Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
commit
079cedaa34
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@ -1,5 +1,5 @@
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# Contributing to MineClone 2
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So you want to MineClone 2?
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So you want to contribute to MineClone 2?
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Wow, thank you! :-)
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But first, some things to note:
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|
@ -46,6 +46,28 @@ Your commit names should be relatively descriptive, e.g. when saying "Fix #issue
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Contributors will be credited in `CREDITS.md`.
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## Code Style
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Each mod must provide `mod.conf`.
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Each mod which add API functions should store functions inside a global table named like the mod.
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Public functions should not use self references but rather just access the table directly.
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Functions should be defined in this way:
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```
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function mcl_xyz.stuff(param) end
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```
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Insteed of this way:
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```
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mcl_xyz.stuff = function(param) end
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```
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Indentation must be unified, more likely with tabs.
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Time sensitive mods should make a local copy of most used API functions to improve performances.
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```
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local vector = vector
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local get_node = minetest.get_node
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```
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## Features > 1.12
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If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
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@ -298,7 +298,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
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return math.ceil(65535 / uses)
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end
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local overwrite = function()
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local function overwrite()
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for nname, ndef in pairs(minetest.registered_nodes) do
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local newgroups = table.copy(ndef.groups)
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if (nname ~= "ignore" and ndef.diggable) then
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@ -1,17 +1,21 @@
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local vector = vector
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local facedir_to_dir = minetest.facedir_to_dir
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local get_item_group = minetest.get_item_group
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local remove_node = minetest.remove_node
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local get_node = minetest.get_node
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local original_function = minetest.check_single_for_falling
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minetest.check_single_for_falling = function(pos)
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function minetest.check_single_for_falling(pos)
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local ret_o = original_function(pos)
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local ret = false
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
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local dir = minetest.facedir_to_dir(node.param2)
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if get_item_group(node.name, "attached_node_facedir") ~= 0 then
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local dir = facedir_to_dir(node.param2)
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if dir then
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local cpos = vector.add(pos, dir)
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local cnode = minetest.get_node(cpos)
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if minetest.get_item_group(cnode.name, "solid") == 0 then
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minetest.remove_node(pos)
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if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
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remove_node(pos)
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local drops = minetest.get_node_drops(node.name, "")
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for dr=1, #drops do
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minetest.add_item(pos, drops[dr])
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@ -20,7 +24,6 @@ minetest.check_single_for_falling = function(pos)
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end
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end
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end
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return ret_o or ret
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end
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@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
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end
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-- Returns true if itemstack is a shulker box
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local is_not_shulker_box = function(itemstack)
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local function is_not_shulker_box(itemstack)
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local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
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return g == 0 or g == nil
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end
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@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
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end
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-- Normalize double container by forcing to always use the left segment first
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local normalize_double_container = function(pos, node, ctype)
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local function normalize_double_container(pos, node, ctype)
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if ctype == 6 then
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pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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if not pos then
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@ -38,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
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item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
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local get_gravity = function()
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local function get_gravity()
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return tonumber(minetest.settings:get("movement_gravity")) or 9.81
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end
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@ -60,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
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mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
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mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
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local check_pickup_achievements = function(object, player)
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local function check_pickup_achievements(object, player)
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if has_awards then
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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local playername = player:get_player_name()
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@ -72,7 +72,7 @@ local check_pickup_achievements = function(object, player)
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end
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end
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local enable_physics = function(object, luaentity, ignore_check)
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local function enable_physics(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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luaentity.physical_state = true
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object:set_properties({
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@ -83,7 +83,7 @@ local enable_physics = function(object, luaentity, ignore_check)
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end
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end
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local disable_physics = function(object, luaentity, ignore_check, reset_movement)
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local function disable_physics(object, luaentity, ignore_check, reset_movement)
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if luaentity.physical_state == true or ignore_check == true then
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luaentity.physical_state = false
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object:set_properties({
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@ -98,13 +98,11 @@ end
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minetest.register_globalstep(function(dtime)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local name = player:get_player_name()
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local pos = player:get_pos()
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@ -496,7 +496,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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-- Place a minecart at pointed_thing
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mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
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function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
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if not pointed_thing.type == "node" then
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return
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end
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@ -540,7 +540,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
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end
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local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
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local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
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entity_mapping[itemstring] = entity_id
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local groups = { minecart = 1, transport = 1 }
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@ -1,7 +1,7 @@
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local S = minetest.get_translator("mcl_minecarts")
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-- Template rail function
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local register_rail = function(itemstring, tiles, def_extras, creative)
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local function register_rail(itemstring, tiles, def_extras, creative)
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local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
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if creative == false then
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groups.not_in_creative_inventory = 1
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@ -13,9 +13,8 @@ local minetest_get_node_light = minetest.get_node_light
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local DOUBLE_PI = math.pi * 2
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local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
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--a simple helper function which is too small to move into movement.lua
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local quick_rotate = function(self,dtime)
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local function quick_rotate(self,dtime)
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self.yaw = self.yaw + THIRTY_SECONDTH_PI
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if self.yaw > DOUBLE_PI then
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self.yaw = self.yaw - DOUBLE_PI
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@ -39,7 +38,7 @@ end
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]]--
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--this is basically reverse jump_check
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local cliff_check = function(self,dtime)
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local function cliff_check(self,dtime)
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--mobs will flip out if they are falling without this
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if self.object:get_velocity().y ~= 0 then
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return false
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@ -115,7 +114,7 @@ local function land_state_switch(self, dtime)
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end
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-- states are executed here
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local land_state_execution = function(self,dtime)
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local function land_state_execution(self, dtime)
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--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
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print(self.breed_timer)
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@ -391,7 +390,7 @@ end
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-- state switching logic (stand, walk, run, attacks)
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local swim_state_list_wandering = {"stand", "swim"}
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local swim_state_switch = function(self, dtime)
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local function swim_state_switch(self, dtime)
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self.state_timer = self.state_timer - dtime
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if self.state_timer <= 0 then
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self.state_timer = math.random(4,10) + math.random()
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@ -401,7 +400,7 @@ end
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--check if a mob needs to turn while swimming
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local swim_turn_check = function(self,dtime)
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local function swim_turn_check(self,dtime)
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.1
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@ -416,12 +415,11 @@ local swim_turn_check = function(self,dtime)
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local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
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return(green_flag_1)
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return green_flag_1
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end
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--this is to swap the built in engine acceleration modifier
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local swim_physics_swapper = function(self,inside_swim_node)
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local function swim_physics_swapper(self, inside_swim_node)
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--should be swimming, gravity is applied, switch to floating
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if inside_swim_node and self.object:get_acceleration().y ~= 0 then
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self.object:set_acceleration(vector.new(0,0,0))
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@ -435,7 +433,7 @@ end
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local random_pitch_multiplier = {-1,1}
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-- states are executed here
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local swim_state_execution = function(self,dtime)
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local function swim_state_execution(self, dtime)
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local pos = self.object:get_pos()
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|
@ -530,7 +528,7 @@ ______ _
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-- state switching logic (stand, walk, run, attacks)
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local fly_state_list_wandering = {"stand", "fly"}
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local fly_state_switch = function(self, dtime)
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local function fly_state_switch(self, dtime)
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|
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if self.hostile and self.attacking then
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self.state = "attack"
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|
@ -546,7 +544,7 @@ end
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|||
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--check if a mob needs to turn while flying
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local fly_turn_check = function(self,dtime)
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local function fly_turn_check(self, dtime)
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||||
|
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.1
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|
@ -561,11 +559,11 @@ local fly_turn_check = function(self,dtime)
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|||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
return green_flag_1
|
||||
end
|
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|
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--this is to swap the built in engine acceleration modifier
|
||||
local fly_physics_swapper = function(self,inside_fly_node)
|
||||
local function fly_physics_swapper(self, inside_fly_node)
|
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|
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--should be flyming, gravity is applied, switch to floating
|
||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||
|
@ -580,7 +578,7 @@ end
|
|||
|
||||
local random_pitch_multiplier = {-1,1}
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-- states are executed here
|
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local fly_state_execution = function(self,dtime)
|
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local function fly_state_execution(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
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local current_node = minetest_get_node(pos).name
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||||
|
@ -794,7 +792,7 @@ ___ ___ _ _ _
|
|||
]]--
|
||||
|
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--the main loop
|
||||
mobs.mob_step = function(self, dtime)
|
||||
function mobs.mob_step(self, dtime)
|
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|
||||
--do not continue if non-existent
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
|
|
|
@ -157,7 +157,7 @@ local calculate_pitch = function(self)
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|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
|
|
|
@ -140,9 +140,7 @@ mobs.look_for_mate = function(self)
|
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winner_mate = mate
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_mate)
|
||||
|
||||
return winner_mate
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
|
|
|
@ -76,8 +76,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
return winner_player
|
||||
end
|
||||
|
||||
|
||||
|
@ -104,14 +103,13 @@ mobs.jump_check = function(self,dtime)
|
|||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
return 1
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
return 2
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
return 0
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
|
@ -223,12 +221,12 @@ mobs.check_for_player_within_area = function(self, radius)
|
|||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
@ -236,7 +234,7 @@ end
|
|||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return(vector_distance(pos1, pos2))
|
||||
return vector_distance(pos1, pos2)
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
|
|
|
@ -3,7 +3,7 @@ local vector = vector
|
|||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return(yaw*180.0/math.pi)
|
||||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
|
|
@ -312,7 +312,7 @@ mobs.calculate_pitch = function(pos1, pos2)
|
|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
|
|
|
@ -167,7 +167,7 @@ Overworld regular:
|
|||
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local function count_mobs(pos)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
|
@ -242,8 +242,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
--[[
|
||||
local spawn_action
|
||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||
|
||||
local orig_pos = table.copy(pos)
|
||||
-- is mob actually registered?
|
||||
|
@ -486,7 +485,8 @@ local axis
|
|||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
local function position_calculation(pos)
|
||||
|
||||
pos = vector_floor(pos)
|
||||
|
||||
|
@ -501,7 +501,7 @@ local position_calculation = function(pos)
|
|||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
return pos
|
||||
end
|
||||
|
||||
--[[
|
||||
|
|
|
@ -13,7 +13,7 @@ minetest.log("info", "[mcl_moon] Moon phase offset of this world: "..phase_offse
|
|||
mcl_moon = {}
|
||||
mcl_moon.MOON_PHASES = MOON_PHASES
|
||||
|
||||
mcl_moon.get_moon_phase = function()
|
||||
function mcl_moon.get_moon_phase()
|
||||
local after_midday = 0
|
||||
-- Moon phase changes after midday
|
||||
local tod = minetest.get_timeofday()
|
||||
|
@ -23,7 +23,7 @@ mcl_moon.get_moon_phase = function()
|
|||
return (minetest.get_day_count() + phase_offset + after_midday) % MOON_PHASES
|
||||
end
|
||||
|
||||
local get_moon_texture = function()
|
||||
local function get_moon_texture()
|
||||
local phase = mcl_moon.get_moon_phase()
|
||||
local x = phase % MOON_PHASES_HALF
|
||||
local y
|
||||
|
|
|
@ -20,7 +20,7 @@ mcl_weather.rain = {
|
|||
init_done = false,
|
||||
}
|
||||
|
||||
mcl_weather.rain.sound_handler = function(player)
|
||||
function mcl_weather.rain.sound_handler(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
to_player = player:get_player_name(),
|
||||
loop = true,
|
||||
|
@ -28,7 +28,7 @@ mcl_weather.rain.sound_handler = function(player)
|
|||
end
|
||||
|
||||
-- set skybox based on time (uses skycolor api)
|
||||
mcl_weather.rain.set_sky_box = function()
|
||||
function mcl_weather.rain.set_sky_box()
|
||||
if mcl_weather.state == "rain" then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-rain-sky",
|
||||
|
@ -46,8 +46,7 @@ end
|
|||
|
||||
-- creating manually parctiles instead of particles spawner because of easier to control
|
||||
-- spawn position.
|
||||
mcl_weather.rain.add_rain_particles = function(player)
|
||||
|
||||
function mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.rain.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
|
@ -70,7 +69,7 @@ mcl_weather.rain.add_rain_particles = function(player)
|
|||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
mcl_weather.rain.get_texture = function()
|
||||
function mcl_weather.rain.get_texture()
|
||||
local texture_name
|
||||
local random_number = math.random()
|
||||
if random_number > 0.33 then
|
||||
|
@ -85,7 +84,7 @@ end
|
|||
|
||||
-- register player for rain weather.
|
||||
-- basically needs for origin sky reference and rain sound controls.
|
||||
mcl_weather.rain.add_player = function(player)
|
||||
function mcl_weather.rain.add_player(player)
|
||||
if mcl_weather.players[player:get_player_name()] == nil then
|
||||
local player_meta = {}
|
||||
player_meta.origin_sky = {player:get_sky()}
|
||||
|
@ -95,7 +94,7 @@ end
|
|||
|
||||
-- remove player from player list effected by rain.
|
||||
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
||||
mcl_weather.rain.remove_player = function(player)
|
||||
function mcl_weather.rain.remove_player(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
||||
player:set_clouds({color="#FFF0F0E5"})
|
||||
|
@ -119,7 +118,7 @@ end)
|
|||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
mcl_weather.rain.update_sound = function(player)
|
||||
function mcl_weather.rain.update_sound(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil then
|
||||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
|
||||
|
@ -140,7 +139,7 @@ mcl_weather.rain.update_sound = function(player)
|
|||
end
|
||||
|
||||
-- rain sound removed from player.
|
||||
mcl_weather.rain.remove_sound = function(player)
|
||||
function mcl_weather.rain.remove_sound(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||
|
@ -150,7 +149,7 @@ mcl_weather.rain.remove_sound = function(player)
|
|||
end
|
||||
|
||||
-- callback function for removing rain
|
||||
mcl_weather.rain.clear = function()
|
||||
function mcl_weather.rain.clear()
|
||||
mcl_weather.rain.raining = false
|
||||
mcl_weather.rain.sky_last_update = -1
|
||||
mcl_weather.rain.init_done = false
|
||||
|
@ -166,11 +165,10 @@ minetest.register_globalstep(function(dtime)
|
|||
if mcl_weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.make_weather()
|
||||
end)
|
||||
|
||||
mcl_weather.rain.make_weather = function()
|
||||
function mcl_weather.rain.make_weather()
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.rain.raining = true
|
||||
mcl_weather.rain.set_sky_box()
|
||||
|
@ -190,7 +188,7 @@ mcl_weather.rain.make_weather = function()
|
|||
end
|
||||
|
||||
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
||||
mcl_weather.rain.set_particles_mode = function(mode)
|
||||
function mcl_weather.rain.set_particles_mode(mode)
|
||||
if mode == "thunder" then
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||
else
|
||||
|
|
|
@ -1,17 +1,22 @@
|
|||
local S = minetest.get_translator("hudbars")
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local S = minetest.get_translator(modname)
|
||||
local N = function(s) return s end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
local math = math
|
||||
local table = table
|
||||
|
||||
hb = {
|
||||
hudtables = {},
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
hudbars_count = 0,
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
registered_slots = {},
|
||||
settings = {},
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
players = {},
|
||||
}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
|
@ -45,7 +50,8 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
|
|||
end
|
||||
|
||||
-- Load default settings
|
||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||
dofile(modpath.."/default_settings.lua")
|
||||
|
||||
if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
|
||||
-- reserve some space for experience bar:
|
||||
hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
|
||||
|
@ -85,9 +91,6 @@ local function make_label(format_string, format_string_config, label, start_valu
|
|||
return ret
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
|
|
|
@ -120,9 +120,9 @@ end
|
|||
hud_manager.hud_exists = function(player,hud_name)
|
||||
local name = player:get_player_name()
|
||||
if player_huds[name] and player_huds[name][hud_name] then
|
||||
return(true)
|
||||
return true
|
||||
else
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
end
|
||||
-------------------
|
||||
|
@ -150,7 +150,7 @@ end)
|
|||
|
||||
function mcl_experience.get_player_xp_level(player)
|
||||
local name = player:get_player_name()
|
||||
return(pool[name].level)
|
||||
return pool[name].level
|
||||
end
|
||||
|
||||
function mcl_experience.set_player_xp_level(player,level)
|
||||
|
|
|
@ -1,31 +1,34 @@
|
|||
local S = minetest.get_translator("mcl_hbarmor")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mcl_hbarmor = {}
|
||||
local math = math
|
||||
local tonumber = tonumber
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
local mcl_hbarmor = {
|
||||
-- HUD statbar values
|
||||
mcl_hbarmor.armor = {}
|
||||
|
||||
armor = {},
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
mcl_hbarmor.player_active = {}
|
||||
|
||||
player_active = {},
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
mcl_hbarmor.tick = 0.1
|
||||
|
||||
tick = 0.1,
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
mcl_hbarmor.autohide = true
|
||||
autohide = true,
|
||||
}
|
||||
|
||||
set = minetest.settings:get("mcl_hbarmor_tick")
|
||||
if tonumber(set) ~= nil then
|
||||
mcl_hbarmor.tick = tonumber(set)
|
||||
local tick_config = minetest.settings:get("mcl_hbarmor_tick")
|
||||
|
||||
if tonumber(tick_config) ~= nil then
|
||||
mcl_hbarmor.tick = tonumber(tick_config)
|
||||
end
|
||||
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
local function must_hide(playername, arm)
|
||||
return arm == 0
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
local function arm_printable(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
|
@ -106,12 +109,13 @@ end)
|
|||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
--TODO: replace this by playerglobalstep API then implemented
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if mcl_hbarmor.player_active[name] == true then
|
||||
local ret = mcl_hbarmor.get_armor(player)
|
||||
|
|
|
@ -96,12 +96,12 @@ local function rules_from_dir(ruleset, dir)
|
|||
if dir.z == -1 then return ruleset.zn end
|
||||
end
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
function mesecon.rules.buttonlike_get(node)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
return rules_from_dir(rules_buttonlike, dir)
|
||||
end
|
||||
|
||||
mesecon.rules.wallmounted_get = function(node)
|
||||
function mesecon.rules.wallmounted_get(node)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
return rules_from_dir(rules_wallmounted, dir)
|
||||
end
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- Dig and place services
|
||||
|
||||
mesecon.on_placenode = function(pos, node)
|
||||
function mesecon.on_placenode(pos, node)
|
||||
mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
|
||||
-- Receptors: Send on signal when active
|
||||
|
@ -70,7 +70,7 @@ mesecon.on_placenode = function(pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function(pos, node)
|
||||
function mesecon.on_dignode(pos, node)
|
||||
if mesecon.is_conductor_on(node) then
|
||||
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_receptor_on(node.name) then
|
||||
|
@ -95,7 +95,7 @@ mesecon.on_dignode = function(pos, node)
|
|||
mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
end
|
||||
|
||||
mesecon.on_blastnode = function(pos, node)
|
||||
function mesecon.on_blastnode(pos, node)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.remove_node(pos)
|
||||
mesecon.on_dignode(pos, node)
|
||||
|
|
|
@ -21,7 +21,7 @@ local boxes_on = {
|
|||
}
|
||||
|
||||
-- Push the button
|
||||
mesecon.push_button = function(pos, node)
|
||||
function mesecon.push_button(pos, node)
|
||||
-- No-op if button is already pushed
|
||||
if mesecon.is_receptor_on(node) then
|
||||
return
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
-- Crafting definition
|
||||
--
|
||||
|
||||
local craft_planks = function(output, input)
|
||||
local function craft_planks(output, input)
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:"..output.."wood 4",
|
||||
recipe = {
|
||||
|
|
|
@ -53,7 +53,7 @@ minetest.register_abm({
|
|||
--
|
||||
|
||||
-- Functions
|
||||
mcl_core.grow_cactus = function(pos, node)
|
||||
function mcl_core.grow_cactus(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
|
@ -71,7 +71,7 @@ mcl_core.grow_cactus = function(pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_core.grow_reeds = function(pos, node)
|
||||
function mcl_core.grow_reeds(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "soil_sugarcane") ~= 0 then
|
||||
|
@ -114,8 +114,8 @@ local function drop_attached_node(p)
|
|||
end
|
||||
|
||||
-- Helper function for node actions for liquid flow
|
||||
local liquid_flow_action = function(pos, group, action)
|
||||
local check_detach = function(pos, xp, yp, zp)
|
||||
local function liquid_flow_action(pos, group, action)
|
||||
local function check_detach(pos, xp, yp, zp)
|
||||
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
|
||||
local n = minetest.get_node_or_nil(p)
|
||||
if not n then
|
||||
|
@ -594,13 +594,13 @@ function mcl_core.generate_v6_spruce_tree(pos)
|
|||
vm:write_to_map()
|
||||
end
|
||||
|
||||
mcl_core.generate_spruce_tree = function(pos)
|
||||
function mcl_core.generate_spruce_tree(pos)
|
||||
local r = math.random(1, 3)
|
||||
local path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_spruce_"..r..".mts"
|
||||
minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
|
||||
end
|
||||
|
||||
mcl_core.generate_huge_spruce_tree = function(pos)
|
||||
function mcl_core.generate_huge_spruce_tree(pos)
|
||||
local r1 = math.random(1, 2)
|
||||
local r2 = math.random(1, 4)
|
||||
local path
|
||||
|
@ -911,7 +911,7 @@ minetest.register_lbm({
|
|||
--------------------------
|
||||
local treelight = 9
|
||||
|
||||
local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_two, sapling)
|
||||
local function sapling_grow_action(tree_id, soil_needed, one_by_one, two_by_two, sapling)
|
||||
return function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get("grown") then return end
|
||||
|
@ -953,7 +953,7 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
|
|||
-- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern
|
||||
if two_by_two then
|
||||
-- Check 8 surrounding saplings and try to find a 2×2 pattern
|
||||
local is_sapling = function(pos, sapling)
|
||||
local function is_sapling(pos, sapling)
|
||||
return minetest.get_node(pos).name == sapling
|
||||
end
|
||||
local p2 = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
|
@ -1040,7 +1040,7 @@ local grow_birch = sapling_grow_action(BIRCH_TREE_ID, 1, true, false)
|
|||
-- pos: Position
|
||||
-- node: Node table of the node at this position, from minetest.get_node
|
||||
-- Returns true on success and false on failure
|
||||
mcl_core.grow_sapling = function(pos, node)
|
||||
function mcl_core.grow_sapling(pos, node)
|
||||
local grow
|
||||
if node.name == "mcl_core:sapling" then
|
||||
grow = grow_oak
|
||||
|
@ -1245,7 +1245,7 @@ minetest.register_abm({
|
|||
end
|
||||
|
||||
-- Add vines below pos (if empty)
|
||||
local spread_down = function(origin, target, dir, node)
|
||||
local function spread_down(origin, target, dir, node)
|
||||
if math.random(1, 2) == 1 then
|
||||
if minetest.get_node(target).name == "air" then
|
||||
minetest.add_node(target, {name = "mcl_core:vine", param2 = node.param2})
|
||||
|
@ -1254,7 +1254,7 @@ minetest.register_abm({
|
|||
end
|
||||
|
||||
-- Add vines above pos if it is backed up
|
||||
local spread_up = function(origin, target, dir, node)
|
||||
local function spread_up(origin, target, dir, node)
|
||||
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
|
||||
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
|
||||
if #vines_in_area < 5 then
|
||||
|
@ -1273,7 +1273,7 @@ minetest.register_abm({
|
|||
end
|
||||
end
|
||||
|
||||
local spread_horizontal = function(origin, target, dir, node)
|
||||
local function spread_horizontal(origin, target, dir, node)
|
||||
local vines_in_area = minetest.find_nodes_in_area({x=origin.x-4, y=origin.y-1, z=origin.z-4}, {x=origin.x+4, y=origin.y+1, z=origin.z+4}, "mcl_core:vine")
|
||||
-- Less then 4 vines blocks around the ticked vines block (remember the ticked block is counted by above function as well)
|
||||
if #vines_in_area < 5 then
|
||||
|
@ -1310,7 +1310,7 @@ minetest.register_abm({
|
|||
})
|
||||
|
||||
-- Returns true of the node supports vines
|
||||
mcl_core.supports_vines = function(nodename)
|
||||
function mcl_core.supports_vines(nodename)
|
||||
local def = minetest.registered_nodes[nodename]
|
||||
-- Rules: 1) walkable 2) full cube
|
||||
return def.walkable and
|
||||
|
@ -1530,7 +1530,7 @@ end
|
|||
--
|
||||
-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
|
||||
-- of the snowed node.
|
||||
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
|
||||
function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
|
||||
local def = table.copy(minetest.registered_nodes[itemstring_clear])
|
||||
local create_doc_alias
|
||||
if def.description then
|
||||
|
@ -1593,7 +1593,7 @@ end
|
|||
-- Reverts a snowed dirtlike node at pos to its original snow-less form.
|
||||
-- This function assumes there is no snow cover node above. This function
|
||||
-- MUST NOT be called if there is a snow cover node above pos.
|
||||
mcl_core.clear_snow_dirt = function(pos, node)
|
||||
function mcl_core.clear_snow_dirt(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def._mcl_snowless then
|
||||
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
|
||||
|
@ -1605,7 +1605,7 @@ end
|
|||
|
||||
-- on_construct
|
||||
-- Makes constructed snowable node snowed if placed below a snow cover node.
|
||||
mcl_core.on_snowable_construct = function(pos)
|
||||
function mcl_core.on_snowable_construct(pos)
|
||||
-- Myself
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
|
@ -1633,7 +1633,7 @@ end
|
|||
|
||||
-- on_construct
|
||||
-- Makes snowable node below snowed.
|
||||
mcl_core.on_snow_construct = function(pos)
|
||||
function mcl_core.on_snow_construct(pos)
|
||||
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local node = minetest.get_node(npos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
@ -1643,7 +1643,7 @@ mcl_core.on_snow_construct = function(pos)
|
|||
end
|
||||
-- after_destruct
|
||||
-- Clears snowed dirtlike node below.
|
||||
mcl_core.after_snow_destruct = function(pos)
|
||||
function mcl_core.after_snow_destruct(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
-- No-op if snow was replaced with snow
|
||||
if minetest.get_item_group(nn, "snow_cover") == 1 then
|
||||
|
|
|
@ -86,7 +86,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
|
|||
})
|
||||
|
||||
local redstone_timer = 68.28
|
||||
local redstone_ore_activate = function(pos)
|
||||
local function redstone_ore_activate(pos)
|
||||
minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
|
||||
local t = minetest.get_node_timer(pos)
|
||||
t:start(redstone_timer)
|
||||
|
@ -124,7 +124,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
|
|||
}
|
||||
})
|
||||
|
||||
local redstone_ore_reactivate = function(pos)
|
||||
local function redstone_ore_reactivate(pos)
|
||||
local t = minetest.get_node_timer(pos)
|
||||
t:start(redstone_timer)
|
||||
end
|
||||
|
@ -864,7 +864,7 @@ minetest.register_node("mcl_core:packed_ice", {
|
|||
-- Frosted Ice (4 nodes)
|
||||
for i=0,3 do
|
||||
local ice = {}
|
||||
ice.increase_age = function(pos, ice_near, first_melt)
|
||||
function ice.increase_age(pos, ice_near, first_melt)
|
||||
-- Increase age of frosted age or turn to water source if too old
|
||||
local nn = minetest.get_node(pos).name
|
||||
local age = tonumber(string.sub(nn, -1))
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
-- Climbable nodes
|
||||
local S = minetest.get_translator("mcl_core")
|
||||
|
||||
local rotate_climbable = function(pos, node, user, mode)
|
||||
local function rotate_climbable(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local r = screwdriver.rotate.wallmounted(pos, node, mode)
|
||||
node.param2 = r
|
||||
|
|
|
@ -212,7 +212,7 @@ S("• When lava is directly above water, the water turns into stone."),
|
|||
_mcl_hardness = -1,
|
||||
})
|
||||
|
||||
local emit_lava_particle = function(pos)
|
||||
local function emit_lava_particle(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "lava_source") == 0 then
|
||||
return
|
||||
|
|
|
@ -8,7 +8,7 @@ if mod_screwdriver then
|
|||
end
|
||||
|
||||
-- Register tree trunk (wood) and bark
|
||||
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
|
||||
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description_trunk,
|
||||
_doc_items_longdesc = longdesc,
|
||||
|
@ -91,7 +91,7 @@ local register_stripped_trunk = function(subname, description_stripped_trunk, de
|
|||
})
|
||||
end
|
||||
|
||||
local register_wooden_planks = function(subname, description, tiles)
|
||||
local function register_wooden_planks(subname, description, tiles)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description,
|
||||
_doc_items_longdesc = doc.sub.items.temp.build,
|
||||
|
@ -106,7 +106,7 @@ local register_wooden_planks = function(subname, description, tiles)
|
|||
})
|
||||
end
|
||||
|
||||
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
|
||||
local function register_leaves(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
|
||||
if leafdecay_distance == nil then
|
||||
leafdecay_distance = 4
|
||||
end
|
||||
|
@ -173,7 +173,7 @@ local register_leaves = function(subname, description, longdesc, tiles, sapling,
|
|||
})
|
||||
end
|
||||
|
||||
local register_sapling = function(subname, description, longdesc, tt_help, texture, selbox)
|
||||
local function register_sapling(subname, description, longdesc, tt_help, texture, selbox)
|
||||
minetest.register_node("mcl_core:"..subname, {
|
||||
description = description,
|
||||
_tt_help = tt_help,
|
||||
|
|
|
@ -7,7 +7,7 @@ end
|
|||
|
||||
function mcl_enchanting.get_enchantments(itemstack)
|
||||
if not itemstack then
|
||||
return({})
|
||||
return {}
|
||||
end
|
||||
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
|
||||
end
|
||||
|
|
|
@ -20,7 +20,7 @@ local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
|
|||
|
||||
mcl_fences = {}
|
||||
|
||||
mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
|
||||
function mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
|
||||
local cgroups = table.copy(groups)
|
||||
if cgroups == nil then cgroups = {} end
|
||||
cgroups.fence = 1
|
||||
|
@ -72,7 +72,7 @@ mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness,
|
|||
return fence_id
|
||||
end
|
||||
|
||||
mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
|
||||
function mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
|
||||
local meta2
|
||||
local state2 = 0
|
||||
|
||||
|
|
|
@ -522,7 +522,7 @@ end
|
|||
-- * pointed_thing: Pointed thing to ignite
|
||||
-- * player: Player who sets fire or nil if nobody
|
||||
-- * allow_on_fire: If false, can't ignite fire on fire (default: true)
|
||||
mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
|
||||
function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
|
||||
local pname
|
||||
if player == nil then
|
||||
pname = ""
|
||||
|
|
|
@ -305,7 +305,7 @@ local flying_bobber_ENTITY={
|
|||
}
|
||||
|
||||
-- Movement function of flying bobber
|
||||
local flying_bobber_on_step = function(self, dtime)
|
||||
local function flying_bobber_on_step(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
@ -315,12 +315,9 @@ local flying_bobber_on_step = function(self, dtime)
|
|||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
|
||||
local make_child= function(object)
|
||||
local ent = object:get_luaentity()
|
||||
local ent = minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"):get_luaentity()
|
||||
ent.player = self._thrower
|
||||
ent.child = true
|
||||
end
|
||||
make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
|
|
@ -170,7 +170,7 @@ end
|
|||
|
||||
local canonical_color = "yellow"
|
||||
-- Register glass pane (stained and unstained)
|
||||
local pane = function(description, node, append)
|
||||
local function pane(description, node, append)
|
||||
local texture1, longdesc, entry_name, create_entry
|
||||
local is_canonical = true
|
||||
-- Special case: Default (unstained) glass texture
|
||||
|
|
|
@ -1775,7 +1775,7 @@ local function register_biomelike_ores()
|
|||
-- Mesa strata (registered as sheet ores)
|
||||
|
||||
-- Helper function to create strata.
|
||||
local stratum = function(y_min, height, color, seed, is_perfect)
|
||||
local function stratum(y_min, height, color, seed, is_perfect)
|
||||
if not height then
|
||||
height = 1
|
||||
end
|
||||
|
@ -3079,7 +3079,7 @@ local function register_decorations()
|
|||
})
|
||||
|
||||
-- Doubletall grass
|
||||
local register_doubletall_grass = function(offset, scale, biomes)
|
||||
local function register_doubletall_grass(offset, scale, biomes)
|
||||
|
||||
for b=1, #biomes do
|
||||
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
|
||||
|
@ -3115,7 +3115,7 @@ local function register_decorations()
|
|||
register_doubletall_grass(-0.0005, -0.03, {"Savanna", "SavannaM"})
|
||||
|
||||
-- Large ferns
|
||||
local register_double_fern = function(offset, scale, biomes)
|
||||
local function register_double_fern(offset, scale, biomes)
|
||||
for b=1, #biomes do
|
||||
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
|
||||
minetest.register_decoration({
|
||||
|
@ -3149,7 +3149,7 @@ local function register_decorations()
|
|||
register_double_fern(0.15, 0.1, { "JungleM" })
|
||||
|
||||
-- Large flowers
|
||||
local register_large_flower = function(name, biomes, seed, offset, flower_forest_offset)
|
||||
local function register_large_flower(name, biomes, seed, offset, flower_forest_offset)
|
||||
local maxi
|
||||
if flower_forest_offset then
|
||||
maxi = 2
|
||||
|
|
|
@ -765,7 +765,7 @@ local function register_mgv6_decorations()
|
|||
})
|
||||
|
||||
-- Large flowers
|
||||
local register_large_flower = function(name, seed, offset)
|
||||
local function register_large_flower(name, seed, offset)
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
schematic = {
|
||||
|
@ -1169,7 +1169,7 @@ end
|
|||
-- minp and maxp (from an on_generated callback) and returns the real world coordinates
|
||||
-- as X, Z.
|
||||
-- Inverse function of xz_to_biomemap
|
||||
--[[local biomemap_to_xz = function(index, minp, maxp)
|
||||
--[[local function biomemap_to_xz(index, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local x = ((index-1) % xwidth) + minp.x
|
||||
|
@ -1180,7 +1180,7 @@ end]]
|
|||
-- Takes x and z coordinates and minp and maxp of a generated chunk
|
||||
-- (in on_generated callback) and returns a biomemap index)
|
||||
-- Inverse function of biomemap_to_xz
|
||||
local xz_to_biomemap_index = function(x, z, minp, maxp)
|
||||
local function xz_to_biomemap_index(x, z, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local minix = x % xwidth
|
||||
|
@ -1404,7 +1404,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
|
|||
|
||||
-- TODO: Spawn witch in or around hut when the mob sucks less.
|
||||
|
||||
local place_tree_if_free = function(pos, prev_result)
|
||||
local function place_tree_if_free(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
|
||||
|
@ -1720,7 +1720,7 @@ end
|
|||
|
||||
-- Generate mushrooms in caves manually.
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local generate_underground_mushrooms = function(minp, maxp, seed)
|
||||
local function generate_underground_mushrooms(minp, maxp, seed)
|
||||
local pr_shroom = PseudoRandom(seed-24359)
|
||||
-- Generate rare underground mushrooms
|
||||
-- TODO: Make them appear in groups, use Perlin noise
|
||||
|
@ -1754,7 +1754,7 @@ else
|
|||
end
|
||||
-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local generate_nether_decorations = function(minp, maxp, seed)
|
||||
local function generate_nether_decorations(minp, maxp, seed)
|
||||
local pr_nether = PseudoRandom(seed+667)
|
||||
|
||||
if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
|
||||
|
@ -1771,7 +1771,7 @@ local generate_nether_decorations = function(minp, maxp, seed)
|
|||
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
|
||||
|
||||
-- Helper function to spawn “fake” decoration
|
||||
local special_deco = function(nodes, spawn_func)
|
||||
local function special_deco(nodes, spawn_func)
|
||||
for n = 1, #nodes do
|
||||
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
|
||||
|
||||
|
@ -1912,7 +1912,7 @@ end
|
|||
|
||||
local bedrock_check
|
||||
if mcl_vars.mg_bedrock_is_rough then
|
||||
bedrock_check = function(pos, _, pr)
|
||||
function bedrock_check(pos, _, pr)
|
||||
local y = pos.y
|
||||
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
|
||||
-- This code assumes a bedrock height of 5 layers.
|
||||
|
|
|
@ -25,7 +25,7 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
|
|||
-- The stronghold positions are based on the world seed.
|
||||
-- The actual position might be offset by a few blocks because it might be shifted
|
||||
-- to make sure the end portal room is completely within the boundaries of a mapchunk.
|
||||
local init_strongholds = function()
|
||||
local function init_strongholds()
|
||||
if strongholds_inited then
|
||||
return
|
||||
end
|
||||
|
@ -67,7 +67,7 @@ local init_strongholds = function()
|
|||
end
|
||||
|
||||
-- Stronghold generation for register_on_generated.
|
||||
local generate_strongholds = function(minp, maxp, blockseed)
|
||||
local function generate_strongholds(minp, maxp, blockseed)
|
||||
local pr = PseudoRandom(blockseed)
|
||||
for s=1, #strongholds do
|
||||
if not strongholds[s].generated then
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
local S = minetest.get_translator("mcl_structures")
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
mcl_structures = {}
|
||||
|
||||
local rotations = {
|
||||
"0",
|
||||
"90",
|
||||
|
@ -14,8 +18,9 @@ local function ecb_place(blockpos, action, calls_remaining, param)
|
|||
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
|
||||
end
|
||||
end
|
||||
mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return(schematic)")()
|
||||
|
||||
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
|
||||
if s and s.size then
|
||||
local x, z = s.size.x, s.size.z
|
||||
if rotation then
|
||||
|
@ -37,7 +42,7 @@ mcl_structures.place_schematic = function(pos, schematic, rotation, replacements
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.get_struct = function(file)
|
||||
function mcl_structures.get_struct(file)
|
||||
local localfile = minetest.get_modpath("mcl_structures").."/schematics/"..file
|
||||
local file, errorload = io.open(localfile, "rb")
|
||||
if errorload ~= nil then
|
||||
|
@ -53,7 +58,7 @@ end
|
|||
|
||||
-- Call on_construct on pos.
|
||||
-- Useful to init chests from formspec.
|
||||
local init_node_construct = function(pos)
|
||||
local function init_node_construct(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_construct then
|
||||
|
@ -64,7 +69,7 @@ local init_node_construct = function(pos)
|
|||
end
|
||||
|
||||
-- The call of Struct
|
||||
mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
|
||||
function mcl_structures.call_struct(pos, struct_style, rotation, pr)
|
||||
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
|
||||
if not rotation then
|
||||
rotation = "random"
|
||||
|
@ -96,13 +101,13 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_desert_well = function(pos, rot)
|
||||
function mcl_structures.generate_desert_well(pos, rot)
|
||||
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_desert_well.mts"
|
||||
return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_igloo(pos, rotation, pr)
|
||||
-- Place igloo
|
||||
local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
|
||||
-- Place igloo basement with 50% chance
|
||||
|
@ -148,7 +153,7 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
else
|
||||
return success
|
||||
end
|
||||
local set_brick = function(pos)
|
||||
local function set_brick(pos)
|
||||
local c = pr:next(1, 3) -- cracked chance
|
||||
local m = pr:next(1, 10) -- chance for monster egg
|
||||
local brick
|
||||
|
@ -198,11 +203,11 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
return success
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo_top = function(pos, pr)
|
||||
function mcl_structures.generate_igloo_top(pos, pr)
|
||||
-- FIXME: This spawns bookshelf instead of furnace. Fix this!
|
||||
-- Furnace does ot work atm because apparently meta is not set. :-(
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
|
||||
local rotation = tostring(pr:next(0,3)*90)
|
||||
return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
|
||||
end
|
||||
|
@ -250,22 +255,22 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
|
|||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo_basement = function(pos, orientation, pr)
|
||||
function mcl_structures.generate_igloo_basement(pos, orientation, pr)
|
||||
-- TODO: Add brewing stand
|
||||
-- TODO: Add monster eggs
|
||||
-- TODO: Spawn villager and zombie villager
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
|
||||
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
|
||||
mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_boulder = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_boulder(pos, rotation, pr)
|
||||
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
|
||||
local r = pr:next(1, 10)
|
||||
local path
|
||||
if r <= 3 then
|
||||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder_small.mts"
|
||||
path = modpath.."/schematics/mcl_structures_boulder_small.mts"
|
||||
else
|
||||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
|
||||
path = modpath.."/schematics/mcl_structures_boulder.mts"
|
||||
end
|
||||
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
|
@ -284,22 +289,22 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_witch_hut = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_witch_hut(pos, rotation, pr)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
|
||||
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_small = function(pos, rotation)
|
||||
function mcl_structures.generate_ice_spike_small(pos, rotation)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
|
||||
return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_large = function(pos, rotation)
|
||||
function mcl_structures.generate_ice_spike_large(pos, rotation)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
|
||||
return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
|
||||
end
|
||||
|
||||
mcl_structures.generate_fossil = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_fossil(pos, rotation, pr)
|
||||
-- Generates one out of 8 possible fossil pieces
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
local fossils = {
|
||||
|
@ -317,17 +322,17 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
|||
return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
function mcl_structures.generate_end_exit_portal(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
|
||||
function mcl_structures.generate_end_exit_portal_open(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_gateway_portal = function(pos, rot)
|
||||
function mcl_structures.generate_end_gateway_portal(pos, rot)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
@ -410,7 +415,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
local offset = {x=6, y=4, z=6}
|
||||
--local size = {x=13, y=8, z=13}
|
||||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||||
|
@ -493,7 +498,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_structures.generate_desert_temple = function(pos, rotation, pr)
|
||||
function mcl_structures.generate_desert_temple(pos, rotation, pr)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
|
@ -517,7 +522,7 @@ Format of return value:
|
|||
|
||||
TODO: Implement this function for all other structure types as well.
|
||||
]]
|
||||
mcl_structures.get_registered_structures = function(structure_type)
|
||||
function mcl_structures.get_registered_structures(structure_type)
|
||||
if registered_structures[structure_type] then
|
||||
return table.copy(registered_structures[structure_type])
|
||||
else
|
||||
|
@ -527,7 +532,7 @@ end
|
|||
|
||||
-- Register a structures table for the given type. The table format is the same as for
|
||||
-- mcl_structures.get_registered_structures.
|
||||
mcl_structures.register_structures = function(structure_type, structures)
|
||||
function mcl_structures.register_structures(structure_type, structures)
|
||||
registered_structures[structure_type] = structures
|
||||
end
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
|
|||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return schematic"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
|
@ -228,7 +228,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return schematic"
|
||||
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
|
||||
-- replace material
|
||||
if replace_wall then
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
-- switch for debugging
|
||||
settlements.debug = function(message)
|
||||
function settlements.debug(message)
|
||||
-- minetest.chat_send_all(message)
|
||||
-- minetest.log("warning", "[mcl_villages] "..message)
|
||||
minetest.log("verbose", "[mcl_villages] "..message)
|
||||
|
|
|
@ -27,7 +27,7 @@ if mg_name == "v6" then
|
|||
}
|
||||
else
|
||||
-- This generates dark oak wood in mesa biomes and oak wood everywhere else.
|
||||
tsm_railcorridors.nodes.corridor_woods_function = function(pos, node)
|
||||
function tsm_railcorridors.nodes.corridor_woods_function(pos, node)
|
||||
if minetest.get_item_group(node.name, "hardened_clay") ~= 0 then
|
||||
return "mcl_core:darkwood", "mcl_fences:dark_oak_fence"
|
||||
else
|
||||
|
|
|
@ -685,7 +685,7 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d
|
|||
|
||||
-- Randomly returns either the left or right side of the main rail.
|
||||
-- Also returns offset as second return value.
|
||||
local left_or_right = function(pos, vek)
|
||||
local function left_or_right(pos, vek)
|
||||
local off
|
||||
if pr:next(1, 2) == 1 then
|
||||
-- left
|
||||
|
@ -765,7 +765,7 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d
|
|||
-- Place cobwebs left and right in the corridor
|
||||
if place_cobwebs and tsm_railcorridors.nodes.cobweb then
|
||||
-- Helper function to place a cobweb at the side (based on chance an Perlin noise)
|
||||
local cobweb_at_side = function(basepos, vek)
|
||||
local function cobweb_at_side(basepos, vek)
|
||||
if pr:next(1,5) == 1 then
|
||||
local h = pr:next(0, 2) -- 3 possible cobweb heights
|
||||
local cpos = {x=basepos.x+vek.x, y=basepos.y+h, z=basepos.z+vek.z}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local table = table
|
||||
|
||||
-- Player state for public API
|
||||
mcl_playerinfo = {}
|
||||
|
||||
|
@ -21,7 +23,7 @@ end
|
|||
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local function get_player_nodes(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
|
|
|
@ -25,7 +25,7 @@ local mcl_playerplus_internal = {}
|
|||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_collision = function(player)
|
||||
local function player_collision(player)
|
||||
|
||||
local pos = player:get_pos()
|
||||
--local vel = player:get_velocity()
|
||||
|
@ -48,8 +48,7 @@ local player_collision = function(player)
|
|||
z = z + (vec.z * force)
|
||||
end
|
||||
end
|
||||
|
||||
return({x,z})
|
||||
return {x,z}
|
||||
end
|
||||
|
||||
-- converts yaw to degrees
|
||||
|
@ -57,7 +56,7 @@ local function degrees(rad)
|
|||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
|
|
|
@ -70,7 +70,7 @@ while true do
|
|||
id = id + 1
|
||||
end
|
||||
|
||||
mcl_skins.cycle_skin = function(player)
|
||||
function mcl_skins.cycle_skin(player)
|
||||
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
|
||||
if not skin_id then
|
||||
skin_id = 0
|
||||
|
@ -82,7 +82,7 @@ mcl_skins.cycle_skin = function(player)
|
|||
mcl_skins.set_player_skin(player, skin_id)
|
||||
end
|
||||
|
||||
mcl_skins.set_player_skin = function(player, skin_id)
|
||||
function mcl_skins.set_player_skin(player, skin_id)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
@ -124,7 +124,7 @@ mcl_skins.set_player_skin = function(player, skin_id)
|
|||
return true
|
||||
end
|
||||
|
||||
mcl_skins.update_player_skin = function(player)
|
||||
function mcl_skins.update_player_skin(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
@ -134,7 +134,6 @@ end
|
|||
|
||||
-- load player skin on join
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
|
||||
local set_skin
|
||||
|
@ -156,7 +155,7 @@ end)
|
|||
|
||||
mcl_skins.registered_on_set_skins = {}
|
||||
|
||||
mcl_skins.register_on_set_skin = function(func)
|
||||
function mcl_skins.register_on_set_skin(func)
|
||||
table.insert(mcl_skins.registered_on_set_skins, func)
|
||||
end
|
||||
|
||||
|
@ -231,7 +230,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
end)
|
||||
|
||||
mcl_skins.show_formspec = function(playername)
|
||||
function mcl_skins.show_formspec(playername)
|
||||
local formspec = "size[7,8.5]"
|
||||
|
||||
formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Select player skin:"))) .. "]"
|
||||
|
|
|
@ -16,7 +16,7 @@ local players = {}
|
|||
|
||||
-- Returns true if the player with the given name is sprinting, false if not.
|
||||
-- Returns nil if player does not exist.
|
||||
mcl_sprint.is_sprinting = function(playername)
|
||||
function mcl_sprint.is_sprinting(playername)
|
||||
if players[playername] then
|
||||
return players[playername].sprinting
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue