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},
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},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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paramtype2 = "flowingliquid",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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walkable = false,
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pointable = false,
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pointable = false,
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@ -175,9 +174,8 @@ S("• When lava is directly above water, the water turns into stone."),
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backface_culling = false,
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backface_culling = false,
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}
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}
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},
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},
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-- Real light level: 15 (but Minetest caps at 14)
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paramtype = "light",
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paramtype = "light",
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light_source = 14,
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light_source = minetest.LIGHT_MAX,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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walkable = false,
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pointable = false,
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pointable = false,
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@ -66,9 +66,9 @@ minetest.register_node("mcl_end:end_rod", {
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is_ground_content = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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light_source = 14,
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light_source = minetest.LIGHT_MAX,
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, },
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groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, falling_node=1 },
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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@ -125,8 +125,7 @@ minetest.register_node("mcl_farming:pumpkin_face_light", {
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stack_max = 64,
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stack_max = 64,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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-- Real light level: 15 (Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
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groups = {handy=1,axey=1, building_block=1, dig_by_piston=1 },
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groups = {handy=1,axey=1, building_block=1, dig_by_piston=1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -57,8 +57,7 @@ minetest.register_node("mcl_fire:fire", {
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},
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},
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inventory_image = "fire_basic_flame.png",
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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paramtype = "light",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -142,8 +141,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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},
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},
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inventory_image = "fire_basic_flame.png",
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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paramtype = "light",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -18,8 +18,7 @@ minetest.register_node("mcl_nether:glowstone", {
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}
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}
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},
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},
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paramtype = "light",
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paramtype = "light",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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_mcl_blast_resistance = 1.5,
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 0.3,
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_mcl_hardness = 0.3,
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@ -8,8 +8,7 @@ minetest.register_node("mcl_ocean:sea_lantern", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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stack_max = 64,
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stack_max = 64,
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = minetest.LIGHT_MAX,
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light_source = 14,
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drop = {
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drop = {
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max_items = 1,
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max_items = 1,
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items = {
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items = {
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@ -47,7 +47,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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local itemstring = minetest.get_current_modname()..":"..substring
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local itemstring = minetest.get_current_modname()..":"..substring
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local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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if light == nil then light = 14 end
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if light == nil then light = minetest.LIGHT_MAX end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
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if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if groups == nil then groups = {} end
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if groups == nil then groups = {} end
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@ -189,7 +189,7 @@ mcl_torches.register_torch("torch",
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name = "default_torch_on_floor_animated.png",
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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}},
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14,
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minetest.LIGHT_MAX,
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{dig_immediate=3, torch=1, deco_block=1},
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{dig_immediate=3, torch=1, deco_block=1},
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mcl_sounds.node_sound_wood_defaults(),
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mcl_sounds.node_sound_wood_defaults(),
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{_doc_items_hidden = false})
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{_doc_items_hidden = false})
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Loading…
Reference in New Issue