2017-01-05 22:37:40 +00:00
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dofile(minetest.get_modpath("crafting").."/formspecs.lua")
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local show_armor = false
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if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
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local function item_drop(itemstack, dropper, pos)
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if dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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p.x = p.x+(math.random(1,3)*0.2)
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p.z = p.z+(math.random(1,3)*0.2)
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local obj = minetest.env:add_item(p, itemstack)
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if obj then
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v.x = v.x*4
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v.y = v.y*4 + 2
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v.z = v.z*4
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obj:setvelocity(v)
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end
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else
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minetest.add_item(pos, itemstack)
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end
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return itemstack
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end
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local function drop_fields(player, name)
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local inv = player:get_inventory()
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for i,stack in ipairs(inv:get_list(name)) do
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item_drop(stack, player, player:getpos())
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stack:clear()
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inv:set_stack(name, i, stack)
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end
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end
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local player_armor = {}
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local function update_armor(player)
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local out = ""
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if not player then return end
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local name = player:get_player_name()
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if not armor or not armor.textures then return end
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local armor_str = armor.textures[name].armor
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if string.find(armor_str, "leggings") then
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out = out .. "^crafting_armor_legs.png"
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end
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if string.find(armor_str, "boots") then
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out = out .. "^crafting_armor_boots.png"
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end
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if string.find(armor_str, "helmet") then
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out = out .. "^crafting_armor_helmet.png"
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end
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if string.find(armor_str, "chestplate") then
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out = out .. "^crafting_armor_chest.png"
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end
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player_armor[name] = out
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end
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local function set_inventory(player)
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if minetest.setting_getbool("creative_mode") then
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minetest.after(0.5,function()
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crafting.set_creative_formspec(player, 0, 1)
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return
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end)
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end
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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player:get_inventory():set_size("main", 9*4)
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local player_name = player:get_player_name()
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local img = "crafting_inventory_player.png"
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local armor_img = ""
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if show_armor then
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armor_img = "^crafting_inventory_armor.png"
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if player_armor[player_name] ~= nil then
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img = img .. player_armor[player_name]
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end
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end
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local img_element = "image[1,0;3,4;"..img.."]"
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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img = armor.textures[player_name].preview
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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end
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img_element = "image[1.5,0;2,4;"..img.."]"
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end
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
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2017-01-05 22:44:47 +00:00
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default.inventory_header..
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2017-01-05 22:37:40 +00:00
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img_element
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--armor
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if show_armor then
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if armor.def[player_name] and armor.def[player_name].level then
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form = form ..
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"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
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"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..
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"list[detached:"..player_name.."_armor;armor;0,2;1,1;3]"..
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"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"
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else
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form = form ..
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"list[detached:"..player_name.."_armor;armor_head;0,0;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_torso;0,1;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_legs;0,2;1,1;]"..
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"list[detached:"..player_name.."_armor;armor_feet;0,3;1,1;]"
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end
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end
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form = form ..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;4,1;2,1;1]"..
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"list[current_player;craft;4,2;2,1;4]"..
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"list[current_player;craftpreview;7,1.5;1,1;]"..
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"inv"
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player:set_inventory_formspec(form)
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end
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local function set_workbench(player)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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player:get_inventory():set_size("main", 9*4)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
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2017-01-05 22:44:47 +00:00
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default.inventory_header..
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2017-01-05 22:37:40 +00:00
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;5.75,1.5;1,1;]"..
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"wob"
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--player:set_inventory_formspec(form)
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minetest.show_formspec(player:get_player_name(), "main", form)
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end
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--drop craf items and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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local formspec = player:get_inventory_formspec()
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local size = string.len(formspec)
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local marker = string.sub(formspec,size-2)
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if marker == "inv" or marker == "wob" then
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set_inventory(player)
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drop_fields(player,"craft")
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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dofile(minetest.get_modpath("crafting").."/creative.lua")
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end
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--init inventory
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set_inventory(player)
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--set hotbar size
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if player.hud_set_hotbar_itemcount then
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minetest.after(0.5, player.hud_set_hotbar_itemcount, player, 9)
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end
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--add hotbar images
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minetest.after(0.5,function()
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player:hud_set_hotbar_image("crafting_hotbar.png")
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player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png")
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if show_armor then
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local armor_orginal = armor.set_player_armor
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armor.set_player_armor = function(self, player)
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armor_orginal(self, player)
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update_armor(player)
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set_inventory(player)
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end
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end
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end)
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end)
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minetest.register_node("crafting:workbench", {
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description = "Workbench",
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tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
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"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
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on_rightclick = function(pos, node, clicker, itemstack)
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set_workbench(clicker)
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end
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})
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minetest.register_craft({
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output = "crafting:workbench",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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