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local modname = minetest.get_current_modname ( )
local S = minetest.get_translator ( modname )
local modpath = minetest.get_modpath ( modname )
mcl_structures = { }
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local rotations = {
" 0 " ,
" 90 " ,
" 180 " ,
" 270 "
}
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local replacement = {
[ " mcl_farming:pumpkintige_linked_t " ] = " mcl_farming:pumpkintige_unconnect " ,
[ " mcl_farming:melontige_linked_t " ] = " mcl_farming:melontige_unconnect "
}
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local function ecb_place ( blockpos , action , calls_remaining , param )
if calls_remaining >= 1 then return end
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minetest.place_schematic ( param.pos , param.schematic , param.rotation , param.replacements , param.force_placement , param.flags )
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if param.after_placement_callback and param.p1 and param.p2 then
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param.after_placement_callback ( param.p1 , param.p2 , param.size , param.rotation , param.pr , param.callback_param )
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end
end
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function mcl_structures . place_schematic ( pos , schematic , rotation , replacements , force_placement , flags , after_placement_callback , pr , callback_param )
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local s = loadstring ( minetest.serialize_schematic ( schematic , " lua " , { lua_use_comments = false , lua_num_indent_spaces = 0 } ) .. " return schematic " ) ( )
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if s and s.size then
local x , z = s.size . x , s.size . z
if rotation then
if rotation == " random " and pr then
rotation = rotations [ pr : next ( 1 , # rotations ) ]
end
if rotation == " random " then
x = math.max ( x , z )
z = x
elseif rotation == " 90 " or rotation == " 270 " then
x , z = z , x
end
end
local p1 = { x = pos.x , y = pos.y , z = pos.z }
local p2 = { x = pos.x + x - 1 , y = pos.y + s.size . y - 1 , z = pos.z + z - 1 }
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minetest.log ( " verbose " , " [mcl_structures] size= " .. minetest.pos_to_string ( s.size ) .. " , rotation= " .. tostring ( rotation ) .. " , emerge from " .. minetest.pos_to_string ( p1 ) .. " to " .. minetest.pos_to_string ( p2 ) )
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local param = { pos = vector.new ( pos ) , schematic = s , rotation = rotation , replacements = replacement , force_placement = force_placement , flags = flags , p1 = p1 , p2 = p2 , after_placement_callback = after_placement_callback , size = vector.new ( s.size ) , pr = pr , callback_param = callback_param }
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minetest.emerge_area ( p1 , p2 , ecb_place , param )
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return true
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end
end
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function mcl_structures . get_struct ( file )
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local localfile = modpath .. " /schematics/ " .. file
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local file , errorload = io.open ( localfile , " rb " )
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if errorload then
minetest.log ( " error " , " [mcl_structures] Could not open this struct: " .. localfile )
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return nil
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end
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local allnode = file : read ( " *a " )
file : close ( )
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return allnode
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end
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-- Call on_construct on pos.
-- Useful to init chests from formspec.
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local function init_node_construct ( pos )
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local node = minetest.get_node ( pos )
local def = minetest.registered_nodes [ node.name ]
if def and def.on_construct then
def.on_construct ( pos )
return true
end
return false
end
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mcl_structures.init_node_construct = init_node_construct
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-- The call of Struct
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function mcl_structures . call_struct ( pos , struct_style , rotation , pr )
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minetest.log ( " action " , " [mcl_structures] call_struct " .. struct_style .. " at " .. minetest.pos_to_string ( pos ) )
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if not rotation then
rotation = " random "
end
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if struct_style == " end_gateway_portal " then
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return mcl_structures.generate_end_gateway_portal ( pos , rotation )
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elseif struct_style == " end_portal_shrine " then
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return mcl_structures.generate_end_portal_shrine ( pos , rotation , pr )
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end
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end
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function mcl_structures . generate_end_gateway_portal ( pos , rot )
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local path = modpath .. " /schematics/mcl_structures_end_gateway_portal.mts "
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return mcl_structures.place_schematic ( pos , path , rot or " 0 " , nil , true )
end
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local function shrine_placement_callback ( p1 , p2 , size , rotation , pr )
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-- Find and setup spawner with silverfish
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local spawners = minetest.find_nodes_in_area ( p1 , p2 , " mcl_mobspawners:spawner " )
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for s = 1 , # spawners do
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--local meta = minetest.get_meta(spawners[s])
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mcl_mobspawners.setup_spawner ( spawners [ s ] , " mobs_mc:silverfish " )
end
-- Shuffle stone brick types
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local bricks = minetest.find_nodes_in_area ( p1 , p2 , " mcl_core:stonebrick " )
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for b = 1 , # bricks do
local r_bricktype = pr : next ( 1 , 100 )
local r_infested = pr : next ( 1 , 100 )
local bricktype
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if r_infested <= 5 then
if r_bricktype <= 30 then -- 30%
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bricktype = " mcl_monster_eggs:monster_egg_stonebrickmossy "
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elseif r_bricktype <= 50 then -- 20%
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bricktype = " mcl_monster_eggs:monster_egg_stonebrickcracked "
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else -- 50%
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bricktype = " mcl_monster_eggs:monster_egg_stonebrick "
end
else
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if r_bricktype <= 30 then -- 30%
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bricktype = " mcl_core:stonebrickmossy "
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elseif r_bricktype <= 50 then -- 20%
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bricktype = " mcl_core:stonebrickcracked "
end
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-- 50% stonebrick (no change necessary)
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end
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if bricktype then
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minetest.set_node ( bricks [ b ] , { name = bricktype } )
end
end
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-- Also replace stairs
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local stairs = minetest.find_nodes_in_area ( p1 , p2 , { " mcl_stairs:stair_stonebrick " , " mcl_stairs:stair_stonebrick_outer " , " mcl_stairs:stair_stonebrick_inner " } )
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for s = 1 , # stairs do
local stair = minetest.get_node ( stairs [ s ] )
local r_type = pr : next ( 1 , 100 )
if r_type <= 30 then -- 30% mossy
if stair.name == " mcl_stairs:stair_stonebrick " then
stair.name = " mcl_stairs:stair_stonebrickmossy "
elseif stair.name == " mcl_stairs:stair_stonebrick_outer " then
stair.name = " mcl_stairs:stair_stonebrickmossy_outer "
elseif stair.name == " mcl_stairs:stair_stonebrick_inner " then
stair.name = " mcl_stairs:stair_stonebrickmossy_inner "
end
minetest.set_node ( stairs [ s ] , stair )
elseif r_type <= 50 then -- 20% cracky
if stair.name == " mcl_stairs:stair_stonebrick " then
stair.name = " mcl_stairs:stair_stonebrickcracked "
elseif stair.name == " mcl_stairs:stair_stonebrick_outer " then
stair.name = " mcl_stairs:stair_stonebrickcracked_outer "
elseif stair.name == " mcl_stairs:stair_stonebrick_inner " then
stair.name = " mcl_stairs:stair_stonebrickcracked_inner "
end
minetest.set_node ( stairs [ s ] , stair )
end
-- 50% no change
end
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-- Randomly add ender eyes into end portal frames, but never fill the entire frame
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local frames = minetest.find_nodes_in_area ( p1 , p2 , " mcl_portals:end_portal_frame " )
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local eyes = 0
for f = 1 , # frames do
local r_eye = pr : next ( 1 , 10 )
if r_eye == 1 then
eyes = eyes + 1
if eyes < # frames then
local frame_node = minetest.get_node ( frames [ f ] )
frame_node.name = " mcl_portals:end_portal_frame_eye "
minetest.set_node ( frames [ f ] , frame_node )
end
end
end
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end
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function mcl_structures . generate_end_portal_shrine ( pos , rotation , pr )
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local offset = { x = 6 , y = 4 , z = 6 }
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--local size = {x=13, y=8, z=13}
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local newpos = { x = pos.x - offset.x , y = pos.y , z = pos.z - offset.z }
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local path = modpath .. " /schematics/mcl_structures_end_portal_room_simple.mts "
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mcl_structures.place_schematic ( newpos , path , rotation or " 0 " , nil , true , nil , shrine_placement_callback , pr )
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end
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local structure_data = { }
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--[[ Returns a table of structure of the specified type.
Currently the only valid parameter is " stronghold " .
Format of return value :
{
{ pos = < position > , generated =< true / false > } , -- first structure
{ pos = < position > , generated =< true / false > } , -- second structure
-- and so on
}
TODO : Implement this function for all other structure types as well .
] ]
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function mcl_structures . get_structure_data ( structure_type )
if structure_data [ structure_type ] then
return table.copy ( structure_data [ structure_type ] )
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else
return { }
end
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end
-- Register a structures table for the given type. The table format is the same as for
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-- mcl_structures.get_structure_data.
function mcl_structures . register_structure_data ( structure_type , structures )
structure_data [ structure_type ] = structures
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end
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local function dir_to_rotation ( dir )
local ax , az = math.abs ( dir.x ) , math.abs ( dir.z )
if ax > az then
if dir.x < 0 then
return " 270 "
end
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return " 90 "
end
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if dir.z < 0 then
return " 180 "
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end
return " 0 "
end
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dofile ( modpath .. " /api.lua " )
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dofile ( modpath .. " /shipwrecks.lua " )
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dofile ( modpath .. " /desert_temple.lua " )
dofile ( modpath .. " /jungle_temple.lua " )
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dofile ( modpath .. " /ocean_ruins.lua " )
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dofile ( modpath .. " /witch_hut.lua " )
dofile ( modpath .. " /igloo.lua " )
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dofile ( modpath .. " /woodland_mansion.lua " )
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dofile ( modpath .. " /ruined_portal.lua " )
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dofile ( modpath .. " /geode.lua " )
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dofile ( modpath .. " /pillager_outpost.lua " )
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dofile ( modpath .. " /end_spawn.lua " )
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dofile ( modpath .. " /end_city.lua " )
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mcl_structures.register_structure ( " desert_well " , {
place_on = { " group:sand " } ,
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fill_ratio = 0.01 ,
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flags = " place_center_x, place_center_z " ,
not_near = { " desert_temple_new " } ,
solid_ground = true ,
sidelen = 4 ,
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chunk_probability = 600 ,
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y_max = mcl_vars.mg_overworld_max ,
y_min = 1 ,
y_offset = - 2 ,
biomes = { " Desert " } ,
filenames = { modpath .. " /schematics/mcl_structures_desert_well.mts " } ,
} )
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mcl_structures.register_structure ( " fossil " , {
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place_on = { " group:material_stone " , " group:sand " } ,
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fill_ratio = 0.01 ,
flags = " place_center_x, place_center_z " ,
solid_ground = true ,
sidelen = 13 ,
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chunk_probability = 1000 ,
y_offset = function ( pr ) return ( pr : next ( 1 , 16 ) * - 1 ) - 16 end ,
y_max = 15 ,
y_min = mcl_vars.mg_overworld_min + 35 ,
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biomes = { " Desert " } ,
filenames = {
modpath .. " /schematics/mcl_structures_fossil_skull_1.mts " , -- 4× 5× 5
modpath .. " /schematics/mcl_structures_fossil_skull_2.mts " , -- 5× 5× 5
modpath .. " /schematics/mcl_structures_fossil_skull_3.mts " , -- 5× 5× 7
modpath .. " /schematics/mcl_structures_fossil_skull_4.mts " , -- 7× 5× 5
modpath .. " /schematics/mcl_structures_fossil_spine_1.mts " , -- 3× 3× 13
modpath .. " /schematics/mcl_structures_fossil_spine_2.mts " , -- 5× 4× 13
modpath .. " /schematics/mcl_structures_fossil_spine_3.mts " , -- 7× 4× 13
modpath .. " /schematics/mcl_structures_fossil_spine_4.mts " , -- 8× 5× 13
} ,
} )
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mcl_structures.register_structure ( " boulder " , {
filenames = {
modpath .. " /schematics/mcl_structures_boulder_small.mts " ,
modpath .. " /schematics/mcl_structures_boulder_small.mts " ,
modpath .. " /schematics/mcl_structures_boulder_small.mts " ,
modpath .. " /schematics/mcl_structures_boulder.mts " ,
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-- small boulder 3x as likely
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} ,
} , true ) --is spawned as a normal decoration. this is just for /spawnstruct
mcl_structures.register_structure ( " ice_spike_small " , {
filenames = {
modpath .. " /schematics/mcl_structures_ice_spike_small.mts "
} ,
} , true ) --is spawned as a normal decoration. this is just for /spawnstruct
mcl_structures.register_structure ( " ice_spike_large " , {
sidelen = 6 ,
filenames = {
modpath .. " /schematics/mcl_structures_ice_spike_large.mts "
} ,
} , true ) --is spawned as a normal decoration. this is just for /spawnstruct
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-- Debug command
minetest.register_chatcommand ( " spawnstruct " , {
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params = " end_gateway_portal | end_portal_shrine | nether_portal | dungeon " ,
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description = S ( " Generate a pre-defined structure near your position. " ) ,
privs = { debug = true } ,
func = function ( name , param )
local player = minetest.get_player_by_name ( name )
if not player then return end
local pos = player : get_pos ( )
if not pos then return end
pos = vector.round ( pos )
local dir = minetest.yaw_to_dir ( player : get_look_horizontal ( ) )
local rot = dir_to_rotation ( dir )
local pr = PseudoRandom ( pos.x + pos.y + pos.z )
local errord = false
local message = S ( " Structure placed. " )
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if param == " end_gateway_portal " then
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mcl_structures.generate_end_gateway_portal ( pos , rot , pr )
elseif param == " end_portal_shrine " then
mcl_structures.generate_end_portal_shrine ( pos , rot , pr )
elseif param == " dungeon " and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon ( pos , rot , pr )
elseif param == " nether_portal " and mcl_portals and mcl_portals.spawn_nether_portal then
mcl_portals.spawn_nether_portal ( pos , rot , pr , name )
elseif param == " " then
message = S ( " Error: No structure type given. Please use “/spawnstruct <type>”. " )
errord = true
else
for n , d in pairs ( mcl_structures.registered_structures ) do
if n == param then
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mcl_structures.place_structure ( pos , d , pr , math.random ( ) )
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return true , message
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end
end
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message = S ( " Error: Unknown structure type. Please use “/spawnstruct <type>”. " )
errord = true
end
minetest.chat_send_player ( name , message )
if errord then
minetest.chat_send_player ( name , S ( " Use /help spawnstruct to see a list of avaiable types. " ) )
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end
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end
} )
minetest.register_on_mods_loaded ( function ( )
local p = " "
for n , _ in pairs ( mcl_structures.registered_structures ) do
p = p .. " | " .. n
end
minetest.registered_chatcommands [ " spawnstruct " ] . params = minetest.registered_chatcommands [ " spawnstruct " ] . params .. p
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end )