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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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-- ██║░░██╗██╔══██║██╔══██║░░░██║░░░ ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗
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minetest.register_chatcommand ( " effect " , {
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params = S ( " <effect> <duration> [<level>] [<factor>] " ) ,
description = S ( " Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level, defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect. " ) ,
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privs = { server = true } ,
func = function ( name , params )
local P = { }
local i = 0
for str in string.gmatch ( params , " ([^ ]+) " ) do
i = i + 1
P [ i ] = str
end
if not P [ 1 ] then
return false , S ( " Missing effect parameter! " )
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elseif P [ 1 ] == " list " then
local regs = mcl_potions.get_registered_effects ( )
local effects = " heal "
for name , _ in pairs ( regs ) do
effects = effects .. " , " .. name
end
return true , effects
elseif not tonumber ( P [ 2 ] ) then
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return false , S ( " Missing or invalid duration parameter! " )
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elseif P [ 3 ] and not tonumber ( P [ 3 ] ) and P [ 3 ] ~= " F " then
return false , S ( " Invalid level parameter! " )
elseif P [ 3 ] and P [ 3 ] == " F " and not P [ 4 ] then
return false , S ( " Missing or invalid factor parameter when level is F! " )
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end
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-- Default level = 1
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if not P [ 3 ] then
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P [ 3 ] = 1
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end
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if mcl_potions.is_effect_registered ( P [ 1 ] ) then
if P [ 3 ] == " F " then
local given = mcl_potions.give_effect ( P [ 1 ] , minetest.get_player_by_name ( name ) , tonumber ( P [ 4 ] ) , tonumber ( P [ 2 ] ) )
if given then
return true , S ( " @1 effect given to player @2 for @3 seconds with factor of @4. " , P [ 1 ] , name , P [ 2 ] , P [ 4 ] )
else
return false , S ( " Giving effect @1 to player @2 failed. " , P [ 1 ] , name )
end
else
local given = mcl_potions.give_effect_by_level ( P [ 1 ] , minetest.get_player_by_name ( name ) , tonumber ( P [ 3 ] ) , tonumber ( P [ 2 ] ) )
if given then
return true , S ( " @1 effect on level @2 given to player @3 for @4 seconds. " , P [ 1 ] , P [ 3 ] , name , P [ 2 ] )
else
return false , S ( " Giving effect @1 to player @2 failed. " , P [ 1 ] , name )
end
end
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else
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return false , S ( " @1 is not an available status effect. " , P [ 1 ] )
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end
end ,
} )
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