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Improve boulder generation

objects
Wuzzy 2017-08-12 02:24:34 +02:00
parent be9be17d97
commit 04ad3999bd
2 changed files with 62 additions and 2 deletions

View File

@ -193,8 +193,68 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
end
mcl_structures.generate_boulder = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
minetest.place_schematic(pos, path, "random", nil, false)
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
local r = math.random(1, 10)
local w
if r <= 3 then
w = 2
else
w = 3
end
local data, yslice_prob
if w == 2 then
local a = { name = "mcl_core:mossycobble" }
local p = { name = "mcl_core:mossycobble", prob = 127 }
data = {
a, a,
p, p,
a, a,
p, p,
}
elseif w == 3 then
local a = { name = "mcl_core:mossycobble" } -- bottom layer
local x = { name = "mcl_core:mossycobble", prob = 192 } -- corner in middle layer
local b, c -- middle and top layer
local e = { name = "air", prob = 0 } -- empty
-- This selects the amount of erosion (random removal of blocks)
if r == 10 then
-- Erosion occours on top 2 layers
-- Top layer is completely eroded and middle layer is randomly eroded
b = { name = "mcl_core:mossycobble", prob = 127 }
x.prob = 127
c = e
else
-- Erosion occours randomly on top layer only
b = a
c = { name = "mcl_core:mossycobble", prob = 127 }
end
local e = { name = "air", prob = 0 }
data = {
e, a, e,
x, b, x,
e, c, e,
a, a, a,
b, b, b,
c, c, c,
e, a, e,
x, b, x,
e, c, e,
}
-- Chance to destroy the bottom slice
yslice_prob = { { ypos=1, prob=140 } }
end
local schematic = {
size = { x=w, y=w, z=w},
data = data,
yslice_prob = yslice_prob,
}
minetest.place_schematic(pos, schematic)
end
mcl_structures.generate_witch_hut = function(pos)