Improve dig_node simulation and fix duplication
parent
918b8eee38
commit
058684f17f
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@ -246,6 +246,15 @@ function mesecon.mergetable(source, dest)
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return rval
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return rval
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end
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end
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--
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function mesecon.join_table(t1, t2)
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local rval = mesecon.tablecopy(t2)
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for i, v in ipairs(t1) do
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table.insert(rval, mesecon.tablecopy(v))
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end
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return rval
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end
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function mesecon.register_node(name, spec_common, spec_off, spec_on)
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function mesecon.register_node(name, spec_common, spec_off, spec_on)
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spec_common.drop = spec_common.drop or name .. "_off"
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spec_common.drop = spec_common.drop or name .. "_off"
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spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
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spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
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@ -234,7 +234,7 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
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end
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end
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if not nodes then return end
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if not nodes then return end
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local newpos={}
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local newpos={}
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-- check node availability to push/pull into, and fill newpos[i]
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-- check node availability to push/pull into, and fill newpos[i]
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for i in ipairs(nodes) do
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for i in ipairs(nodes) do
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@ -259,7 +259,7 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
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end
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end
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local all_nodes = nodes
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local all_nodes = nodes
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if dig_nodes and #dig_nodes > 0 then all_nodes = mesecon.mergetable(dig_nodes, nodes) end
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if dig_nodes and #dig_nodes > 0 then all_nodes = mesecon.join_table(dig_nodes, nodes) end
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if are_protected(all_nodes, player_name) then
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if are_protected(all_nodes, player_name) then
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return
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return
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end
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end
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@ -270,13 +270,11 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
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n.meta = minetest.get_meta(n.pos):to_table()
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n.meta = minetest.get_meta(n.pos):to_table()
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local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, all_nodes, id)
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local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, all_nodes, id)
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if is_dropper then
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if is_dropper then
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-- minetest.dig_node has been shown to be buggy (https://git.minetest.land/MineClone2/MineClone2/issues/3547)
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-- if current node has already been destroyed (e.g. chain reaction of sugar cane breaking), skip it
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if minetest.get_item_group(n.node.name, "dig_immediate") == 3 then
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if minetest.get_node(n.pos).name == n.node.name then
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-- should dig as normal
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-- simulate dig_node using handle_node_drops
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minetest.dig_node(n.pos)
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else
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-- simulate dig_node because nothing drops otherwise
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local drops = minetest.get_node_drops(n.node.name, "")
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local drops = minetest.get_node_drops(n.node.name, "")
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local counted_drops = {}
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minetest.remove_node(n.pos)
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minetest.remove_node(n.pos)
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for _, callback in pairs(minetest.registered_on_dignodes) do
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for _, callback in pairs(minetest.registered_on_dignodes) do
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callback(n.pos, n)
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callback(n.pos, n)
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@ -285,8 +283,9 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
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if type(item) ~= "string" then
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if type(item) ~= "string" then
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item = item:get_name() .. item:get_count()
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item = item:get_name() .. item:get_count()
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end
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end
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minetest.add_item(n.pos, item)
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table.insert(counted_drops, item)
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end
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end
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minetest.handle_node_drops(n.pos, counted_drops)
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end
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end
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else
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else
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minetest.remove_node(n.pos)
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minetest.remove_node(n.pos)
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