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Tweak appearance of snowflakes

objects
Wuzzy 2020-04-11 04:06:37 +02:00
parent ab56d592ae
commit 081366855d
1 changed files with 7 additions and 13 deletions

View File

@ -13,13 +13,14 @@ mcl_weather.snow.add_snow_particles = function(player)
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
expirationtime = 3.0,
size = math.random(0.5, 2),
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
acceleration = {x = 0, y=0, z = 0},
expirationtime = 8.0,
size = 1,
collisiondetection = true,
collision_removal = true,
vertical = true,
object_collision = false,
vertical = false,
texture = mcl_weather.snow.get_texture(),
playername = player:get_player_name()
})
@ -49,14 +50,7 @@ end
-- Simple random texture getter
mcl_weather.snow.get_texture = function()
local texture_name
local random_number = math.random()
if random_number > 0.5 then
texture_name = "weather_pack_snow_snowflake1.png"
else
texture_name = "weather_pack_snow_snowflake2.png"
end
return texture_name;
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
end
local timer = 0