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MineClone2/mods/ITEMS/mcl_potions/potions.lua

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local S = minetest.get_translator("mcl_potions")
local brewhelp = S("Try different combinations to create potions.")
local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
local how_to_drink = S("Use the “Place” key to drink it.")
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local potion_intro = S("Drinking a potion gives you a particular effect.")
local function time_string(dur)
if not dur then
return nil
end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end
local function perc_string(num)
local rem = math.floor((num-1.0)*100 + 0.1) % 5
local out = math.floor((num-1.0)*100 + 0.1) - rem
if (num - 1.0) < 0 then
return out.."%"
else
return "+"..out.."%"
end
end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
--
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
function return_on_use(def, effect, dur)
return function (itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
def.on_use(user, effect, dur)
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
mcl_potions._use_potion(itemstack, user, def.color)
end
return itemstack
end
end
local function register_potion(def)
local dur = mcl_potions.DURATION
if def.is_inv then
dur = dur * mcl_potions.INV_FACTOR
end
if def.name == "poison" or def.name == "regeneration" then
dur = 45
end
local on_use = nil
if def.on_use then
on_use = return_on_use(def, def.effect, dur)
end
local function get_tt(tt, effect, dur)
local _tt
if effect and def.is_dur then
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" then
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_tt = S("1 HP/@1s | @2", effect, time_string(dur))
end
elseif def.name == "healing" or def.name == "harming" then
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_tt = S("@1 HP", effect)
else
_tt = tt or time_string(dur) or S("No effect")
end
return _tt
end
local function get_splash_fun(effect, sp_dur)
if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
elseif def.effect then
return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_lingering_fun(effect, ling_dur)
if def.is_dur then
return function(player) def.on_use(player, effect, ling_dur) end
elseif def.effect then
return function(player) def.on_use(player, effect*0.5, ling_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_arrow_fun(effect, dur)
if def.is_dur then
return function(player) def.on_use(player, effect, dur) end
elseif def.effect then
return function(player) def.on_use(player, effect, dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
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local desc
if not def.no_potion then
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if def.description_potion then
desc = def.description_potion
else
desc = S("@1 Potion", def.description)
end
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else
desc = def.description
end
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local potion_longdesc = def._longdesc
if not def.no_effect then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
local potion_usagehelp
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local basic_potion_tt
if def.name ~= "dragon_breath" then
potion_usagehelp = how_to_drink
basic_potion_tt = get_tt(def._tt, def.effect, dur)
end
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minetest.register_craftitem("mcl_potions:"..def.name, {
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description = desc,
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_tt_help = basic_potion_tt,
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1 },
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur = dur * mcl_potions.SPLASH_FACTOR
local ling_dur = dur * mcl_potions.LINGERING_FACTOR
local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur),
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longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur),
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no_effect = def.no_effect,
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instant = def.instant,
}
local ling_def
if def.name == "healing" or def.name == "harming" then
ling_def = {
tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
}
else
ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur),
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longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
}
end
local arrow_def = {
tt = get_tt(def._tt, def.effect, dur/8.),
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longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur/8.),
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no_effect = def.no_effect,
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instant = def.instant,
}
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if def.color and not def.no_throwable then
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local desc
if def.description_splash then
desc = def.description_splash
else
desc = S("Splash @1 Potion", def.description)
end
mcl_potions.register_splash(def.name, desc, def.color, splash_def)
if def.description_lingering then
desc = def.description_lingering
else
desc = S("Lingering @1 Potion", def.description)
end
mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
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if not def.no_arrow then
mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
end
end
if def.is_II then
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local desc_mod = S(" II")
local effect_II
if def.name == "healing" or def.name == "harming" then
effect_II = def.effect*mcl_potions.II_FACTOR
elseif def.name == "poison" or def.name == "regeneration" then
effect_II = 1.2
else
effect_II = def.effect^mcl_potions.II_FACTOR
end
local dur_2 = dur / mcl_potions.II_FACTOR
if def.name == "poison" then dur_2 = dur_2 - 1 end
if def.name == "slowness" then
dur_2 = 20
effect_II = 0.40
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desc_mod = S(" IV")
end
on_use = return_on_use(def, effect_II, dur_2)
minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
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description = S("@1 Potion@2", def.description, desc_mod),
_tt_help = get_tt(def._tt_2, effect_II, dur_2),
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_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
local splash_def_2
if def.name == "healing" then
splash_def_2 = {
tt = get_tt(def._tt_2, 7, splash_dur_2),
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longdesc = def._longdesc,
potion_fun = get_splash_fun(7, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
}
else
splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2),
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longdesc = def._longdesc,
potion_fun = get_splash_fun(effect_II, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
}
end
local ling_def_2
if def.name == "healing" or def.name == "harming" then
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
}
else
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2),
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longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
}
end
local arrow_def_2 = {
tt = get_tt(def._tt_2, effect_II, dur_2/8.),
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longdesc = def._longdesc,
potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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no_effect = def.no_effect,
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instant = def.instant,
}
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if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
end
end
end
if def.is_plus then
local dur_pl = dur * mcl_potions.PLUS_FACTOR
if def.name == "poison" or def.name == "regeneration" then
dur_pl = 90
end
on_use = return_on_use(def, def.effect, dur_pl)
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
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description = S("@1 + Potion", def.description),
_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
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_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash
local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
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longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
}
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
}
local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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no_effect = def.no_effect,
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instant = def.instant,
}
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if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
end
end
end
end
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
--
-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
local awkward_def = {
name = "awkward",
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description_potion = S("Awkward Potion"),
description_splash = S("Awkward Splash Potion"),
description_lingering = S("Awkward Lingering Potion"),
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no_arrow = true,
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no_effect = true,
_tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF",
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groups = {brewitem=1, food=3, can_eat_when_full=1},
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local mundane_def = {
name = "mundane",
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description_potion = S("Mundane Potion"),
description_splash = S("Mundane Splash Potion"),
description_lingering = S("Mundane Lingering Potion"),
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no_arrow = true,
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no_effect = true,
_tt = S("No effect"),
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_longdesc = S("Has a terrible taste and is not useful for brewing potions."),
color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local thick_def = {
name = "thick",
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description_potion = S("Thick Potion"),
description_splash = S("Thick Splash Potion"),
description_lingering = S("Thick Lingering Potion"),
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no_arrow = true,
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no_effect = true,
_tt = S("No effect"),
_longdesc = S("Has a bitter taste and is not useful for brewing potions."),
color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local dragon_breath_def = {
name = "dragon_breath",
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description = S("Dragon's Breath"),
no_arrow = true,
no_potion = true,
no_throwable = true,
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no_effect = true,
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
image = "mcl_potions_dragon_breath.png",
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groups = { brewitem = 1 },
on_use = nil,
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stack_max = 64,
}
local healing_def = {
name = "healing",
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description = S("Healing"),
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_tt = S("+4 HP"),
_tt_2 = S("+8 HP"),
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_longdesc = S("Instantly heals."),
color = "#CC0000",
effect = 4,
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instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
}
local harming_def = {
name = "harming",
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description = S("Harming"),
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_tt = S("-6 HP"),
_tt_II = S("-12 HP"),
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_longdesc = S("Instantly deals damage."),
color = "#660099",
effect = -6,
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instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
is_inv = true,
}
local night_vision_def = {
name = "night_vision",
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description = S("Night Vision"),
_tt = nil,
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_longdesc = S("Increases the perceived brightness of light under a dark sky."),
color = "#1010AA",
effect = nil,
is_dur = true,
on_use = mcl_potions.night_vision_func,
is_plus = true,
}
local swiftness_def = {
name = "swiftness",
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description = S("Swiftness"),
_tt = nil,
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_longdesc = S("Increases walking speed."),
color = "#009999",
effect = 1.2,
is_dur = true,
on_use = mcl_potions.swiftness_func,
is_II = true,
is_plus = true,
}
local slowness_def = {
name = "slowness",
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description = S("Slowness"),
_tt = nil,
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_longdesc = S("Decreases walking speed."),
color = "#000080",
effect = 0.85,
is_dur = true,
on_use = mcl_potions.swiftness_func,
is_II = true,
is_plus = true,
is_inv = true,
}
local leaping_def = {
name = "leaping",
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description = S("Leaping"),
_tt = nil,
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_longdesc = S("Increases jump strength."),
color = "#00CC33",
effect = 1.15,
is_dur = true,
on_use = mcl_potions.leaping_func,
is_II = true,
is_plus = true,
}
local poison_def = {
name = "poison",
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description = S("Poison"),
_tt = nil,
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_longdesc = S("Applies the poison effect which deals damage at a regular interval."),
color = "#447755",
effect = 2.5,
is_dur = true,
on_use = mcl_potions.poison_func,
is_II = true,
is_plus = true,
is_inv = true,
}
local regeneration_def = {
name = "regeneration",
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description = S("Regeneration"),
_tt = nil,
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_longdesc = S("Regenerates health over time."),
color = "#B52CC2",
effect = 2.5,
is_dur = true,
on_use = mcl_potions.regeneration_func,
is_II = true,
is_plus = true,
}
local invisibility_def = {
name = "invisibility",
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description = S("Invisibility"),
_tt = nil,
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_longdesc = S("Grants invisibility."),
color = "#B0B0B0",
is_dur = true,
on_use = mcl_potions.invisiblility_func,
is_plus = true,
}
local water_breathing_def = {
name = "water_breathing",
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description = S("Water Breathing"),
_tt = nil,
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_longdesc = S("Grants limitless breath underwater."),
color = "#0000AA",
is_dur = true,
on_use = mcl_potions.water_breathing_func,
is_plus = true,
}
local fire_resistance_def = {
name = "fire_resistance",
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description = S("Fire Resistance"),
_tt = nil,
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_longdesc = S("Grants immunity to damage from heat sources like fire."),
color = "#D0A040",
is_dur = true,
on_use = mcl_potions.fire_resistance_func,
is_plus = true,
}
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local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def}
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for _, def in ipairs(defs) do
register_potion(def)
end
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-- minetest.register_craftitem("mcl_potions:weakness", {
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-- description = S("Weakness"),
-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#6600AA"),
-- inventory_image = potion_image("#6600AA"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#6600AA")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#6600AA")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:weakness_plus", {
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-- description = S("Weakness +"),
-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#7700BB"),
-- inventory_image = potion_image("#7700BB"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength", {
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-- description = S("Strength"),
-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444D4"),
-- inventory_image = potion_image("#D444D4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_2", {
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-- description = S("Strength II"),
-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444E4"),
-- inventory_image = potion_image("#D444E4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_plus", {
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-- description = S("Strength +"),
-- _tt_help = TODO,
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-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444F4"),
-- inventory_image = potion_image("#D444F4"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
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-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
-- return itemstack
-- end
-- })