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MineClone2/mods/ENTITIES/mcl_mobs/api/mob_functions/head_logic.lua

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local vector_new = vector.new
mobs.do_head_logic = function(self,dtime)
--local yaw = self.object:get_yaw()
--local bone_pos = vector_new(0,5,0)
--print(yaw)
--local _, bone_rot = self.object:get_bone_position("head")
--bone_rot.x = bone_rot.x + (dtime * 10)
--bone_rot.z = bone_rot.z + (dtime * 10)
--self.object:set_bone_position("head", bone_pos, bone_rot)
--set_bone_position([bone, position, rotation])
end