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Make blaze attacks a bit better

objects
Wuzzy 2019-12-10 00:16:09 +01:00
parent e85c999e4c
commit 046f9ab223
1 changed files with 2 additions and 1 deletions

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@ -61,6 +61,7 @@ mobs:register_mob("mobs_mc:blaze", {
attack_type = "dogshoot", attack_type = "dogshoot",
arrow = "mobs_mc:blaze_fireball", arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5, shoot_interval = 3.5,
shoot_offset = 1.0,
passive = false, passive = false,
jump = true, jump = true,
jump_height = 4, jump_height = 4,
@ -77,7 +78,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.3, y = 0.3}, visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
velocity = 12, velocity = 15,
-- Direct hit, no fire... just plenty of pain -- Direct hit, no fire... just plenty of pain
hit_player = function(self, player) hit_player = function(self, player)