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MineClone2/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua

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local S = minetest.get_translator("mesecons_wallever")
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local lever_get_output_rules = mesecon.rules.buttonlike_get
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-- LEVER
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minetest.register_node("mesecons_walllever:wall_lever_off", {
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drawtype = "mesh",
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tiles = {
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"jeija_wall_lever_lever_light_on.png",
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},
inventory_image = "jeija_wall_lever.png",
wield_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
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drawtype = "mesh",
mesh = "jeija_wall_lever_off.obj",
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sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 },
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},
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
is_ground_content = false,
description=S("Lever"),
_doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."),
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_doc_items_usagehelp = S("Use the lever to flip it on or off."),
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
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mesecon.receptor_on(pos, lever_get_output_rules(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
end,
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node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return end
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- If the pointed node is buildable, let's look at the node *behind* that node
if def.buildable_to then
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local actual = vector.subtract(under, dir)
local actualnode = minetest.get_node(actual)
def = minetest.registered_nodes[actualnode.name]
groups = def.groups
end
-- Only allow placement on full-cube solid opaque nodes
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
return itemstack
end
local above = pointed_thing.above
local dir = vector.subtract(under, above)
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local tau = math.pi*2
local wdir = minetest.dir_to_facedir(dir, true)
if dir.y ~= 0 then
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local yaw = placer:get_look_horizontal()
if (yaw > tau/8 and yaw < (tau/8)*3) or (yaw < (tau/8)*7 and yaw > (tau/8)*5) then
if dir.y == -1 then
wdir = 13
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else
wdir = 15
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end
else
if dir.y == -1 then
wdir = 10
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else
wdir = 8
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end
end
end
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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rules = lever_get_output_rules,
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state = mesecon.state.off
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}},
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on_rotate = false,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_walllever:wall_lever_on", {
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drawtype = "mesh",
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tiles = {
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"jeija_wall_lever_lever_light_on.png",
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},
inventory_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
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mesh = "jeija_wall_lever_on.obj",
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sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 },
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},
groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
is_ground_content = false,
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drop = '"mesecons_walllever:wall_lever_off" 1',
description=S("Lever"),
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_doc_items_create_entry = false,
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
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mesecon.receptor_off(pos, lever_get_output_rules(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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rules = lever_get_output_rules,
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state = mesecon.state.on
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}},
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on_rotate = false,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
minetest.register_craft({
output = 'mesecons_walllever:wall_lever_off',
recipe = {
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{'mcl_core:stick'},
{'mcl_core:cobble'},
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}
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on")
end