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Simplify TNT explosion check

objects
Wuzzy 2017-08-05 00:58:01 +02:00
parent a922dc6cc6
commit 0f70bd740d
1 changed files with 1 additions and 1 deletions

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@ -181,7 +181,7 @@ tnt.boom = function(pos, info)
end end
minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,}) minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.is_protected(pos, "tnt") then
-- Cancel the Explosion -- Cancel the Explosion
return return
end end