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--Based on:
--https://www.digminecraft.com/game_commands/title_command.php
--https://youtu.be/oVrtQRO2hpY
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--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
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--TODO: fadeIn and fadeOut animation (needs engine change: SSCSM or native support)
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--TODO: allow obfuscating text (needs engine change: SSCSM or native support)
--TODO: allow colorizing and styling of part of the text (NEEDS ENGINE CHANGE!!!)
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--TODO: exactly mc like layout
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--Note that the table storing timeouts use playername as index insteed of player objects (faster)
--This is intended in order to speedup the process of removing HUD elements the the timeout is up
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---@type table<string, table<ObjectRef, any>>
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local huds_idx = { }
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---@type table<string, table<string, number>>
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local hud_hide_timeouts = { }
hud_hide_timeouts.title = { }
hud_hide_timeouts.subtitle = { }
hud_hide_timeouts.actionbar = { }
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huds_idx.title = { }
huds_idx.subtitle = { }
huds_idx.actionbar = { }
mcl_title = { }
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mcl_title.defaults = { fadein = 10 , stay = 70 , fadeout = 20 }
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mcl_title.layout = { }
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mcl_title.layout . title = { position = { x = 0.5 , y = 0.5 } , alignment = { x = 0 , y = - 1.3 } , size = 7 }
mcl_title.layout . subtitle = { position = { x = 0.5 , y = 0.5 } , alignment = { x = 0 , y = 1.7 } , size = 4 }
mcl_title.layout . actionbar = { position = { x = 0.5 , y = 1 } , alignment = { x = 0 , y = 0 } , size = 1 }
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local get_color = mcl_util.get_color
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--local string = string
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local pairs = pairs
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---@param gametick integer
---@return number?
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local function gametick_to_secondes ( gametick )
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if gametick then
return gametick / 20
else
return nil
end
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end
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--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
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---@param bold? boolean
---@param italic? boolean
---@return integer
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local function style_to_bits ( bold , italic )
if bold then
if italic then
return 3
else
return 1
end
else
if italic then
return 2
else
return 0
end
end
end
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local no_style = style_to_bits ( false , false )
---PARAMS SYSTEM
---@type table<ObjectRef, {stay: integer}>
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local player_params = { }
minetest.register_on_joinplayer ( function ( player )
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--local playername = player:get_player_name()
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player_params [ player ] = {
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stay = mcl_title.defaults . stay ,
--fadeIn = mcl_title.defaults.fadein,
--fadeOut = mcl_title.defaults.fadeout,
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}
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local _ , hex_color = get_color ( " white " )
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huds_idx.title [ player ] = player : hud_add ( {
hud_elem_type = " text " ,
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position = mcl_title.layout . title.position ,
alignment = mcl_title.layout . title.alignment ,
text = " " ,
style = no_style ,
size = { x = mcl_title.layout . title.size } ,
number = hex_color ,
z_index = 100 ,
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} )
huds_idx.subtitle [ player ] = player : hud_add ( {
hud_elem_type = " text " ,
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position = mcl_title.layout . subtitle.position ,
alignment = mcl_title.layout . subtitle.alignment ,
text = " " ,
style = no_style ,
size = { x = mcl_title.layout . subtitle.size } ,
number = hex_color ,
z_index = 100 ,
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} )
huds_idx.actionbar [ player ] = player : hud_add ( {
hud_elem_type = " text " ,
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position = mcl_title.layout . actionbar.position ,
offset = { x = 0 , y = - 210 } ,
alignment = mcl_title.layout . actionbar.alignment ,
style = no_style ,
text = " " ,
size = { x = mcl_title.layout . actionbar.size } ,
number = hex_color ,
z_index = 100 ,
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} )
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end )
minetest.register_on_leaveplayer ( function ( player )
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local playername = player : get_player_name ( )
--remove player params from the list
player_params [ player ] = nil
--remove HUD idx from the list (HUD elements are removed by the engine)
huds_idx.title [ player ] = nil
huds_idx.subtitle [ player ] = nil
huds_idx.actionbar [ player ] = nil
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--remove timers from list
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hud_hide_timeouts.title [ playername ] = nil
hud_hide_timeouts.subtitle [ playername ] = nil
hud_hide_timeouts.actionbar [ playername ] = nil
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end )
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---@param player ObjectRef
---@param data {stay: integer}
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function mcl_title . params_set ( player , data )
player_params [ player ] = {
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stay = data.stay or mcl_title.defaults . stay ,
--fadeIn = data.fadeIn or mcl_title.defaults.fadein,
--fadeOut = data.fadeOut or mcl_title.defaults.fadeout,
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}
end
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---@param player ObjectRef
---@return {stay: integer}
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function mcl_title . params_get ( player )
return player_params [ player ]
end
--API FUNCTIONS
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---@param player ObjectRef
---@param type '"title"'|'"subtitle"'|'"actionbar"'
---@param data {text: string, color: string, stay: integer, bold: boolean, italic: boolean}
---@return boolean
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function mcl_title . set ( player , type , data )
if not data.color then
data.color = " white "
end
local _ , hex_color = get_color ( data.color )
if not hex_color then
return false
end
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player : hud_change ( huds_idx [ type ] [ player ] , " text " , data.text )
player : hud_change ( huds_idx [ type ] [ player ] , " number " , hex_color )
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-- Apply bold and italic
player : hud_change ( huds_idx [ type ] [ player ] , " style " , style_to_bits ( data.bold , data.italic ) )
hud_hide_timeouts [ type ] [ player : get_player_name ( ) ] = gametick_to_secondes ( data.stay ) or
gametick_to_secondes ( mcl_title.params_get ( player ) . stay )
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return true
end
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---@param player ObjectRef?
---@param type '"title"'|'"subtitle"'|'"actionbar"'
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function mcl_title . remove ( player , type )
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if player then
player : hud_change ( huds_idx [ type ] [ player ] , " text " , " " )
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player : hud_change ( huds_idx [ type ] [ player ] , " style " , no_style )
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end
end
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---@param player ObjectRef
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function mcl_title . clear ( player )
mcl_title.remove ( player , " title " )
mcl_title.remove ( player , " subtitle " )
mcl_title.remove ( player , " actionbar " )
end
minetest.register_on_dieplayer ( function ( player )
mcl_title.clear ( player )
end )
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minetest.register_globalstep ( function ( dtime )
local new_timeouts = {
title = { } ,
subtitle = { } ,
actionbar = { } ,
}
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for element , content in pairs ( hud_hide_timeouts ) do
for name , timeout in pairs ( content ) do
timeout = timeout - dtime
if timeout <= 0 then
local player = minetest.get_player_by_name ( name )
mcl_title.remove ( player , element )
else
new_timeouts [ element ] [ name ] = timeout
end
end
end
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hud_hide_timeouts = new_timeouts
end )
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--DEBUG STUFF!!
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--TODO:Proper /title command that can send the title to other players.
--These commands are just for debugging right now.
local dbg_msg = " Note that these are just debug commands right now. e.g. the title is only sent to he player issuing the command. Proper /title commands will be added in the future. "
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minetest.register_chatcommand ( " title " , {
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privs = { debug = true } ,
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func = function ( name , param )
local player = minetest.get_player_by_name ( name )
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if player then
mcl_title.set ( player , " title " , { text = param , color = " gold " , bold = true , italic = true } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
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end ,
} )
minetest.register_chatcommand ( " subtitle " , {
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privs = { debug = true } ,
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func = function ( name , param )
local player = minetest.get_player_by_name ( name )
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if player then
mcl_title.set ( player , " subtitle " , { text = param , color = " gold " } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
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end ,
} )
minetest.register_chatcommand ( " actionbar " , {
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privs = { debug = true } ,
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func = function ( name , param )
local player = minetest.get_player_by_name ( name )
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if player then
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mcl_title.set ( player , " actionbar " , { text = param , color = " gold " , bold = true , italic = true } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
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end ,
} )
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minetest.register_chatcommand ( " title_timeout " , {
privs = { debug = true } ,
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func = function ( name , param )
local player = minetest.get_player_by_name ( name )
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if player then
mcl_title.params_set ( player , { stay = 600 } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
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end ,
} )
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minetest.register_chatcommand ( " title_all " , {
privs = { debug = true } ,
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func = function ( name , param )
local player = minetest.get_player_by_name ( name )
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if player then
mcl_title.params_set ( player , { stay = 600 } )
mcl_title.set ( player , " title " , { text = param , color = " gold " } )
mcl_title.set ( player , " subtitle " , { text = param , color = " gold " } )
mcl_title.set ( player , " actionbar " , { text = param , color = " gold " } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
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end ,
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} )
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minetest.register_chatcommand ( " title_all_styles " , {
privs = { debug = true } ,
func = function ( name , param )
local player = minetest.get_player_by_name ( name )
if player then
mcl_title.params_set ( player , { stay = 600 } )
mcl_title.set ( player , " title " , { text = param , color = " gold " } )
mcl_title.set ( player , " subtitle " , { text = param , color = " gold " , bold = true } )
mcl_title.set ( player , " actionbar " , { text = param , color = " gold " , italic = true } )
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return true , dbg_msg
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else
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return false , dbg_msg
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end
end ,
} )