1
0
Fork 0
MineClone2/mods/PLAYER/mcl_meshhand/init.lua

51 lines
1.4 KiB
Lua
Raw Normal View History

2019-03-05 10:43:09 +00:00
local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
local def = minetest.registered_items[""]
2019-09-19 10:20:31 +00:00
local list
2019-03-05 10:43:09 +00:00
-- mcl_skins is enabled
if has_mcl_skins == true then
2019-09-19 10:20:31 +00:00
list = mcl_skins.list
2019-03-05 10:43:09 +00:00
else
2019-09-19 10:20:31 +00:00
list = { "hand" }
end
--generate a node for every skin
for _,texture in pairs(list) do
-- This is a fake node that should never be placed in the world
minetest.register_node("mcl_meshhand:"..texture, {
2019-03-05 10:43:09 +00:00
description = "",
2019-09-19 10:20:31 +00:00
tiles = {texture..".png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
2019-03-05 10:43:09 +00:00
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
2019-09-19 10:31:50 +00:00
-- Prevent construction
2019-03-05 10:43:09 +00:00
node_placement_prediction = "",
2019-09-19 10:04:41 +00:00
on_construct = function(pos)
2019-09-19 10:20:31 +00:00
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
2019-09-19 10:04:41 +00:00
minetest.remove_node(pos)
end,
2019-09-19 10:20:31 +00:00
drop = "",
on_drop = function()
return ""
end,
2019-09-19 10:04:41 +00:00
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
2019-09-19 10:20:31 +00:00
})
end
2019-03-05 10:43:09 +00:00
2019-09-19 10:20:31 +00:00
if has_mcl_skins == true then
--change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
end)
else
2019-03-05 10:43:09 +00:00
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
end)
end