Bring mob spawning variable to the top of the spawning.lua file so it's easier to find
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@ -21,6 +21,10 @@ local table_remove = table.remove
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-- range for mob count
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local aoc_range = 48
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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--[[
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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@ -162,9 +166,6 @@ Overworld regular:
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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-- count how many mobs are in an area
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local count_mobs = function(pos)
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local num = 0
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