add simple jobsite logic
parent
72f2cd26f8
commit
0598aa35c0
|
@ -64,12 +64,18 @@ end
|
|||
local professions = {
|
||||
unemployed = {
|
||||
name = N("Unemployed"),
|
||||
texture = "mobs_mc_villager.png",
|
||||
textures = {
|
||||
"mobs_mc_villager.png",
|
||||
"mobs_mc_villager.png",
|
||||
},
|
||||
trades = nil,
|
||||
},
|
||||
farmer = {
|
||||
name = N("Farmer"),
|
||||
texture = "mobs_mc_villager_farmer.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png",
|
||||
},
|
||||
jobsite = "mcl_composters:composter",
|
||||
trades = {
|
||||
{
|
||||
|
@ -103,7 +109,10 @@ local professions = {
|
|||
},
|
||||
fisherman = {
|
||||
name = N("Fisherman"),
|
||||
texture = "mobs_mc_villager_farmer.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png",
|
||||
},
|
||||
jobsite = "mcl_barrels:barrel_closed",
|
||||
trades = {
|
||||
{
|
||||
|
@ -138,7 +147,10 @@ local professions = {
|
|||
},
|
||||
fletcher = {
|
||||
name = N("Fletcher"),
|
||||
texture = "mobs_mc_villager_farmer.png",
|
||||
texture = {
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png",
|
||||
},
|
||||
jobsite = "mcl_fletching_table:fletching_table",
|
||||
trades = {
|
||||
{
|
||||
|
@ -177,7 +189,10 @@ local professions = {
|
|||
},
|
||||
shepherd ={
|
||||
name = N("Shepherd"),
|
||||
texture = "mobs_mc_villager_farmer.png",
|
||||
texture = {
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png",
|
||||
},
|
||||
jobsite = "mcl_loom:loom",
|
||||
trades = {
|
||||
{
|
||||
|
@ -207,7 +222,10 @@ local professions = {
|
|||
},
|
||||
librarian = {
|
||||
name = N("Librarian"),
|
||||
texture = "mobs_mc_villager_librarian.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_librarian.png",
|
||||
"mobs_mc_villager_librarian.png",
|
||||
},
|
||||
jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
|
||||
trades = {
|
||||
{
|
||||
|
@ -242,7 +260,10 @@ local professions = {
|
|||
},
|
||||
cartographer = {
|
||||
name = N("Cartographer"),
|
||||
texture = "mobs_mc_villager_librarian.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_librarian.png",
|
||||
"mobs_mc_villager_librarian.png",
|
||||
},
|
||||
jobsite = "mcl_cartography_table:cartography_table",
|
||||
trades = {
|
||||
{
|
||||
|
@ -285,7 +306,10 @@ local professions = {
|
|||
},
|
||||
armorer = {
|
||||
name = N("Armorer"),
|
||||
texture = "mobs_mc_villager_smith.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png",
|
||||
},
|
||||
jobsite = "mcl_blast_furnace:blast_furnace",
|
||||
trades = {
|
||||
{
|
||||
|
@ -322,7 +346,10 @@ local professions = {
|
|||
},
|
||||
leatherworker = {
|
||||
name = N("Leatherworker"),
|
||||
texture = "mobs_mc_villager_butcher.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_butcher.png",
|
||||
"mobs_mc_villager_butcher.png",
|
||||
},
|
||||
jobsite = "mcl_cauldrons:cauldron",
|
||||
trades = {
|
||||
{
|
||||
|
@ -351,7 +378,10 @@ local professions = {
|
|||
},
|
||||
butcher = {
|
||||
name = N("Butcher"),
|
||||
texture = "mobs_mc_villager_butcher.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_butcher.png",
|
||||
"mobs_mc_villager_butcher.png",
|
||||
},
|
||||
jobsite = "mcl_smoker:smoker",
|
||||
trades = {
|
||||
{
|
||||
|
@ -381,7 +411,10 @@ local professions = {
|
|||
},
|
||||
weapon_smith = {
|
||||
name = N("Weapon Smith"),
|
||||
texture = "mobs_mc_villager_smith.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png",
|
||||
},
|
||||
jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
|
||||
trades = {
|
||||
{
|
||||
|
@ -409,7 +442,10 @@ local professions = {
|
|||
},
|
||||
tool_smith = {
|
||||
name = N("Tool Smith"),
|
||||
texture = "mobs_mc_villager_smith.png",
|
||||
textures = {
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png",
|
||||
},
|
||||
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
|
||||
trades = {
|
||||
{
|
||||
|
@ -443,8 +479,11 @@ local professions = {
|
|||
},
|
||||
cleric = {
|
||||
name = N("Cleric"),
|
||||
texture = "mobs_mc_villager_priest.png",
|
||||
jobsite = "mcl_brewing:stand",
|
||||
textures = {
|
||||
"mobs_mc_villager_priest.png",
|
||||
"mobs_mc_villager_priest.png",
|
||||
},
|
||||
jobsite = "mcl_brewing:stand_000",
|
||||
trades = {
|
||||
{
|
||||
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
|
||||
|
@ -472,7 +511,10 @@ local professions = {
|
|||
},
|
||||
nitwit = {
|
||||
name = N("Nitwit"),
|
||||
texture = "mobs_mc_villager.png",
|
||||
textures = {
|
||||
"mobs_mc_villager.png",
|
||||
"mobs_mc_villager.png",
|
||||
},
|
||||
-- No trades for nitwit
|
||||
trades = nil,
|
||||
}
|
||||
|
@ -483,11 +525,31 @@ for id, _ in pairs(professions) do
|
|||
table.insert(profession_names, id)
|
||||
end
|
||||
|
||||
local jobsites={}
|
||||
for _,n in pairs(profession_names) do
|
||||
table.insert(jobsites,professions[n].jobsite)
|
||||
end
|
||||
|
||||
local stand_still = function(self)
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
end
|
||||
|
||||
local init_trader_vars = function(self)
|
||||
self.object:set_properties({textures=professions[self._profession].textures})
|
||||
if not self._max_trade_tier then
|
||||
self._max_trade_tier = 1
|
||||
end
|
||||
if not self._locked_trades then
|
||||
self._locked_trades = 0
|
||||
end
|
||||
if not self._trading_players then
|
||||
self._trading_players = {}
|
||||
end
|
||||
end
|
||||
|
||||
----- JOBSITE LOGIC
|
||||
|
||||
local function set_velocity(self, v)
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
self.object:set_velocity({
|
||||
|
@ -499,14 +561,15 @@ end
|
|||
|
||||
local function go_to_pos(entity,b)
|
||||
local s=entity.object:get_pos()
|
||||
if vector.distance(b,s) < 5 then
|
||||
set_velocity(entity,0)
|
||||
return true
|
||||
end
|
||||
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
|
||||
if b.x > s.x then yaw = yaw + math.pi end
|
||||
entity.object:set_yaw(yaw)
|
||||
set_velocity(entity,entity.follow_velocity)
|
||||
if vector.distance(b,s) < 5 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function go_home(entity)
|
||||
|
@ -524,6 +587,49 @@ local function go_home(entity)
|
|||
end
|
||||
end
|
||||
|
||||
local function get_profession_by_jobsite(js)
|
||||
for k,v in pairs(professions) do
|
||||
if v.jobsite == js then return k end
|
||||
end
|
||||
end
|
||||
|
||||
local function employ(self,jobsite_pos)
|
||||
local n = minetest.get_node(jobsite_pos)
|
||||
local m = minetest.get_meta(jobsite_pos)
|
||||
local p = get_profession_by_jobsite(n.name)
|
||||
if p and m:get_string("villager") == "" then
|
||||
self._profession=p
|
||||
m:set_string("villager",self._id)
|
||||
self._jobsite = jobsite_pos
|
||||
init_trader_vars(self)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function unemploy(self)
|
||||
self._profession="unemployed"
|
||||
self._jobsite = nil
|
||||
self.object:set_properties({textures=professions[self._profession].textures})
|
||||
end
|
||||
|
||||
local function get_a_job(self)
|
||||
local p = self.object:get_pos()
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-8,-8,-8),vector.offset(p,8,8,8),jobsites)
|
||||
for _,n in pairs(nn) do
|
||||
if n and employ(self,n) then return end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_jobsite(self)
|
||||
local n = minetest.get_node(self._jobsite)
|
||||
local m = minetest.get_meta(self._jobsite)
|
||||
if n.name ~= professions[self._profession].jobsite or m:get_string("villager") ~= self._id then
|
||||
unemploy(self)
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local update_max_tradenum = function(self)
|
||||
if not self._trades then
|
||||
return
|
||||
|
@ -539,30 +645,6 @@ local update_max_tradenum = function(self)
|
|||
self._max_tradenum = #trades
|
||||
end
|
||||
|
||||
local init_trader_vars = function(self)
|
||||
if not self._profession then
|
||||
-- Select random profession from all professions with matching clothing
|
||||
local texture = self.base_texture[1]
|
||||
local matches = {}
|
||||
for prof_id, prof in pairs(professions) do
|
||||
if texture == prof.texture then
|
||||
table.insert(matches, prof_id)
|
||||
end
|
||||
end
|
||||
local p = math.random(1, #matches)
|
||||
self._profession = matches[p]
|
||||
end
|
||||
if not self._max_trade_tier then
|
||||
self._max_trade_tier = 1
|
||||
end
|
||||
if not self._locked_trades then
|
||||
self._locked_trades = 0
|
||||
end
|
||||
if not self._trading_players then
|
||||
self._trading_players = {}
|
||||
end
|
||||
end
|
||||
|
||||
local init_trades = function(self, inv)
|
||||
local profession = professions[self._profession]
|
||||
local trade_tiers = profession.trades
|
||||
|
@ -1113,31 +1195,9 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager.b3d",
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_villager.png",
|
||||
"mobs_mc_villager.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_priest.png",
|
||||
"mobs_mc_villager_priest.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_librarian.png",
|
||||
"mobs_mc_villager_librarian.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_butcher.png",
|
||||
"mobs_mc_villager_butcher.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png", --hat
|
||||
},
|
||||
},
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
|
@ -1169,19 +1229,22 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
fear_height = 4,
|
||||
jump = true,
|
||||
walk_chance = DEFAULT_WALK_CHANCE,
|
||||
bed = nil,
|
||||
_id = nil,
|
||||
_profession = "unemployed",
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
end
|
||||
if self.child then
|
||||
if self.child or self._profession == "unemployed" then
|
||||
return
|
||||
end
|
||||
-- Initiate trading
|
||||
--init_trader_vars(self)
|
||||
local name = clicker:get_player_name()
|
||||
self._trading_players[name] = true
|
||||
|
||||
init_trader_vars(self)
|
||||
if self._trades == nil then
|
||||
init_trades(self)
|
||||
end
|
||||
|
@ -1219,10 +1282,6 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
self._player_scan_timer = 0
|
||||
end
|
||||
|
||||
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
|
||||
go_home(self)
|
||||
end
|
||||
|
||||
self._player_scan_timer = self._player_scan_timer + dtime
|
||||
-- Check infrequently to keep CPU load low
|
||||
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||
|
@ -1244,15 +1303,25 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
self.walk_chance = DEFAULT_WALK_CHANCE
|
||||
self.jump = true
|
||||
end
|
||||
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
|
||||
go_home(self)
|
||||
end
|
||||
if self._profession == "unemployed" then
|
||||
get_a_job(self)
|
||||
else
|
||||
check_jobsite(self)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
init_trader_vars(self)
|
||||
self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
|
||||
self._profession = "unemployed"
|
||||
end,
|
||||
on_die = function(self, pos)
|
||||
-- Close open trade formspecs and give input back to players
|
||||
local trading_players = self._trading_players
|
||||
if trading_players then
|
||||
for name, _ in pairs(trading_players) do
|
||||
minetest.close_formspec(name, "mobs_mc:trade_"..name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
@ -1260,6 +1329,7 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
return_fields(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue