Merge pull request 'Reduce network activity for elytra flying rocket particles' (#3702) from optimisations_ely into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3702illager_banner_description
commit
0185609b01
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@ -34,8 +34,10 @@ function mcl_util.mcl_log(message, module, bypass_default_logger)
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end
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end
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local player_timers = {}
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-- This is a dtime timer than can be used in on_step functions so it works every x seconds
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-- self - Object you want to store timer data on. E.g. mob or a minecart
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-- self - Object you want to store timer data on. E.g. mob or a minecart, or player_name
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-- dtime - The time since last run of on_step, should be passed in to function
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-- timer_name - This is the name of the timer and also the key to store the data. No spaces + lowercase.
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-- threshold - The time before it returns successful. 0.2 if you want to run it 5 times a second.
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@ -43,6 +45,14 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
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if not self or not threshold or not dtime then return end
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if not timer_name or timer_name == "" then return end
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if type(self) == "string" then
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local player_name = self
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if not player_timers[player_name] then
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player_timers[player_name] = {}
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end
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self = player_timers[player_name]
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end
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if not self._timers then
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self._timers = {}
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end
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@ -272,17 +272,20 @@ minetest.register_globalstep(function(dtime)
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if vector.length(player_velocity) < 40 then
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-- player:add_velocity(vector.multiply(player:get_look_dir(), 4))
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speed_mult = elytra_vars.rocket_speed
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add_particle({
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pos = fly_pos,
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = math.random(0.3, 0.5),
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size = math.random(1, 2),
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_bonemeal.png^[colorize:#bc7a57:127",
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glow = 5,
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})
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if mcl_util.check_dtime_timer(name, dtime, "ely_rocket_particle_spawn", 0.3) then
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add_particle({
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pos = fly_pos,
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velocity = vector.zero(),
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acceleration = vector.zero(),
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expirationtime = math.random(0.3, 0.5),
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size = math.random(1, 2),
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_bonemeal.png^[colorize:#bc7a57:127",
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glow = 5,
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})
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end
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end
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end
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