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Fix possible crash in mcl_item_entity

objects
Wuzzy 2017-02-18 02:06:21 +01:00
parent d1ab9e4f86
commit 07d237ce15
1 changed files with 1 additions and 1 deletions

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@ -233,7 +233,7 @@ core.register_entity(":__builtin:item", {
if item_drop_settings.random_item_velocity == true then if item_drop_settings.random_item_velocity == true then
minetest.after(0, function() minetest.after(0, function()
local vel = self.object:getvelocity() local vel = self.object:getvelocity()
if vel.x == 0 and vel.z == 0 then if vel and vel.x == 0 and vel.z == 0 then
local x = math.random(1, 5) local x = math.random(1, 5)
if math.random(1,2) == 1 then if math.random(1,2) == 1 then
x = -x x = -x