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MineClone2/mods/ITEMS/mcl_campfires/init.lua

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-- ||||||||||||||||||||||||||||||||
-- ||||||||||| CAMPFIRES ||||||||||
-- ||||||||||||||||||||||||||||||||
-- TO-DO:
-- * Add Smoke Particles
-- * Add Spark Particles
-- * Add Cooking Meat
-- * Add Working Sounds
local S = minetest.get_translator(minetest.get_current_modname())
local campfires = {
{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
}
for _, campfire in pairs(campfires) do
-- Define Campfire
minetest.register_node("mcl_campfires:" .. campfire.techname, {
description = S(campfire.name),
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
drawtype = "mesh",
mesh = "mcl_campfires_campfire.obj",
tiles = {{name="mcl_campfires_log.png"},},
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then
node.name = "mcl_campfires:" .. campfire.techname .. "_lit"
minetest.set_node(pos, node)
end
end,
drop = campfire.drops,
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname},
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--Define Lit Campfire
minetest.register_node("mcl_campfires:" .. campfire.techname .. "_lit", {
description = S(campfire.name),
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = "mcl_campfires_" .. campfire.techname .. "_inv.png",
drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj",
tiles = {{
name="mcl_campfires_" .. campfire.techname .. "_fire.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}},
{name="mcl_campfires_" .. campfire.techname .. "_log_lit.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}}
},
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name():find("shovel") then
node.name = "mcl_campfires:" .. campfire.techname
minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
drop = campfire.drops,
_mcl_silk_touch_drop = {"mcl_campfires:" .. campfire.techname .. "_lit"},
light_source = campfire.lightlevel,
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
damage_per_second = campfire.damage,
})
end
minetest.register_craft({
output = "mcl_campfires:campfire_lit",
recipe = {
{ "", "mcl_core:stick", "" },
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{ "mcl_core:stick", "group:coal", "mcl_core:stick" },
{ "group:tree", "group:tree", "group:tree" },
}
})
minetest.register_craft({
output = "mcl_campfires:soul_campfire_lit",
recipe = {
{ "", "mcl_core:stick", "" },
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{ "mcl_core:stick", "group:soul_block", "mcl_core:stick" },
{ "group:tree", "group:tree", "group:tree" },
}
})
local function burn_in_campfire(obj)
local p = obj:get_pos()
if p then
local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(obj, 5)
end
end
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
burn_in_campfire(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
burn_in_campfire(ent.object)
end
end
end)