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Fix crash when mob dies after poison/regen

objects
Wuzzy 2020-08-29 10:53:44 +02:00
parent ae4ede757a
commit 09ee912096
1 changed files with 2 additions and 2 deletions

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@ -87,7 +87,7 @@ minetest.register_globalstep(function(dtime)
end end
if is_poisoned[player].timer >= is_poisoned[player].dur then if is_poisoned[player] and is_poisoned[player].timer >= is_poisoned[player].dur then
is_poisoned[player] = nil is_poisoned[player] = nil
if is_player then if is_player then
meta = player:get_meta() meta = player:get_meta()
@ -123,7 +123,7 @@ minetest.register_globalstep(function(dtime)
end end
if is_regenerating[player].timer >= is_regenerating[player].dur then if is_regenerating[player] and is_regenerating[player].timer >= is_regenerating[player].dur then
is_regenerating[player] = nil is_regenerating[player] = nil
if is_player then if is_player then
meta = player:get_meta() meta = player:get_meta()