1
0
Fork 0

Repeater: Fix sometimes bad lock on place

objects
Wuzzy 2018-01-27 16:35:56 +01:00
parent 2788cad59c
commit 01bd264b2b
1 changed files with 14 additions and 6 deletions

View File

@ -181,15 +181,22 @@ if i == 1 then
usagehelp = "To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.".."\n"..
"To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored."
icon = "mesecons_delayer_item.png"
-- Check sides of constructed repeater and lock it, if required
on_construct = function(pos)
local node = minetest.get_node(pos)
local sides = delayer_get_sides(node)
for s=1, #sides do
local spos = vector.add(pos, sides[s])
local snode = minetest.get_node(spos)
-- Is there a powered repeater at one of our sides?
local g = minetest.get_item_group(snode.name, "redstone_repeater")
local sdef = minetest.registered_nodes[snode.name]
if g ~= 0 and mesecon.is_receptor_on(snode.name) then
-- The other repeater must also face towards the constructed node
local sface = delayer_get_output_rules(snode)[1]
local sface_pos = vector.add(spos, sface)
if vector.equals(sface_pos, pos) then
-- Repeater is facing towards us! Now we just need to lock the costructed node
if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_locked", param2 = node.param2})
else
@ -199,6 +206,7 @@ if i == 1 then
end
end
end
end
else
help = false
end