196 lines
6.2 KiB
Lua
196 lines
6.2 KiB
Lua
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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-- local chance_per_chunk = mcl_structures.from_16x16_to_chunk_inverted_chance(4400)
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local chance_per_chunk = 100
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local noise_multiplier = 1.4
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local random_offset = 555
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local struct_threshold = chance_per_chunk - 1
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local scanning_ratio = 0.0003
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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local node_list = {"mcl_core:snowblock", "mcl_core:snow", "group:grass_block_snow"}
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local schematic_top = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local schematic_basement = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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local brick = {
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-- monster egg:
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[false] = {
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-- cracked:
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[false] = "mcl_core:stonebrick",
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[true ] = "mcl_core:stonebrickcracked",
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},
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[true] = {
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[false] = "mcl_monster_eggs:monster_egg_stonebrick",
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[true ] = "mcl_monster_eggs:monster_egg_stonebrickcracked",
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},
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}
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local dirs = {
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["0"] = {x=-1, y=0, z= 0},
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["90"] = {x= 0, y=0, z=-1},
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["180"] = {x= 1, y=0, z= 0},
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["270"] = {x= 0, y=0, z= 1},
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}
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local tdirs = {
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["0"] = {x= 1, y=0, z= 0},
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["90"] = {x= 0, y=0, z=-1},
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["180"] = {x=-1, y=0, z= 0},
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["270"] = {x= 0, y=0, z= 1}
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}
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local tposes = {
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["0"] = {x=7, y=-1, z=3},
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["90"] = {x=3, y=-1, z=1},
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["180"] = {x=1, y=-1, z=3},
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["270"] = {x=3, y=-1, z=7},
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}
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local chest_offsets = {
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["0"] = {x=5, y=1, z=5},
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["90"] = {x=5, y=1, z=3},
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["180"] = {x=3, y=1, z=1},
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["270"] = {x=1, y=1, z=5},
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}
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local function on_placed(pos, rotation, pr, size)
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local chest_offset = chest_offsets[rotation]
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if not chest_offset then return end
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 8,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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}
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}}, pr)
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local chest_pos = vector.add(pos, chest_offset)
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mcl_structures.init_node_construct(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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local function on_placed_top(p1, rotation, pr, size)
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local y = p1.y + 1
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local pos = {x = p1.x, y = y, z = p1.z}
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local dim = mcl_mapgen[mcl_worlds.pos_to_dimension(pos)]
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local bottom_of_dimension = (dim and dim.min or mcl_mapgen.EDGE_MIN) + 10
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local bottom_of_chunk = mcl_mapgen.get_chunk_beginning(y)
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local buffer = y - math.max(bottom_of_chunk, bottom_of_dimension)
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if buffer < 20 then return end
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local depth = pr:next(19, buffer)
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local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
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local dir = dirs[rotation]
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if not dir then return end
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local tdir = tdirs[rotation]
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-- Trapdoor position
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local tpos = vector.add(pos, tposes[rotation])
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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-- Check how deep we can actuall dig
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local real_depth = 0
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for y = 1, depth - 5 do
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local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
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local def = minetest.registered_nodes[node.name]
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if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then
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bpos.y = tpos.y-y+1
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break
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end
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real_depth = real_depth + 1
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end
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if real_depth < 6 then return end
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-- Generate ladder to basement
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for y=1, real_depth-1 do
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minetest.set_node({x=tpos.x-1,y=tpos.y-y,z=tpos.z }, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]})
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minetest.set_node({x=tpos.x+1,y=tpos.y-y,z=tpos.z }, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]})
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minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]})
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minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}, {name = brick[pr:next(1, 10) == 1][pr:next(1, 3) == 1]})
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minetest.set_node({x=tpos.x ,y=tpos.y-y,z=tpos.z }, {name="mcl_core:ladder", param2=ladder_param2})
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end
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-- Place basement
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local def = {
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pos = bpos,
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schematic = schematic_basement,
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rotation = rotation,
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pr = pr,
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on_placed = on_placed,
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}
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mcl_structures.place_schematic(def)
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minetest.after(5, function(tpos, dir)
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minetest.swap_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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end, tpos, dir)
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end
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local function place(pos, rotation, pr)
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local def = {
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pos = {x = pos.x, y = pos.y - 1, z = pos.z},
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schematic = schematic_top,
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rotation = rotation or tostring(pr:next(0,3)*90),
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pr = pr,
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on_placed = on_placed_top,
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}
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does not work atm because apparently meta is not set. :-(
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mcl_structures.place_schematic(def)
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end
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local function get_place_rank(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local p1 = {x = x , y = y, z = z }
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local p2 = {x = x + 9, y = y, z = z + 9}
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local best_pos_list_surface = #minetest.find_nodes_in_area(p1, p2, node_list, false)
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local other_pos_list_surface = #minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
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return 10 * (best_pos_list_surface) + other_pos_list_surface - 640
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end
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mcl_structures.register_structure({
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name = "igloo",
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decoration = {
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deco_type = "simple",
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place_on = node_list,
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flags = "all_floors",
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fill_ratio = scanning_ratio,
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y_min = -33,
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y_max = mcl_mapgen.overworld.max,
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height = 1,
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},
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local pr = PseudoRandom(seed + random_offset)
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local random_number = pr:next(1, chance_per_chunk)
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local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier
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if (random_number + noise) < struct_threshold then return end
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local pos
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local count = -1
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for i = 1, #pos_list do
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local pos_i = vector.subtract(pos_list[i], {x = 4, y = 1, z = 4})
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local count_i = get_place_rank(pos_i)
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if count_i > count then
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count = count_i
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pos = pos_i
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end
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end
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if count < 0 then return end
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place(pos, nil, pr)
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end,
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place_function = place,
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})
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