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MineClone2/mods/ITEMS/REDSTONE/mesecons_mvps/init.lua

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local table = table
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--register stoppers for movestones/pistons
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mesecon.mvps_stoppers = {}
mesecon.mvps_unsticky = {}
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mesecon.mvps_droppers = {}
mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {}
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--- Objects (entities) that cannot be moved
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
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end
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function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
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end
function mesecon.is_mvps_dropper(node, pushdir, stack, stackid)
local get_dropper = mesecon.mvps_droppers[node.name]
if type (get_dropper) == "function" then
get_dropper = get_dropper(node, pushdir, stack, stackid)
end
if not get_dropper then
get_dropper = minetest.get_item_group(node.name, "dig_by_piston") == 1
end
return get_dropper
end
function mesecon.register_mvps_dropper(nodename, get_dropper)
if get_dropper == nil then
get_dropper = true
end
mesecon.mvps_droppers[nodename] = get_dropper
end
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-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node)
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-- unknown nodes are always stoppers
return mesecon.mvps_stoppers[node.name] or not minetest.registered_nodes[node.name]
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end
function mesecon.register_mvps_stopper(nodename)
mesecon.mvps_stoppers[nodename] = true
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end
-- For nodes which ignore sticky sides.
-- They can't be pulled by sticky pistons and don't interact with slime blocks.
-- TODO: This has NOT any actual effect so far. The actual functionality
-- still needs to be implemented.
function mesecon.register_mvps_unsticky(nodename, get_unsticky)
if get_unsticky == nil then
get_unsticky = true
end
mesecon.mvps_unsticky[nodename] = get_unsticky
end
function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid)
-- unknown nodes are always unsticky
if not minetest.registered_nodes[node.name] then
return true
end
local get_unsticky = mesecon.mvps_unsticky[node.name]
if type(get_unsticky) == "function" then
get_unsticky = get_unsticky(node, pulldir, stack, stackid)
end
if get_unsticky == nil then
get_unsticky = false
end
return get_unsticky
end
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-- Functions to be called on mvps movement
-- See also the callback
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function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end
local function on_mvps_move(moved_nodes)
for _, callback in ipairs(mesecon.on_mvps_move) do
callback(moved_nodes)
end
end
function mesecon.mvps_process_stack(stack)
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-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
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end
end
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-- tests if the node can be pushed into, e.g. air, water, grass
local function node_replaceable(name)
if name == "ignore" then return true end
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if minetest.registered_nodes[name] then
return minetest.registered_nodes[name].buildable_to or false
end
return false
end
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local function is_available(pos)
local n = minetest.get_node(pos)
if not n then
return false, n
end
local name = n.name
if name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos)
n = minetest.get_node(pos)
if not n then
return false, n
end
name = n.name
end
if name == "ignore" then
return false, n
end
if minetest.registered_nodes[name] then
return minetest.registered_nodes[name].buildable_to, n or false, n
end
return false, n
end
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function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos)
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-- determine the number of nodes to be pushed
local nodes = {}
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local frontiers = {pos}
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while #frontiers > 0 do
local np = frontiers[1]
local nn = minetest.get_node(np)
if nn.name == "ignore" then
minetest.get_voxel_manip():read_from_map(np, np)
nn = minetest.get_node(np)
end
if mesecon.is_mvps_stopper(nn) then
return
end
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if not node_replaceable(nn.name) then
if #nodes >= maximum then return nil, false end
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table.insert(nodes, {node = nn, pos = {x=np.x, y=np.y, z=np.z}})
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-- add connected nodes to frontiers, connected is a vector list
-- the vectors must be absolute positions
local connected = {}
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local has_loop
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if minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].mvps_sticky then
connected, has_loop = minetest.registered_nodes[nn.name].mvps_sticky(np, nn, piston_pos)
if has_loop then
return {}, true
end
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end
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table.insert(connected, vector.add(np, dir))
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-- Make sure there are no duplicates in frontiers / nodes before
-- adding nodes in "connected" to frontiers
for _, cp in ipairs(connected) do
local duplicate = false
for _, rp in ipairs(nodes) do
if vector.equals(cp, rp.pos) then
duplicate = true
end
end
for _, fp in ipairs(frontiers) do
if vector.equals(cp, fp) then
duplicate = true
end
end
if not duplicate and not mesecon.is_mvps_stopper(minetest.get_node(cp)) then
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table.insert(frontiers, cp)
end
end
end
table.remove(frontiers, 1)
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end
return nodes, false
end
function mesecon.mvps_set_owner(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer and placer.get_player_name and placer:get_player_name()
if owner and owner ~= "" then
meta:set_string("owner", owner)
else
meta:set_string("owner", "$unknown") -- to distinguish from older pistons
end
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end
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local function are_protected(nodes, player_name)
for _, node in pairs(nodes) do
if minetest.is_protected(node.pos, player_name) then
return true
end
end
return false
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end
function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos)
return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, player_name, piston_pos)
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end
function mesecon.mvps_pull_single(pos, dir, maximum, player_name, piston_pos)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
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end
-- pos: pos of mvps; stackdir: direction of building the stack
-- movedir: direction of actual movement
-- maximum: maximum nodes to be pushed
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function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
if has_loop then
return false
end
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if not nodes then return end
local newpos={}
-- check node availability to push/pull into, and fill newpos[i]
for i in ipairs(nodes) do
newpos[i] = vector.add(nodes[i].pos, movedir)
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then
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return
end
if not is_available(newpos[i]) then
local available = false
for j in ipairs(nodes) do
if i ~= j then
if (newpos[i].x == nodes[j].pos.x) and (newpos[i].y == nodes[j].pos.y) and (newpos[i].z == nodes[j].pos.z) then
available = true
break
end
end
end
if not available then
return
end
end
end
if are_protected(nodes, player_name) then
return
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end
local first_dropper = nil
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-- remove all nodes
for id, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table()
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local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id)
if is_dropper then
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--local drops = minetest.get_node_drops(n.node.name, "")
minetest.dig_node(n.pos)
else
minetest.remove_node(n.pos)
local node_timer = minetest.get_node_timer(n.pos)
if node_timer:is_started() then
n.node_timer = {node_timer:get_timeout(), node_timer:get_elapsed()}
end
end
if is_dropper then
first_dropper = id
break
end
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end
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
for id, n in ipairs(nodes) do
if first_dropper and id >= first_dropper then
break
end
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mesecon.on_dignode(n.pos, n.node)
end
-- add nodes
for id, n in ipairs(nodes) do
if first_dropper and id >= first_dropper then
break
end
local np = newpos[id]
minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
if n.node_timer then
minetest.get_node_timer(np):set(unpack(n.node_timer))
end
if string.find(n.node.name, "mcl_observers:observer") then
-- It also counts as a block update when the observer itself is moved by a piston (Wiki):
mcl_observers.observer_activate(np)
end
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end
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local moved_nodes = {}
local oldstack = mesecon.tablecopy(nodes)
for i in ipairs(nodes) do
if first_dropper and i >= first_dropper then
break
end
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moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = newpos[i]
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moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
moved_nodes[i].node_timer = nodes[i].node_timer
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end
on_mvps_move(moved_nodes)
return true, nodes, oldstack
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end
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function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
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-- Move object at tip of stack, pushpos is position at tip of stack
local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
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local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
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end
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-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.settings:get("movement_gravity")) > 0 and dir.y == 0 then
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-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = vector.add(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
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for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
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local np = vector.add(obj:get_pos(), dir)
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--move only if destination is not solid
local nn = minetest.get_node(np)
if not ((not minetest.registered_nodes[nn.name])
or minetest.registered_nodes[nn.name].walkable) then
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obj:set_pos(np)
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end
end
end
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end
-- Unmovable by design
mesecon.register_mvps_stopper("mcl_core:barrier")
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mesecon.register_mvps_stopper("mcl_core:realm_barrier")
mesecon.register_mvps_stopper("mcl_core:void")
mesecon.register_mvps_stopper("mcl_core:bedrock")
mesecon.register_mvps_stopper("mcl_core:obsidian")
mesecon.register_mvps_stopper("mcl_chests:ender_chest")
mesecon.register_mvps_stopper("mcl_mobspawners:spawner")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on")
mesecon.register_mvps_stopper("mcl_portals:portal")
mesecon.register_mvps_stopper("mcl_portals:portal_end")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye")
-- Unmovable by technical restrictions.
-- Open formspec would screw up if node is destroyed (minor problem)
mesecon.register_mvps_stopper("mcl_furnaces:furnace")
mesecon.register_mvps_stopper("mcl_furnaces:furnace_active")
mesecon.register_mvps_stopper("mcl_hoppers:hopper")
mesecon.register_mvps_stopper("mcl_hoppers:hopper_side")
mesecon.register_mvps_stopper("mcl_droppers:dropper")
mesecon.register_mvps_stopper("mcl_droppers:dropper_up")
mesecon.register_mvps_stopper("mcl_droppers:dropper_down")
mesecon.register_mvps_stopper("mcl_dispensers:dispenser")
mesecon.register_mvps_stopper("mcl_dispensers:dispenser_up")
mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down")
mesecon.register_mvps_stopper("mcl_anvils:anvil")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2")
-- Would screw up on/off state of trapped chest (big problem)
-- Glazed terracotta: unpullable
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_green")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_lime")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_purple")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_magenta")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_cyan")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_white")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_grey")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_silver")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
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-- Includes node heat when moving them
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mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
mesecon.register_on_mvps_move(function(moved_nodes)
for i = 1, #moved_nodes do
local moved_node = moved_nodes[i]
-- Check for falling after moving node
mesecon.on_placenode(moved_node.pos, moved_node.node)
minetest.after(0, function()
minetest.check_for_falling(moved_node.oldpos)
minetest.check_for_falling(moved_node.pos)
end)
-- Callback for on_mvps_move stored in nodedef
local node_def = minetest.registered_nodes[moved_node.node.name]
if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then
node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node,
moved_node.oldpos, moved_node.meta)
end
end
end)