2017-06-09 11:39:06 +00:00
|
|
|
minetest.register_on_dieplayer(function(player)
|
2017-06-13 15:08:45 +00:00
|
|
|
local keep = minetest.setting_getbool("mcl_keepInventory") or false
|
2017-06-09 11:39:06 +00:00
|
|
|
if keep == false then
|
2015-06-29 17:55:56 +00:00
|
|
|
local inv = player:get_inventory()
|
|
|
|
local pos = player:getpos()
|
2017-03-01 22:26:46 +00:00
|
|
|
local lists = { "main", "craft", "armor" }
|
|
|
|
for l=1,#lists do
|
|
|
|
for i,stack in ipairs(inv:get_list(lists[l])) do
|
|
|
|
local x = math.random(0, 9)/3
|
|
|
|
local z = math.random(0, 9)/3
|
|
|
|
pos.x = pos.x + x
|
|
|
|
pos.z = pos.z + z
|
|
|
|
minetest.add_item(pos, stack)
|
|
|
|
stack:clear()
|
|
|
|
inv:set_stack(lists[l], i, stack)
|
|
|
|
pos.x = pos.x - x
|
|
|
|
pos.z = pos.z - z
|
|
|
|
end
|
2015-06-29 17:55:56 +00:00
|
|
|
end
|
2017-06-09 21:29:56 +00:00
|
|
|
armor:update_inventory(player)
|
2017-06-09 11:39:06 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
-- Death message
|
2017-06-09 12:11:16 +00:00
|
|
|
local message = minetest.setting_getbool("mcl_showDeathMessages")
|
2017-06-09 11:39:06 +00:00
|
|
|
if message == nil then message = true end
|
|
|
|
if message then
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
|
|
|
-- Death messages
|
|
|
|
local msgs = {
|
|
|
|
["arrow"] = {
|
|
|
|
"%s was fatally hit by an arrow.",
|
|
|
|
"%s has been killed with an arrow.",
|
|
|
|
},
|
|
|
|
["cactus"] = {
|
|
|
|
"%s was killed by a cactus.",
|
|
|
|
"%s was pricked to death.",
|
|
|
|
},
|
|
|
|
["fire"] = {
|
|
|
|
"%s has been cooked crisp.",
|
|
|
|
"%s felt the burn.",
|
|
|
|
"%s died in the flames.",
|
|
|
|
"%s died in a fire.",
|
|
|
|
},
|
|
|
|
["explosion"] = {
|
|
|
|
"%s was caught in an explosion.",
|
|
|
|
},
|
|
|
|
["lava"] = {
|
|
|
|
"%s melted in lava.",
|
|
|
|
"%s took a bath in a hot lava tub.",
|
|
|
|
"%s died in lava.",
|
|
|
|
"%s could not survive in lava.",
|
|
|
|
},
|
|
|
|
["drown"] = {
|
|
|
|
"%s forgot to breathe.",
|
|
|
|
"%s drowned.",
|
|
|
|
"%s ran out of oxygen.",
|
|
|
|
},
|
|
|
|
["void"] = {
|
|
|
|
"%s fell into the endless void.",
|
|
|
|
},
|
|
|
|
["suffocation"] = {
|
|
|
|
"%s suffocated to death.",
|
|
|
|
},
|
|
|
|
["starve"] = {
|
|
|
|
"%s starved.",
|
|
|
|
},
|
|
|
|
["murder"] = {
|
|
|
|
"%s was killed by %s.",
|
|
|
|
},
|
|
|
|
["falling_anvil"] = {
|
|
|
|
"%s was smashed by a falling anvil!",
|
|
|
|
},
|
|
|
|
["falling_block"] = {
|
|
|
|
"%s was smashed by a falling block.",
|
|
|
|
"%s was buried under a falling block.",
|
|
|
|
},
|
|
|
|
["fall_damage"] = {
|
|
|
|
"%s fell from a high cliff.",
|
|
|
|
"%s took fatal fall damage.",
|
|
|
|
"%s fell victim to gravity.",
|
|
|
|
},
|
|
|
|
["other"] = {
|
|
|
|
"%s died.",
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
-- Select death message
|
|
|
|
local dmsg = function(mtype, ...)
|
|
|
|
local r = math.random(1, #msgs[mtype])
|
|
|
|
return string.format(msgs[mtype][r], ...)
|
|
|
|
end
|
|
|
|
|
|
|
|
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
|
|
|
local msg
|
|
|
|
-- Lava
|
|
|
|
if minetest.get_item_group(node.name, "lava") ~= 0 then
|
|
|
|
msg = dmsg("lava", name)
|
|
|
|
-- Drowning
|
|
|
|
elseif player:get_breath() == 0 then
|
|
|
|
msg = dmsg("drown", name)
|
|
|
|
-- Fire
|
|
|
|
elseif minetest.get_item_group(node.name, "fire") ~= 0 then
|
|
|
|
msg = dmsg("fire", name)
|
|
|
|
-- Void
|
|
|
|
elseif node.name == "mcl_core:void" then
|
|
|
|
msg = dmsg("void", name)
|
|
|
|
-- Cactus
|
|
|
|
elseif node.name == "mcl_core:cactus" then
|
|
|
|
msg = dmsg("cactus", name)
|
|
|
|
-- Other
|
|
|
|
else
|
|
|
|
msg = dmsg("other", name)
|
|
|
|
end
|
|
|
|
minetest.chat_send_all(msg)
|
|
|
|
end
|
|
|
|
end)
|