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MineClone2/mods/ENVIRONMENT/mcl_zombie_sieges/init.lua

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local zombie_siege_enabled = minetest.settings:get_bool("mcl_raids_zombie_siege", false)
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local function check_spawn_pos(pos)
return minetest.get_natural_light(pos) < 7
end
local function spawn_zombies(self)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.pos,-16,-16,-16),vector.offset(self.pos,16,16,16),{"group:solid"})
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table.shuffle(nn)
for i=1,20 do
local p = vector.offset(nn[i%#nn],0,1,0)
if check_spawn_pos(p) then
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
if m then
local l = m:get_luaentity()
l:gopath(self.pos)
table.insert(self.mobs, m)
self.health_max = self.health_max + l.health
else
--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
end
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end
end
end
mcl_events.register_event("zombie_siege",{
readable_name = "Zombie Siege",
max_stage = 1,
health = 1,
health_max = 1,
exclusive_to_area = 128,
enable_bossbar = false,
cond_start = function(self)
--minetest.log("Cond start zs")
local r = {}
if not zombie_siege_enabled then
--minetest.log("action", "Zombie siege disabled")
return r
else
--minetest.log("action", "Zombie siege start check")
end
local t = minetest.get_timeofday()
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local pr = PseudoRandom(minetest.get_day_count())
local rnd = pr:next(1,10)
if t < 0.04 and rnd == 1 then
--minetest.log("Well, it's siege time")
for _,p in pairs(minetest.get_connected_players()) do
local village = mcl_raids.find_village(p:get_pos())
if village then
minetest.log("action", "Zombie siege is starting")
table.insert(r,{ player = p:get_player_name(), pos = village})
end
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end
else
--minetest.log("Not night for a siege, or not success")
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end
if #r > 0 then return r end
end,
on_start = function(self)
self.mobs = {}
self.health_max = 1
self.health = 0
end,
cond_progress = function(self)
local m = {}
local h = 0
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
self.mobs = m
self.health = h
self.percent = math.max(0,(self.health / self.health_max ) * 100)
if #m < 1 then
return true end
end,
on_stage_begin = spawn_zombies,
cond_complete = function(self)
local m = {}
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
table.insert(m,o)
end
end
return self.stage >= self.max_stage and #m < 1
end,
on_complete = function(self)
--minetest.log("SIEGE complete")
--awards.unlock(self.player,"mcl:hero_of_the_village")
end,
})