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MineClone2/mods/ITEMS/mcl_lush_caves/init.lua

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mcl_lush_caves = {}
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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(0,-1,0)
}
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local function vector_distance_xz(a, b)
return vector.distance(
{ x=a.x, y=0, z=a.z },
{ x=b.x, y=0, z=b.z }
)
end
dofile(modpath.."/nodes.lua")
dofile(modpath.."/dripleaf.lua")
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function mcl_lush_caves.makelake(pos,def,pr)
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local p1 = vector.offset(pos,-8,-4,-8)
local p2 = vector.offset(pos,8,4,8)
local nn = minetest.find_nodes_in_area_under_air(p1,p2,{"group:solid"})
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table.sort(nn,function(a, b)
return vector_distance_xz(pos, a) < vector_distance_xz(pos, b)
end)
if not nn[1] then return end
local dripleaves = {}
for i=1,pr:next(1,#nn) do
minetest.set_node(nn[i],{name="mcl_core:water_source"})
if pr:next(1,20) == 1 then
table.insert(dripleaves,nn[i])
end
end
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local nnn = minetest.find_nodes_in_area(p1,p2,{"mcl_core:water_source"})
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for k,v in pairs(nnn) do
for kk,vv in pairs(adjacents) do
local pp = vector.add(v,vv)
local an = minetest.get_node(pp)
if an.name ~= "mcl_core:water_source" then
minetest.set_node(pp,{name="mcl_core:clay"})
if pr:next(1,20) == 1 then
minetest.set_node(vector.offset(pp,0,1,0),{name="mcl_lush_caves:moss_carpet"})
end
end
end
end
for _,d in pairs(dripleaves) do
if minetest.get_item_group(minetest.get_node(d).name,"water") > 0 then
minetest.set_node(vector.offset(d,0,-1,0),{name="mcl_lush_caves:dripleaf_big_waterroot"})
minetest.registered_nodes["mcl_lush_caves:dripleaf_big_stem"].on_construct(d)
for ii = 1, pr:next(1,4) do
mcl_lush_caves.dripleaf_grow(d,{name = "mcl_lush_caves:dripleaf_big_stem"})
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end
end
end
return true
end
function mcl_lush_caves.makeazalea(pos,def,pr)
local airup = minetest.find_nodes_in_area_under_air(vector.offset(pos,0,40,0),pos,{"mcl_core:dirt_with_grass"})
if #airup == 0 then
return end
local surface_pos = airup[1]
local nn = minetest.find_nodes_in_area(vector.offset(pos,-4,0,-4),vector.offset(pos,4,40,4),{"group:material_stone","mcl_core:dirt","mcl_core:coarse_dirt"})
table.sort(nn,function(a, b) return vector_distance_xz(surface_pos, a) < vector_distance_xz(surface_pos, b) end)
minetest.set_node(pos,{name="mcl_lush_caves:rooted_dirt"})
for i=1,math.random(1,#nn) do
local below = vector.offset(nn[i],0,-1,0)
minetest.set_node(nn[i],{name="mcl_lush_caves:rooted_dirt"})
if minetest.get_node(below).name == "air" then
minetest.set_node(below,{name = "mcl_lush_caves:hanging_roots"})
end
end
for _,v in pairs(nn) do
for _,a in pairs(adjacents) do
local p = vector.add(v,a)
if minetest.get_item_group(minetest.get_node(p).name,"material_stone") > 0 then
if math.random(2) == 1 then minetest.set_node(p,{name="mcl_core:stone"}) end
end
end
end
minetest.place_schematic(vector.offset(surface_pos,-2,0,-2),modpath.."/schematics/azalea1.mts","random",nil,nil,"place_center_x place_center_z")
minetest.log("action","[mcl_lush_caves] Azalea generated at "..minetest.pos_to_string(surface_pos))
return true
end
local lushcaves = { "LushCaves", "LushCaves_underground", "LushCaves_ocean", "LushCaves_deep_ocean"}
minetest.register_abm({
label = "Cave vines grow",
nodenames = {"mcl_lush_caves:cave_vines_lit","mcl_lush_caves:cave_vines"},
interval = 180,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local pu = vector.offset(pos,0,1,0)
local pun = minetest.get_node(pu).name
local pd = vector.offset(pos,0,-1,0)
local pd2 = minetest.get_node(vector.offset(pos,0,-2,0)).name
if pun ~= "mcl_lush_caves:cave_vines_lit" and pun ~= "mcl_lush_caves:cave_vines" and pun ~= "mcl_lush_caves:moss" then
minetest.set_node(pos,{name="air"})
return
end
node.name = "mcl_lush_caves:cave_vines"
if math.random(5) == 1 then
node.name="mcl_lush_caves:cave_vines_lit"
end
if minetest.get_node(pd).name == "air" and pd2 == "air" then
minetest.swap_node(pd,node)
else
minetest.swap_node(pos,{name="mcl_lush_caves:cave_vines_lit"})
end
end
})
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mcl_structures.register_structure("clay_pool",{
place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
spawn_by = {"air"},
num_spawn_by = 1,
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fill_ratio = 0.01,
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terrain_feature = true,
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flags = "all_floors",
y_max = -10,
biomes = lushcaves,
place_func = mcl_lush_caves.makelake,
})
local azaleas = {}
local az_limit = 500
mcl_structures.register_structure("azalea_tree",{
place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
spawn_by = {"air"},
num_spawn_by = 1,
fill_ratio = 0.15,
flags = "all_ceilings",
terrain_feature = true,
y_max =0,
y_min = mcl_vars.mg_overworld_min + 15,
biomes = lushcaves,
place_func = function(pos,def,pr)
for _,a in pairs(azaleas) do
if vector.distance(pos,a) < az_limit then
return true
end
end
if mcl_lush_caves.makeazalea(pos,def,pr) then
table.insert(azaleas,pos)
return true
end
end
})
--[[
minetest.set_gen_notify({cave_begin = true})
minetest.set_gen_notify({large_cave_begin = true})
mcl_mapgen_core.register_generator("lush_caves",nil, function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object("gennotify")
for _, pos in pairs(gennotify["large_cave_begin"] or {}) do
--minetest.log("large cave at "..minetest.pos_to_string(pos))
end
for _, pos in pairs(gennotify["cave_begin"] or {}) do
minetest.log("cave at "..minetest.pos_to_string(pos))
end
end, 99999, true)
--]]