Clean up various potential crashes in minetest.after in mcl_item_entities
parent
0930ab52c9
commit
0b4ae22c21
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@ -12,6 +12,8 @@ item_drop_settings.random_item_velocity = true --this sets random item velocity
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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item_drop_settings.follow_time = 1 -- how many seconds an item follows the player before giving up
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local check_pickup_achievements = function(object, player)
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local check_pickup_achievements = function(object, player)
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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if minetest.get_item_group(itemname, "tree") ~= 0 then
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if minetest.get_item_group(itemname, "tree") ~= 0 then
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@ -82,9 +84,12 @@ minetest.register_globalstep(function(dtime)
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})
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})
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--fix eternally falling items
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--fix eternally falling items
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minetest.after(0, function()
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minetest.after(0, function(object)
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local lua = object:get_luaentity()
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if lua then
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object:setacceleration({x=0, y=0, z=0})
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object:setacceleration({x=0, y=0, z=0})
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end)
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end
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end, object)
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--this is a safety to prevent items flying away on laggy servers
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--this is a safety to prevent items flying away on laggy servers
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@ -92,8 +97,10 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity().init ~= true then
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if object:get_luaentity().init ~= true then
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object:get_luaentity().init = true
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object:get_luaentity().init = true
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minetest.after(1, function(args)
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minetest.after(1, function(args)
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local player = args.player
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local object = args.object
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local lua = object:get_luaentity()
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
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return
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return
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end
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -246,7 +253,10 @@ core.register_entity(":__builtin:item", {
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self.collect = true
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self.collect = true
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end
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end
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if item_drop_settings.random_item_velocity == true then
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if item_drop_settings.random_item_velocity == true then
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minetest.after(0, function()
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minetest.after(0, function(self)
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if not self or not self.object or not self.object:get_luaentity() then
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return
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end
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local vel = self.object:getvelocity()
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local vel = self.object:getvelocity()
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if vel and vel.x == 0 and vel.z == 0 then
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if vel and vel.x == 0 and vel.z == 0 then
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local x = math.random(1, 5)
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local x = math.random(1, 5)
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@ -260,7 +270,7 @@ core.register_entity(":__builtin:item", {
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local y = math.random(2,4)
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local y = math.random(2,4)
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self.object:setvelocity({x=1/x, y=y, z=1/z})
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self.object:setvelocity({x=1/x, y=y, z=1/z})
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end
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end
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end)
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end, self)
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end
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end
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end,
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end,
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