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MineClone2/mods/ITEMS/mcl_copper/nodes.lua

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local S = minetest.get_translator("mcl_copper")
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function mcl_copper.register_copper_variants(name, definitions)
local oxidized_variant, stripped_variant, waxed_variant
local groups = table.copy(definitions.groups)
local names = {
name, "waxed_"..name,
name.."_exposed", "waxed_"..name.."_exposed",
name.."_weathered", "waxed_"..name.."_weathered",
name.."_oxidized", "waxed_"..name.."_oxidized"
}
local tiles = {
"mcl_copper_"..name..".png",
"mcl_copper_"..name.."_exposed.png",
"mcl_copper_"..name.."_weathered.png",
"mcl_copper_"..name.."_oxidized.png"
}
for i = 1, #names do
if names[i]:find("waxed") then
groups.waxed = 1
stripped_variant = "mcl_copper:"..names[i-1]
else
if not names[i]:find("oxidized") then
groups.oxidizable = 1
oxidized_variant = "mcl_copper:"..names[i+2]
end
if i ~= 1 then
stripped_variant = "mcl_copper:"..names[i-2]
end
waxed_variant = "mcl_copper:"..names[i+1]
end
minetest.register_node("mcl_copper:"..names[i], {
description = S(mcl_copper.copper_descs[name][i]),
drawtype = definitions.drawtype or "normal",
groups = groups,
is_ground_content = false,
light_source = nil,
paramtype = definitions.paramtype or "none",
paramtype2 = definitions.paramtype2 or "none",
sounds = mcl_sounds.node_sound_metal_defaults(),
sunlight_propagates = definitions.sunlight_propagates or false,
tiles = {tiles[math.ceil(i/2)]},
_doc_items_longdesc = S(mcl_copper.copper_longdescs[name][math.ceil(i/2)]),
_mcl_blast_resistance = 6,
_mcl_hardness = 3,
_mcl_oxidized_variant = oxidized_variant,
_mcl_stripped_variant = stripped_variant,
_mcl_waxed_variant = waxed_variant,
})
if definitions._mcl_stairs then
local subname = mcl_copper.stairs_subnames[name][i]
groups.building_block = 0
mcl_stairs.register_slab(subname, "mcl_copper:"..names[i],
groups, {tiles[math.ceil(i/2)], tiles[math.ceil(i/2)], tiles[math.ceil(i/2)]},
S(mcl_copper.stairs_descs[subname][1]), nil, nil, nil,
S(mcl_copper.stairs_descs[subname][2])
)
mcl_stairs.register_stair(subname, "mcl_copper:"..names[i],
groups, {tiles[math.ceil(i/2)], tiles[math.ceil(i/2)], tiles[math.ceil(i/2)],
tiles[math.ceil(i/2)], tiles[math.ceil(i/2)], tiles[math.ceil(i/2)]},
S(mcl_copper.stairs_descs[subname][3]), nil, nil, nil, "woodlike"
)
end
end
end
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minetest.register_node("mcl_copper:stone_with_copper", {
description = S("Copper Ore"),
_doc_items_longdesc = S("Some copper contained in stone, it is pretty common and can be found below sea level."),
tiles = {"default_stone.png^mcl_copper_ore.png"},
is_ground_content = true,
groups = {pickaxey = 3, building_block = 1, material_stone = 1, blast_furnace_smeltable=1},
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drop = "mcl_copper:raw_copper",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_copper:block_raw", {
description = S("Block of Raw Copper"),
_doc_items_longdesc = S("A block used for compact raw copper storage."),
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tiles = {"mcl_copper_raw_block.png"},
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is_ground_content = false,
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groups = {pickaxey = 2, building_block = 1, blast_furnace_smeltable = 1},
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sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
})
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mcl_copper.register_copper_variants("block", {
groups = {pickaxey = 2, building_block = 1},
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--_mcl_doors = true,
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})
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mcl_copper.register_copper_variants("cut", {
groups = {pickaxey = 2, building_block = 1},
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_mcl_stairs = true,
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})
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mcl_copper.register_copper_variants("grate", {
drawtype = "allfaces",
groups = {pickaxey = 2, building_block = 1, disable_suffocation = 1},
sunlight_propagates = true,
})
mcl_copper.register_copper_variants("chiseled", {
groups = {pickaxey = 2, building_block = 1}
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})