Merge branch 'master' into formspec-v4
commit
09739b0d89
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@ -9,7 +9,7 @@
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## Maintainers
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## Maintainers
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* Fleckenstein
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* Fleckenstein
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* kay27
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* kay27
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* oilboi
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* jordan4ibanez
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## Developers
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## Developers
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* bzoss
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* bzoss
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@ -74,7 +74,7 @@
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* Rochambeau
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* Rochambeau
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* rubenwardy
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* rubenwardy
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* stu
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* stu
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* oilboi
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* jordan4ibanez
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* 4aiman
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* 4aiman
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* Kahrl
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* Kahrl
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* Krock
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* Krock
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@ -1030,7 +1030,7 @@ local node_ok = function(pos, fallback)
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end
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end
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local function get_light(pos, tod)
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local function get_light(pos, tod)
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if math.abs(pos.x) < 31000 and math.abs(pos.y) < 31000 and math.abs(pos.z) < 31000 then
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if minetest.get_node_or_nil(pos) then
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local lightfunc = minetest.get_natural_light or minetest.get_node_light
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local lightfunc = minetest.get_natural_light or minetest.get_node_light
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return lightfunc(pos, tod)
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return lightfunc(pos, tod)
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else
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else
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@ -202,12 +202,30 @@ Stained glass is a decorative and mostly transparent block which comes in variou
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Stick=
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Stick=
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Sticks are a very versatile crafting material; used in countless crafting recipes.=
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Sticks are a very versatile crafting material; used in countless crafting recipes.=
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Stone=
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Stone=
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Stripped Acacia Log=
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Stripped Acacia Wood=
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Stripped Birch Log=
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Stripped Birch Wood=
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Stripped Dark Oak Log=
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Stripped Dark Oak Wood=
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Stripped Jungle Log=
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Stripped Jungle Wood=
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Stripped Oak Log=
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Stripped Oak Wood=
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Stripped Spruce Log=
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Stripped Spruce Wood=
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Stone Bricks=
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Stone Bricks=
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Sugar=
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Sugar=
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Sugar Canes=
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Sugar Canes=
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Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=
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Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well.=
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Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=
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Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=
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Sugar comes from sugar canes and is used to make sweet foods.=
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Sugar comes from sugar canes and is used to make sweet foods.=
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The stripped trunk of an acacia tree.=
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The stripped trunk of an birch tree.=
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The stripped trunk of an dark oak tree.=
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The stripped trunk of an jungle tree.=
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The stripped trunk of an oak tree.=
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The stripped trunk of an spruce tree.=
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The trunk of a birch tree.=
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The trunk of a birch tree.=
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The trunk of a dark oak tree.=
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The trunk of a dark oak tree.=
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The trunk of a jungle tree.=
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The trunk of a jungle tree.=
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@ -216,6 +234,7 @@ The trunk of an acacia.=
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The trunk of an oak tree.=
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The trunk of an oak tree.=
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This block consists of a couple of loose stones and can't support itself.=
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This block consists of a couple of loose stones and can't support itself.=
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This is a decorative block surrounded by the bark of a tree trunk.=
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This is a decorative block surrounded by the bark of a tree trunk.=
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This is a decorative block.=
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This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.=
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This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.=
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This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.=
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This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.=
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This stone contains pure gold, a rare metal.=
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This stone contains pure gold, a rare metal.=
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@ -4,6 +4,7 @@ mcl_playerplus = {
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elytra = {},
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elytra = {},
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}
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}
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local player_velocity_old = {x=0, y=0, z=0}
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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@ -195,6 +196,12 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2))
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end
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2))
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end
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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if player_velocity.y < -1.5 then
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player:add_velocity({x=0, y=0.17, z=0})
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player:add_velocity({x=0, y=0.17, z=0})
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@ -240,6 +247,7 @@ minetest.register_globalstep(function(dtime)
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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end
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end
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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-- controls right and left arms pitch when shooting a bow
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-- controls right and left arms pitch when shooting a bow
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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Reference in New Issue