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MineClone2/mods/ITEMS/mcl_blast_furnace/init.lua

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2022-05-17 02:45:45 +00:00
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Blast Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Blast Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_blast_furnace:blast_furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function blast_furnace_reset_delta_time(pos)
local meta = minetest.get_meta(pos)
local time_speed = tonumber(minetest.settings:get("time_speed") or 72)
if (time_speed < 0.1) then
return
end
local time_multiplier = 86400 / time_speed
local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
-- TODO: Change meta:get/set_string() to get/set_float() for "last_gametime".
-- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then
return
end
meta:set_string("last_gametime", tostring(current_game_time))
end
local function blast_furnace_get_delta_time(pos, elapsed)
local meta = minetest.get_meta(pos)
local time_speed = tonumber(minetest.settings:get("time_speed") or 72)
local current_game_time
if (time_speed < 0.1) then
return meta, elapsed
else
local time_multiplier = 86400 / time_speed
current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
end
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 then
last_game_time = current_game_time - 0.1
elseif last_game_time == current_game_time then
current_game_time = current_game_time + 1.0
end
local elapsed_game_time = .0 + current_game_time - last_game_time
meta:set_string("last_gametime", tostring(current_game_time))
return meta, elapsed_game_time
end
local function blast_furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta, elapsed_game_time = blast_furnace_get_delta_time(pos, elapsed)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
-- Run the blast_furnace at twice the speed of a furnace.
local el = elapsed_game_time * 2
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-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = minetest.get_item_group(inv:get_stack("src", 1):get_name(), "blast_furnace_smeltable") == 1
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if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
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end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
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-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_blast_furnace:blast_furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_blast_furnace:blast_furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_blast_furnace:blast_furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_blast_furnace:blast_furnace", {
description = S("Blast Furnace"),
_tt_help = S("Smelts ores faster than furnace"),
_doc_items_longdesc = S("Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else."),
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_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what ores you can smelt, what you can use as fuel and how long it will burn."),
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_doc_items_hidden = false,
tiles = {
"blast_furnace_top.png", "blast_furnace_top.png",
"blast_furnace_side.png", "blast_furnace_side.png",
"blast_furnace_side.png", "blast_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = blast_furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
blast_furnace_reset_delta_time(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
blast_furnace_reset_delta_time(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
blast_furnace_reset_delta_time(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_blast_furnace:blast_furnace_active", {
description = S("Burning Blast Furnace"),
_doc_items_create_entry = false,
tiles = {
"blast_furnace_top.png", "blast_furnace_top.png",
"blast_furnace_side.png", "blast_furnace_side.png",
"blast_furnace_side.png", {name = "blast_furnace_front_on.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 48}},
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_blast_furnace:blast_furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = blast_furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_blast_furnace:blast_furnace",
recipe = {
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "mcl_furnaces:furnace", "mcl_core:iron_ingot" },
{ "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_blast_furnace:blast_furnace", "nodes", "mcl_blast_furnace:blast_furnace_active")
end
minetest.register_lbm({
label = "Active blast_furnace flame particles",
name = "mcl_blast_furnace:flames",
nodenames = {"mcl_blast_furnace:blast_furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})