parent
3a02e90c3a
commit
08a8b155d7
|
@ -131,6 +131,24 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_place = function(itemstack, player, pointed_thing)
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if player and not player:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
on_secondary_use = function(itemstack)
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
|
||||
_mcl_uses = 385,
|
||||
})
|
||||
|
@ -140,11 +158,15 @@ local reset_bows = function(player)
|
|||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
for place, stack in pairs(list) do
|
||||
if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
|
||||
if stack:get_name() == "mcl_bows:bow" or stack:get_name() == "mcl_bows:bow_enchanted" then
|
||||
stack:get_meta():set_string("active", "")
|
||||
elseif stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
|
||||
stack:set_name("mcl_bows:bow")
|
||||
stack:get_meta():set_string("active", "")
|
||||
list[place] = stack
|
||||
elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then
|
||||
stack:set_name("mcl_bows:bow_enchanted")
|
||||
stack:get_meta():set_string("active", "")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
|
@ -177,6 +199,7 @@ for level=0, 2 do
|
|||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(dropper)
|
||||
itemstack:get_meta():set_string("active", "")
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
||||
itemstack:set_name("mcl_bows:bow_enchanted")
|
||||
else
|
||||
|
@ -270,7 +293,7 @@ controls.register_on_hold(function(player, key, time)
|
|||
end
|
||||
local inv = minetest.get_inventory({type="player", name=name})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:bow_0_enchanted")
|
||||
|
|
Loading…
Reference in New Issue