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Move villages into schematic, fix bad nodes

objects
Wuzzy 2017-09-08 03:31:20 +02:00
parent ef1bce1609
commit 0dd4d501ef
10 changed files with 6 additions and 16 deletions

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@ -142,7 +142,7 @@ end
-- The call of Struct -- The call of Struct
mcl_structures.call_struct= function(pos, struct_style) mcl_structures.call_struct= function(pos, struct_style)
if struct_style == "village" then if struct_style == "village" then
mcl_structures.geerate_village(pos) mcl_structures.generate_village(pos)
elseif struct_style == "desert_temple" then elseif struct_style == "desert_temple" then
mcl_structures.generate_desert_temple(pos) mcl_structures.generate_desert_temple(pos)
elseif struct_style == "desert_well" then elseif struct_style == "desert_well" then
@ -163,13 +163,11 @@ mcl_structures.call_struct= function(pos, struct_style)
end end
mcl_structures.generate_village = function(pos) mcl_structures.generate_village = function(pos)
-- No Generating for the moment only place it :D -- No generating for the moment, only place it :D
local city = mcl_structures.get_struct("pnj_town_1.we") -- TODO: Do complete overhaul of the algorithm
local newpos = {x=pos.x,y=pos.y,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
if newpos == nil then local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_village.mts"
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.deserialise_WE(newpos, city )
end end
mcl_structures.generate_desert_well = function(pos) mcl_structures.generate_desert_well = function(pos)

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@ -1 +0,0 @@
return {{["y"] = 3, ["x"] = 0, ["name"] = "mcl_torches:torch_wall", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 1, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_fences:fence", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 0, ["param1"] = 157}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_fences:fence", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 0, ["param1"] = 173}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_fences:fence", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 0, ["param1"] = 189}, {["y"] = 3, ["x"] = 1, ["name"] = "mcl_torches:torch_wall", ["z"] = 0, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 0, ["param1"] = 15}, {["y"] = 3, ["x"] = 1, ["name"] = "mcl_wool:black", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 0, ["param1"] = 0}, {["y"] = 3, ["x"] = 1, ["name"] = "mcl_torches:torch_wall", ["z"] = 2, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 2, ["param1"] = 15}, {["y"] = 3, ["x"] = 2, ["name"] = "mcl_torches:torch_wall", ["z"] = 1, ["meta"] = {["inventory"] = {}, ["fields"] = {}}, ["param2"] = 3, ["param1"] = 15}}

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