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MineClone2/mods/ITEMS/mcl_smithing_table/init.lua

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--[[
By EliasFleckenstein03 and Code-Sploit
]]
local S = minetest.get_translator("mcl_smithing_table")
mcl_smithing_table = {}
-- Function to upgrade diamond tool/armor to netherite tool/armor
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function mcl_smithing_table.upgrade_item_netherite(itemstack)
local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then
return
end
local itemname = itemstack:get_name()
local upgrade_item = itemname:gsub("diamond", "netherite")
if def._mcl_upgrade_item and upgrade_item == itemname then
return
end
itemstack:set_name(upgrade_item)
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mcl_armor.reload_trim_inv_image(itemstack)
-- Reload the ToolTips of the tool
tt.reload_itemstack_description(itemstack)
-- Only return itemstack if upgrade was successfull
return itemstack
end
-- Badly copied over from mcl_anvils
-- ToDo: Make better formspec
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local formspec = "size[9,9]" ..
"background[-0.19,-0.25;9.41,9.49;mcl_smithing_table_inventory.png]"..
"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
"list[current_player;main;0,4.5;9,3;9]" ..
mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
"list[current_player;main;0,7.74;9,1;]" ..
mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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"list[context;upgrade_item;1,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;mineral;4,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;template;5,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5,2.5,1,1)..
"list[context;upgraded_item;8,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
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local smithing_materials = {
["mcl_nether:netherite_ingot"] = "netherite",
["mcl_core:diamond"] = "diamond",
["mcl_core:lapis"] = "lapis",
["mcl_amethyst:amethyst_shard"] = "amethyst",
["mesecons:wire_00000000_off"] = "redstone",
["mcl_core:iron_ingot"] = "iron",
["mcl_core:gold_ingot"] = "gold",
["mcl_copper:copper_ingot"] = "copper",
["mcl_core:emerald"] = "emerald",
["mcl_nether:quartz"] = "quartz"
}
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function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
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--get information required
local material_name = color_mineral:get_name()
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material_name = smithing_materials[material_name]
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local overlay = template:get_name():gsub("mcl_armor:","")
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--trimming process
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mcl_armor.trim(itemstack, overlay, material_name)
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--itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name)
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tt.reload_itemstack_description(itemstack)
return itemstack
end
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function mcl_smithing_table.is_smithing_mineral(itemname)
return smithing_materials[itemname] ~= nil
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end
local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item
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local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
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local template_present = inv:get_stack("template",1):get_name() ~= ""
local is_armor = original_itemname:find("mcl_armor:") ~= nil
local is_trimmed = original_itemname:find("_trimmed") ~= nil
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if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
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elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
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upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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end
minetest.register_node("mcl_smithing_table:table", {
description = S("Smithing table"),
-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
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stack_max = 64,
groups = {pickaxey = 2, deco_block = 1},
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tiles = {
"mcl_smithing_table_top.png",
"mcl_smithing_table_bottom.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_front.png",
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},
sounds = mcl_sounds.node_sound_metal_defaults(),
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
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inv:set_size("upgrade_item", 1)
inv:set_size("mineral", 1)
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inv:set_size("template",1)
inv:set_size("upgraded_item", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if
listname == "upgrade_item"
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
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and not mcl_armor.trims.blacklisted[stack:get_name()]
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or listname == "mineral"
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
or listname == "template"
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and string.find(stack:get_name(),"mcl_armor")
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then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_metadata_inventory_put = reset_upgraded_item,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local function take_item(listname)
local itemstack = inv:get_stack(listname, 1)
itemstack:take_item()
inv:set_stack(listname, 1, itemstack)
end
if listname == "upgraded_item" then
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take_item("upgrade_item")
take_item("mineral")
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take_item("template")
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
end
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if listname == "upgraded_item" then
if stack:get_name() == "mcl_farming:hoe_netherite" then
awards.unlock(player:get_player_name(), "mcl:seriousDedication")
end
end
reset_upgraded_item(pos)
end,
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_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
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minetest.register_craft({
output = "mcl_smithing_table:table",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""},
{"group:wood", "group:wood", ""},
{"group:wood", "group:wood", ""}
}
})
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-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)
end