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MineClone2/mods/ITEMS/mcl_fire/flint_and_steel.lua

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local S = minetest.get_translator("mcl_fire")
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-- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", {
description = S("Flint and Steel"),
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
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inventory_image = "mcl_fire_flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
groups = { tool = 1 },
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
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-- Check protection
local protname = user:get_player_name()
if minetest.is_protected(pointed_thing.under, protname) then
minetest.record_protection_violation(pointed_thing.under, protname)
return itemstack
end
local idef = itemstack:get_definition()
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minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
)
local used = false
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if pointed_thing.type == "node" then
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if nodedef and nodedef._on_ignite then
local overwrite = nodedef._on_ignite(user, pointed_thing)
if not overwrite then
mcl_fire.set_fire(pointed_thing, user)
end
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else
mcl_fire.set_fire(pointed_thing, user)
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end
used = true
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end
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5})
end
if not minetest.settings:get_bool("creative_mode") and used == true then
itemstack:add_wear(65535/65) -- 65 uses
end
return itemstack
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end,
_dispense_into_walkable = true,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Ignite air
if dropnode.name == "air" then
minetest.add_node(droppos, {name="mcl_fire:fire"})
if not minetest.settings:get_bool("creative_mode") then
stack:add_wear(65535/65) -- 65 uses
end
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-- Ignite TNT
elseif dropnode.name == "mcl_tnt:tnt" then
tnt.ignite(droppos)
if not minetest.settings:get_bool("creative_mode") then
stack:add_wear(65535/65) -- 65 uses
end
end
return stack
end,
sound = { breaks = "default_tool_breaks" },
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})
minetest.register_craft({
type = 'shapeless',
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output = 'mcl_fire:flint_and_steel',
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recipe = { 'mcl_core:iron_ingot', 'mcl_core:flint'},
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})