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local reverse = true
local function destruct_bed ( pos , n )
local node = minetest.get_node ( pos )
local other
if n == 2 then
local dir = minetest.facedir_to_dir ( node.param2 )
other = vector.subtract ( pos , dir )
elseif n == 1 then
local dir = minetest.facedir_to_dir ( node.param2 )
other = vector.add ( pos , dir )
end
if reverse then
reverse = not reverse
minetest.remove_node ( other )
minetest.check_for_falling ( other )
else
reverse = not reverse
end
end
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local beddesc = " Beds allow you to sleep at night and waste some time. Survival in this world does not demand sleep, but sleeping might have some other uses. "
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local beduse = " Right-click on the bed to try to sleep in it. This only works when the sun sets or at night. "
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if minetest.setting_getbool ( " enable_bed_respawn " ) == false then
beddesc = beddesc .. " In local folklore, legends are told of other worlds where setting the start point for your next would be possible. But this world is not one of them. "
else
beddesc = beddesc .. " By sleeping in a bed, you set the starting point for your next life. "
end
if minetest.setting_getbool ( " enable_bed_night_skip " ) == false then
beddesc = beddesc .. " In this strange world, the time will not pass faster for you when you sleep. "
else
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beddesc = beddesc .. " Going into bed seems to make time pass faster: The night will be skipped when you go sleep and you're alone in this world. If you're not alone, the night is skipped when all players in this world went to sleep. "
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end
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function beds . register_bed ( name , def )
minetest.register_node ( name .. " _bottom " , {
description = def.description ,
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_doc_items_longdesc = def._doc_items_longdesc or beddesc ,
_doc_items_usagehelp = def._doc_items_usagehelp or beduse ,
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inventory_image = def.inventory_image ,
wield_image = def.wield_image ,
drawtype = " nodebox " ,
tiles = def.tiles . bottom ,
paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " facedir " ,
is_ground_content = false ,
stack_max = 1 ,
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groups = { handy = 1 , flammable = 3 , bed = 1 , dig_by_piston = 1 , fall_damage_add_percent =- 50 } ,
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_mcl_hardness = 0.2 ,
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_mcl_blast_resistance = 1 ,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults ( ) ,
node_box = {
type = " fixed " ,
fixed = def.nodebox . bottom ,
} ,
selection_box = {
type = " fixed " ,
fixed = def.selectionbox ,
} ,
on_place = function ( itemstack , placer , pointed_thing )
local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local pos
if minetest.registered_items [ minetest.get_node ( under ) . name ] . buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected ( pos , placer : get_player_name ( ) ) and
not minetest.check_player_privs ( placer , " protection_bypass " ) then
minetest.record_protection_violation ( pos , placer : get_player_name ( ) )
return itemstack
end
local node_def = minetest.registered_nodes [ minetest.get_node ( pos ) . name ]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local botpos = vector.add ( pos , minetest.facedir_to_dir ( dir ) )
if minetest.is_protected ( botpos , placer : get_player_name ( ) ) and
not minetest.check_player_privs ( placer , " protection_bypass " ) then
minetest.record_protection_violation ( botpos , placer : get_player_name ( ) )
return itemstack
end
local botdef = minetest.registered_nodes [ minetest.get_node ( botpos ) . name ]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node ( pos , { name = name .. " _bottom " , param2 = dir } )
minetest.set_node ( botpos , { name = name .. " _top " , param2 = dir } )
if not minetest.setting_getbool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end ,
on_destruct = function ( pos )
destruct_bed ( pos , 1 )
end ,
on_rightclick = function ( pos , node , clicker , itemstack , pointed_thing )
beds.on_rightclick ( pos , clicker )
return itemstack
end ,
on_rotate = function ( pos , node , user , mode , new_param2 )
local dir = minetest.facedir_to_dir ( node.param2 )
local p = vector.add ( pos , dir )
local node2 = minetest.get_node_or_nil ( p )
if not node2 or not minetest.get_item_group ( node2.name , " bed " ) == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected ( p , user : get_player_name ( ) ) then
minetest.record_protection_violation ( p , user : get_player_name ( ) )
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add ( pos , minetest.facedir_to_dir ( new_param2 ) )
local node3 = minetest.get_node_or_nil ( newp )
local node_def = node3 and minetest.registered_nodes [ node3.name ]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected ( newp , user : get_player_name ( ) ) then
minetest.record_protection_violation ( newp , user : get_player_name ( ) )
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node ( p , { name = " air " } )
minetest.set_node ( pos , node )
minetest.set_node ( newp , { name = name .. " _top " , param2 = new_param2 } )
return true
end ,
} )
minetest.register_node ( name .. " _top " , {
drawtype = " nodebox " ,
tiles = def.tiles . top ,
paramtype = " light " ,
paramtype2 = " facedir " ,
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sunlight_propagates = true ,
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is_ground_content = false ,
pointable = false ,
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groups = { handy = 1 , flammable = 3 , bed = 2 , dig_by_piston = 1 , fall_damage_add_percent =- 50 } ,
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_mcl_hardness = 0.2 ,
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_mcl_blast_resistance = 1 ,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults ( ) ,
drop = name .. " _bottom " ,
node_box = {
type = " fixed " ,
fixed = def.nodebox . top ,
} ,
on_destruct = function ( pos )
destruct_bed ( pos , 2 )
end ,
} )
minetest.register_alias ( name , name .. " _bottom " )
minetest.register_craft ( {
output = name ,
recipe = def.recipe
} )
end