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performance improvement

chat-command-builder-2
AFCMS 2021-06-25 10:22:12 +02:00
parent 07513d8e52
commit 0a57666771
1 changed files with 42 additions and 4 deletions

View File

@ -1,14 +1,52 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
--[[
minetest.register_chatcommand("list", { minetest.register_chatcommand("list", {
description = S("Show who is logged on"), description = S("Show who is logged on"),
params = "", params = "",
privs = {}, privs = {},
func = function(name) func = function(name)
local players = "" --local players = ""
for _, player in ipairs(minetest.get_connected_players()) do --for _, player in ipairs(minetest.get_connected_players()) do
players = players..player:get_player_name().."\n" -- players = players..player:get_player_name().."\n"
--end
--minetest.chat_send_player(name, players)
local player_list = minetest.get_connected_players()
local header = S("There are @1/@2 players online:", #player_list, minetest.settings:get("max_users") or "unknown").."\n"
local players = {}
for _, player in ipairs(player_list) do
table.insert(players, player:get_player_name())
end end
minetest.chat_send_player(name, players) return true, header..table.concat(players, ", ")
end end
})
]]
local max_users = minetest.settings:get("max_users") or "unknown" --TODO: check if the setting is dynamic in mc
local playersstring = ""
local function generate_player_list()
local player_list = minetest.get_connected_players()
local header = S("There are @1/@2 players online:", #player_list, max_users).."\n"
local players = {}
for _, player in ipairs(player_list) do
table.insert(players, player:get_player_name())
end
playersstring = header..table.concat(players, ", ")
end
minetest.register_on_joinplayer(function(player)
generate_player_list()
end)
minetest.register_on_leaveplayer(function(player)
generate_player_list()
end)
mcl_commands.register_basic_command("list", {
description = S("Show who is logged on"),
params = nil,
func = function(name)
return true, playersstring
end,
}) })