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Mention mob glitch workaround

objects
Wuzzy 2020-01-06 14:49:44 +01:00
parent 1210d8c9a7
commit 0ae2c5b25f
1 changed files with 3 additions and 1 deletions

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@ -165,7 +165,9 @@ functions needed for the mob to work properly which contains the following:
'mesh' uses separate object file to define mob. 'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1} 'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collisionbox' has the box in which mob can be interacted with the 'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} world e.g. {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}.
NOTE: Due to a workaround, the upper Y coordinate will be forced
to a minimum value of 0.79.
'selectionbox' has the box in which player can interact with mob 'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you 'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random could use multiple lists inside another table for random