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MineClone2/mods/ENTITIES/mcl_minecarts/functions.lua

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local vector = vector
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function mcl_minecarts:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function mcl_minecarts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=mcl_minecarts:get_sign(v.x), y=mcl_minecarts:get_sign(v.y), z=0}
else
return {x=0, y=mcl_minecarts:get_sign(v.y), z=mcl_minecarts:get_sign(v.z)}
end
end
function mcl_minecarts:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
local dir = vector.new(dir_)
-- Front
dir.y = 0
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local cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
-- Up
if check_down then
dir.y = 1
cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
return nil
end
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
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local cur
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local left_check, right_check = true, true
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-- Check left and right
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
if dir.z ~= 0 and dir.x == 0 then
left.x = -dir.z
right.x = dir.z
elseif dir.x ~= 0 and dir.z == 0 then
left.z = dir.x
right.z = -dir.x
end
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if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
end
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-- Normal
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
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-- Left, if not already checked
if left_check then
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
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-- Right, if not already checked
if right_check then
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Backwards
if not old_switch then
cur = mcl_minecarts:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
}, true, railtype)
if cur then
return cur
end
end
return {x=0, y=0, z=0}
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end