Make blaze attacks a bit better
parent
e85c999e4c
commit
046f9ab223
|
@ -61,6 +61,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
||||||
attack_type = "dogshoot",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:blaze_fireball",
|
arrow = "mobs_mc:blaze_fireball",
|
||||||
shoot_interval = 3.5,
|
shoot_interval = 3.5,
|
||||||
|
shoot_offset = 1.0,
|
||||||
passive = false,
|
passive = false,
|
||||||
jump = true,
|
jump = true,
|
||||||
jump_height = 4,
|
jump_height = 4,
|
||||||
|
@ -77,7 +78,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 0.3, y = 0.3},
|
visual_size = {x = 0.3, y = 0.3},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
velocity = 12,
|
velocity = 15,
|
||||||
|
|
||||||
-- Direct hit, no fire... just plenty of pain
|
-- Direct hit, no fire... just plenty of pain
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
|
|
Loading…
Reference in New Issue