Updated the api.md file
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@ -20,20 +20,24 @@ Use it to see what is going on.
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#### Modifier Definition
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```lua
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def = {
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modifer_name = name,
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name = name,
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fov_factor = fov_factor,
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time = time,
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reset_time = reset_time,
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is_multiplier = is_multiplier,
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exclusive = exclusive,
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on_start = on_start,
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on_end = on_end,
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}
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```
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* Modifier Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
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* Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
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* FOV Factor: A float value defining the FOV to apply. Can be an absolute or percentage, depending on Exclusive and
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Is_Multiplier.
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* Time: A float value defining the number of seconds to take when applying the FOV Factor.
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Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Transition time.)
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* Reset Time: A float value defining the number of seconds to take when removing the FOV Factor.
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Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Reset transition time.)
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*If not provided, defaults to **Time***
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* Is Multiplier: A bool value used to specify if the FOV Factor is an absolute FOV value or if it should be a percentage
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of the current FOV. Defaults to `true` if not defined.
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* Exclusive: A bool value used to specify whether the modifier will override all other FOV modifiers. An example of this
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@ -60,7 +64,7 @@ settings. (Expressed as a value usable in `player:set_fov`.)
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`mcl_fovapi` is the default API Namespace.
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#### Functions
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`mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)`
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`mcl_fovapi.register_modifier(def)`
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Used to register a new FOV Modifier for use. Must be called before applying said modifier to a player.
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See Modifier Definition for what the parameters are.
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