2017-02-16 13:19:34 +00:00
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-- Keep these for backwards compatibility
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function mcl_hunger.save_hunger(player)
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mcl_hunger.set_hunger_raw(player)
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end
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function mcl_hunger.load_hunger(player)
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mcl_hunger.get_hunger_raw(player)
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end
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-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
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local org_eat = core.do_item_eat
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core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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local old_itemstack = itemstack
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
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if result then
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return result
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end
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end
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return itemstack
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end
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-- food functions
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local food = mcl_hunger.food
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisen = poisen -- time its poisening
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food[name].healing = heal -- amount of HP
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food[name].sound = sound -- special sound that is played when eating
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end
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function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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local item = itemstack:get_name()
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local def = food[item]
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if not def then
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def = {}
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if type(hp_change) ~= "number" then
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hp_change = 1
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core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
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end
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def.saturation = hp_change
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def.replace = replace_with_item
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end
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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return func(itemstack, user, pointed_thing)
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end
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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-- First check if player is still there
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if not player:is_player() then
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return
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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else
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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-- Reset HUD bar color
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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if player:get_hp()-1 > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
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return function(itemstack, user, pointed_thing)
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2017-02-16 13:47:50 +00:00
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local itemname = itemstack:get_name()
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2017-02-16 13:19:34 +00:00
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local h = tonumber(mcl_hunger.hunger[name])
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local hp = user:get_hp()
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2017-02-16 13:47:50 +00:00
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local pos = user:getpos()
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pos.y = pos.y + item_drop_settings.player_collect_height
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2017-02-16 14:08:26 +00:00
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-- FIXME: Is this correct? o_O
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2017-02-16 13:47:50 +00:00
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minetest.add_item(pos, drop)
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2017-02-16 14:08:26 +00:00
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local foodtype = minetest.get_item_group(itemname, "food")
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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pos = pos,
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max_hear_distance = 12,
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gain = 1.0,
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})
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else
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-- Assume the item is a food
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-- Add eat particle effect and sound
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2017-02-16 14:25:07 +00:00
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local def = minetest.registered_items[itemname]
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local texture = def.inventory_image
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2017-02-16 14:15:05 +00:00
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if not texture or texture == "" then
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2017-02-16 14:25:07 +00:00
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texture = def.wield_image
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2017-02-16 14:15:05 +00:00
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end
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2017-02-16 14:25:07 +00:00
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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2017-02-16 14:15:05 +00:00
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minetest.add_particlespawner({
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amount = 20,
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time = 0.1,
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minpos = {x=pos.x, y=pos.y, z=pos.z},
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maxpos = {x=pos.x, y=pos.y, z=pos.z},
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=0, y=-5, z=0},
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maxacc = {x=0, y=-9, z=0},
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minexptime = 1,
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maxexptime = 1,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = texture,
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})
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end
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2017-02-16 14:08:26 +00:00
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minetest.sound_play("mcl_hunger_bite", {
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pos = pos,
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max_hear_distance = 12,
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gain = 1.0,
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})
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end
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2017-02-16 13:19:34 +00:00
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-- Saturation
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if h < 20 and hunger_change then
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h = h + hunger_change
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if h > 20 then h = 20 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(user)
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end
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-- Healing
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if hp < 20 and heal then
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hp = hp + heal
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if hp > 20 then hp = 20 end
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user:set_hp(hp)
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end
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-- Poison
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if poisen then
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-- Set poison bar
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisenp(1, poisen, 0, user)
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end
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--sound:eat
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itemstack:add_item(replace_with_item)
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end
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return itemstack
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end
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end
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-- player-action based hunger changes
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function mcl_hunger.handle_node_actions(pos, oldnode, player, ext)
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-- is_fake_player comes from the pipeworks, we are not interested in those
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if not player or not player:is_player() or player.is_fake_player == true then
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return
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end
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local name = player:get_player_name()
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local exhaus = mcl_hunger.exhaustion[name]
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if exhaus == nil then return end
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local new = mcl_hunger.EXHAUST_PLACE
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-- placenode event
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if not ext then
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new = mcl_hunger.EXHAUST_DIG
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end
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-- assume its send by main timer when movement detected
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if not pos and not oldnode then
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new = mcl_hunger.EXHAUST_MOVE
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end
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exhaus = exhaus + new
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if exhaus > mcl_hunger.EXHAUST_LVL then
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exhaus = 0
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local h = tonumber(mcl_hunger.hunger[name])
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h = h - 1
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if h < 0 then h = 0 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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end
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mcl_hunger.exhaustion[name] = exhaus
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end
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minetest.register_on_placenode(mcl_hunger.handle_node_actions)
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minetest.register_on_dignode(mcl_hunger.handle_node_actions)
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