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MineClone2/mods/ITEMS/mcl_cherry_blossom/nodes.lua

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2023-04-30 21:18:53 +00:00
local S = minetest.get_translator(minetest.get_current_modname())
-- Logs
minetest.register_node("mcl_cherry_blossom:cherrytree", {
description = S("Cherry Log"),
_doc_items_longdesc = S("The trunk of an cherry blossom tree."),
_doc_items_hidden = false,
tiles = {"mcl_cherry_blossom_log_top.png", "mcl_cherry_blossom_log_top.png", "mcl_cherry_blossom_log.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
after_destruct = mcl_core.update_leaves,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_cherry_blossom:stripped_cherrytree",
})
minetest.register_node("mcl_cherry_blossom:stripped_cherrytree", {
description = S("Stripped Cherry Log"),
_doc_items_longdesc = S("The stripped trunk of an cherry blossom tree."),
_doc_items_hidden = false,
tiles = {"mcl_cherry_blossom_log_top_stripped.png", "mcl_cherry_blossom_log_top_stripped.png", "mcl_cherry_blossom_log_stripped.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
-- Bark
minetest.register_node("mcl_cherry_blossom:cherrytree_bark", {
description = S("Cherry Bark"),
_doc_items_longdesc = S("This is a decorative block surrounded by the bark of a tree trunk."),
tiles = {"mcl_cherry_blossom_log.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_cherry_blossom:stripped_cherrytree_bark",
})
minetest.register_node("mcl_cherry_blossom:stripped_cherrytree_bark", {
description = S("Stripped Cherry Wood"),
_doc_items_longdesc = S("The stripped wood of an cherry blossom tree."),
tiles = {"mcl_cherry_blossom_log_stripped.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--Planks
minetest.register_node("mcl_cherry_blossom:cherrywood", {
description = S("Cherry Wood Planks"),
_doc_items_longdesc = doc.sub.items.temp.build,
_doc_items_hidden = false,
tiles = {"mcl_cherry_blossom_planks.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
-- Leaves
local stick_chances = {50, 45, 30, 35, 10}
local sapling_chances = {20, 16, 12, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1,
items = {
{
items = {"mcl_cherry_blossom:cherrysapling"},
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
},
{
items = {"mcl_core:stick 1"},
rarity = stick_chances[fortune_level + 1]
},
{
items = {"mcl_core:stick 2"},
rarity = stick_chances[fortune_level + 1]
},
}
}
return drop
end
local l_def = {
description = S("Cherry Leaves"),
_doc_items_longdesc = S("Cherry blossom leaves are grown from cherry blossom trees."),
_doc_items_hidden = false,
drawtype = "allfaces_optional",
waving = 2,
tiles = {"mcl_cherry_blossom_leaves.png"},
color = color,
paramtype = "light",
stack_max = 64,
groups = {
handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
flammable = 2, fire_encouragement = 30, fire_flammability = 60,
leaves = 1, deco_block = 1, compostability = 30
},
drop = get_drops(0),
_mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
after_place_node = function(pos)
mcl_core.make_player_leaves(pos) -- Leaves placed by the player should always be player leaves.
end,
}
minetest.register_node("mcl_cherry_blossom:cherryleaves", l_def)
local o_def = table.copy(l_def)
o_def._doc_items_create_entry = false
o_def.groups.not_in_creative_inventory = 1
o_def.groups.orphan_leaves = 1
o_def._mcl_shears_drop = {"mcl_cherry_blossom:cherryleaves"}
o_def._mcl_silk_touch_drop = {"mcl_cherry_blossom:cherryleaves"}
minetest.register_node("mcl_cherry_blossom:cherryleaves" .. "_orphan", o_def)
-- Sapling
minetest.register_node("mcl_cherry_blossom:cherrysapling", {
description = S("Cherry Sapling"),
_tt_help = tt_help,
_doc_items_longdesc = S("Cherry blossom sapling can be planted to grow cherry trees."),
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_doc_items_hidden = false,
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"mcl_cherry_blossom_sapling.png"},
inventory_image = "mcl_cherry_blossom_sapling.png",
wield_image = "mcl_cherry_blossom_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4/16, -0.5, -4/16, 4/16, 0.25, 4/16}
},
stack_max = 64,
groups = {
plant = 1, sapling = 1, attached_node = 1,
deco_block = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1,
destroy_by_lava_flow = 1, compostability = 30
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_construct = function(pos)
--local meta = minetest.get_meta(pos)
--meta:set_int("stage", 0)
-- TODO Uncomment above when wood api is implemented with the current mcl_core tree growth code.
end,
on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end
local nn = node_below.name
return minetest.get_item_group(nn, "grass_block") == 1 or
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end),
node_placement_prediction = "",
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
-- Door and Trapdoor
mcl_doors:register_door("mcl_cherry_blossom:cherrydoor", {
description = S("Cherry Door"),
inventory_image = "mcl_cherry_blossom_door_inv.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_cherry_blossom_door_bottom.png",
tiles_top = "mcl_cherry_blossom_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor("mcl_cherry_blossom:cherrytrapdoor", {
description = S("Cherry Trapdoor"),
tile_front = "mcl_cherry_blossom_trapdoor.png",
tile_side = "mcl_cherry_blossom_trapdoor_side.png",
wield_image = "mcl_cherry_blossom_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
-- Stairs and Slabs
mcl_stairs.register_stair("cherrywood", "mcl_cherry_blossom:cherrywood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{"mcl_cherry_blossom_planks.png"},
S("Cherry Stairs"),
mcl_sounds.node_sound_wood_defaults(), 3, 2,
"woodlike")
mcl_stairs.register_slab("cherrywood", "mcl_cherry_blossom:cherrywood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{"mcl_cherry_blossom_planks.png"},
S("Cherry Slab"),
mcl_sounds.node_sound_wood_defaults(), 3, 2,
S("Double Cherry Slab"))
-- Signs
mcl_signs.register_sign_custom("mcl_cherry_blossom", "cherrywood",
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"mcl_cherry_blossom_sign.png", nil,
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
-- Fences & Gates
mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
-- Redstone
mesecon.register_pressure_plate(
"mcl_cherry_blossom:pressure_plate_cherrywood",
S("Cherry Pressure Plate"),
{"mcl_cherry_blossom_planks.png"},
{"mcl_cherry_blossom_planks.png"},
"mcl_cherry_blossom_planks.png",
nil,
{{"mcl_cherry_blossom:cherrywood", "mcl_cherry_blossom:cherrywood"}},
mcl_sounds.node_sound_wood_defaults(),
{axey=1, material_wood=1},
nil)
mesecon.register_button(
"cherrywood",
S("Cherry Button"),
"mcl_cherry_blossom_planks.png",
"mcl_cherry_blossom:cherrywood",
mcl_sounds.node_sound_wood_defaults(),
{material_wood=1,handy=1,axey=1},
1.5,
true,
nil,
"mesecons_button_push_wood")