2021-05-25 10:52:25 +00:00
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures = {}
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2022-06-06 01:34:31 +00:00
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dofile(modpath.."/api.lua")
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2022-06-24 22:31:28 +00:00
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dofile(modpath.."/shipwrecks.lua")
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2022-06-24 00:11:24 +00:00
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dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/jungle_temple.lua")
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2022-06-24 01:09:50 +00:00
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dofile(modpath.."/ocean_ruins.lua")
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2022-06-24 19:47:44 +00:00
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dofile(modpath.."/witch_hut.lua")
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dofile(modpath.."/igloo.lua")
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2022-07-01 02:25:34 +00:00
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dofile(modpath.."/woodland_mansion.lua")
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2022-07-10 00:32:37 +00:00
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dofile(modpath.."/ruined_portal.lua")
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2022-06-24 21:24:51 +00:00
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dofile(modpath.."/geode.lua")
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2022-08-08 02:50:26 +00:00
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dofile(modpath.."/pillager_outpost.lua")
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2022-09-10 19:39:56 +00:00
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dofile(modpath.."/end_spawn.lua")
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2022-08-31 09:41:04 +00:00
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dofile(modpath.."/end_city.lua")
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2022-06-24 15:54:34 +00:00
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2022-06-24 22:31:28 +00:00
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2022-06-24 00:11:24 +00:00
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mcl_structures.register_structure("desert_well",{
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place_on = {"group:sand"},
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2022-06-24 19:10:52 +00:00
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fill_ratio = 0.01,
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2022-06-24 00:11:24 +00:00
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flags = "place_center_x, place_center_z",
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not_near = { "desert_temple_new" },
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solid_ground = true,
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sidelen = 4,
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2022-06-25 04:16:43 +00:00
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chunk_probability = 600,
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2022-06-24 00:11:24 +00:00
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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biomes = { "Desert" },
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filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" },
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})
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2022-06-06 01:34:31 +00:00
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2022-06-24 19:47:44 +00:00
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mcl_structures.register_structure("fossil",{
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2022-06-25 04:16:43 +00:00
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place_on = {"group:material_stone","group:sand"},
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2022-06-24 19:47:44 +00:00
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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sidelen = 13,
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2022-06-25 04:16:43 +00:00
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chunk_probability = 1000,
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y_offset = function(pr) return ( pr:next(1,16) * -1 ) -16 end,
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y_max = 15,
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y_min = mcl_vars.mg_overworld_min + 35,
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2022-06-24 19:47:44 +00:00
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7
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modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5
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modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13
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modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13
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},
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})
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2022-06-24 15:54:34 +00:00
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mcl_structures.register_structure("boulder",{
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filenames = {
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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2022-06-24 19:10:52 +00:00
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-- small boulder 3x as likely
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2022-06-24 15:54:34 +00:00
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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2022-10-24 03:26:47 +00:00
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2022-06-24 15:54:34 +00:00
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mcl_structures.register_structure("ice_spike_small",{
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2022-10-24 03:26:47 +00:00
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
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2022-06-24 15:54:34 +00:00
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_large",{
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sidelen = 6,
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2022-10-24 03:26:47 +00:00
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
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2022-06-24 15:54:34 +00:00
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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2022-06-15 02:48:26 +00:00
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-- Debug command
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2022-10-24 03:26:47 +00:00
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local function dir_to_rotation(dir)
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local ax, az = math.abs(dir.x), math.abs(dir.z)
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if ax > az then
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if dir.x < 0 then
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return "270"
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end
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return "90"
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end
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if dir.z < 0 then
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return "180"
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end
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return "0"
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end
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2022-06-15 02:48:26 +00:00
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minetest.register_chatcommand("spawnstruct", {
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2022-10-24 02:09:08 +00:00
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params = "dungeon",
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2022-06-15 02:48:26 +00:00
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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local pos = player:get_pos()
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if not pos then return end
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local rot = dir_to_rotation(dir)
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
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local errord = false
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local message = S("Structure placed.")
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2022-10-24 02:09:08 +00:00
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if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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2022-06-15 02:48:26 +00:00
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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elseif param == "" then
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message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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else
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for n,d in pairs(mcl_structures.registered_structures) do
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if n == param then
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2022-10-24 03:26:47 +00:00
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mcl_structures.place_structure(pos,d,pr,math.random(),rot)
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2022-06-15 02:48:26 +00:00
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return true,message
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2022-06-10 00:40:33 +00:00
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end
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end
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2022-06-15 02:48:26 +00:00
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message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
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errord = true
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end
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minetest.chat_send_player(name, message)
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if errord then
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minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
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2022-06-10 00:40:33 +00:00
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end
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2022-06-15 02:48:26 +00:00
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end
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})
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minetest.register_on_mods_loaded(function()
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local p = ""
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for n,_ in pairs(mcl_structures.registered_structures) do
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p = p .. " | "..n
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end
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minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p
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2022-06-10 00:40:33 +00:00
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end)
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